Search found 725 matches
- Wed Nov 16, 2016 6:48 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Deathmsg Help
- Replies: 47
- Views: 46711
Re: [HL2:DM] Deathmsg Help
Could someone please insert me there with Or even individually as it is better for you many thanks. It shows a game_text at the top of the screen Every time a kill etc. happens Only the headshot is missing in this script, maybe you can paste in with. import es import playerlib import math import gam...
- Thu Nov 10, 2016 9:35 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Conquest Mod
- Replies: 11
- Views: 9778
Re: [HL2:DM] Conquest Mod
Yes that is completely okay
I am unfortunately not the best in English
And you can see what comes out when you use the google translater ^ ^
I am unfortunately not the best in English
And you can see what comes out when you use the google translater ^ ^
- Thu Nov 10, 2016 7:24 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Conquest Mod
- Replies: 11
- Views: 9778
Re: [HL2:DM] Conquest Mod
Nobody an idia ?
- Mon Nov 07, 2016 3:45 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Team Choose
- Replies: 0
- Views: 3439
[HL2:DM] Team Choose
Hello SP Team and Other,
A further wish of me would be the one in HL2DM the team can choose.
Before joining the server, you should be able to choose how many other games you would like to join.
Thanks in Advance
Painkiller
A further wish of me would be the one in HL2DM the team can choose.
Before joining the server, you should be able to choose how many other games you would like to join.
Thanks in Advance
Painkiller
- Sun Nov 06, 2016 4:22 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Conquest Mod
- Replies: 11
- Views: 9778
Re: [HL2:DM] Conquest Mod
Sorry but I do not know how I use hammer
And I do not play CSGO but hl2dm
And I do not play CSGO but hl2dm
- Sun Nov 06, 2016 2:40 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Conquest Mod
- Replies: 11
- Views: 9778
[HL2:DM] Conquest Mod
Hello friends, I have a wish. Could someone write me a Conquest mod for HL2DM? The same principle as with Battlefield, with a ticket counter. Perhaps with a game_text point A of (B, C, D, E, F) were taken. Blue Light for Combine, Red Light for Rebel. At the position. And a game_text on the screen wh...
Synergy
Hello, I know it is certainly not the right forum. But I'd like to have a Synergy Server on my root. Linux root I get the following error message when I start the server: Using breakpad minidump system Using breakpad crash handler Setting breakpad minidump AppID = 17520 Forcing breakpad minidump int...
- Sat Nov 05, 2016 2:44 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Headshot Help
- Replies: 63
- Views: 274820
- Sat Nov 05, 2016 7:07 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Headshot Help
- Replies: 63
- Views: 274820
Re: [HL2:DM] Headshot Help
Good morning, where do I have to paste?
- Fri Nov 04, 2016 8:57 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Headshot Help
- Replies: 63
- Views: 274820
Re: [HL2:DM] Headshot Help
With all.
- Thu Nov 03, 2016 4:57 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Headshot Help
- Replies: 63
- Views: 274820
Re: [HL2:DM] Headshot Help
Hello friends i have a problem with coop server. I shout NPC`s [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/plugins/headshot/headshot.py", line 86, in _pre_take_damage _damage_weapons[victim.userid] = Player(info.attacker).active_weapon.classna...
- Tue Nov 01, 2016 5:32 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Jet Pack Help
- Replies: 21
- Views: 31405
Re: [HL2:DM] Jet Pack Help
Thanks Satoon this work.
- Tue Nov 01, 2016 5:09 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Jet Pack Help
- Replies: 21
- Views: 31405
Re: [HL2:DM] Jet Pack Help
I have pfound this [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/commands/auth.py", line 30, in __call__ return self.callback(*args) File "../addons/source-python/plugins/jet/jet.py", line 85, in _jet_say_command...
- Tue Nov 01, 2016 4:18 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Jet Pack Help
- Replies: 21
- Views: 31405
Re: [HL2:DM] Jet Pack Help
At the Last update SP,
the jetpack is no longer sufficient.
One flies farther and farther, and after death one drags a smoke cloud to itself.
Can anybody Repair please?
the jetpack is no longer sufficient.
One flies farther and farther, and after death one drags a smoke cloud to itself.
Can anybody Repair please?
- Tue Nov 01, 2016 4:09 pm
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 27040
Re: [HL2DM] Remove Map Overlays
At this point, I think you want to remove them all no matter what: from listeners import OnEntityCreated @OnEntityCreated def on_entity_created(base_entity): if base_entity.classname != 'env_screenoverlay': return base_entity.remove() Since you seem to have trouble installin...
- Tue Nov 01, 2016 3:54 pm
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 27040
Re: [HL2DM] Remove Map Overlays
I do not want to upset.
I have the server with each of this script several times rebooted and also the plugin reloaded and it does not work.
Ah, is it perhaps back to the source python version?
I need the latest?
I have the server with each of this script several times rebooted and also the plugin reloaded and it does not work.
Ah, is it perhaps back to the source python version?
I need the latest?
- Tue Nov 01, 2016 3:36 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Zombiewaves
- Replies: 2
- Views: 3388
Re: [HL2:DM] Zombiewaves
Maybe it's easy to write what I want. I want to create a zombie spawn points via a chat command. Which are saved again in a list where I can adjust the respective respawns and interwalle of the waves. In addition, a line where I can figure out what spawn (zombie, headcrab, antillion, ...) Thanks in ...
- Tue Nov 01, 2016 3:30 pm
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 27040
Re: [HL2DM] Remove Map Overlays
Okay, I tested and it seems that on HL2:DM, OnServerActivate is called AFTER the entities has been created so the entity is never marked for deletion. Since this is for a single map, and that we know the index, I guess we can safely do the following: from engines.server import global_vars from list...
- Sat Oct 29, 2016 12:55 pm
- Forum: Plugin Requests
- Topic: [BMS] Fog Help
- Replies: 11
- Views: 8404
Re: [BMS] Fog Help
All Work good Thanks
- Sat Oct 29, 2016 12:52 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Jet Pack Help
- Replies: 21
- Views: 31405
Re: [HL2:DM] Jet Pack Help
Ah damned it goes not off