Search found 1413 matches
- Wed Mar 26, 2014 11:32 am
- Forum: Plugin Development Support
- Topic: Can't load scripts
- Replies: 6
- Views: 5737
- Tue Mar 25, 2014 8:24 pm
- Forum: Plugin Development Support
- Topic: Can't load scripts
- Replies: 6
- Views: 5737
- Sat Feb 15, 2014 9:39 pm
- Forum: Plugin Development Support
- Topic: Help with Client Command Filter to force players to join specified team
- Replies: 5
- Views: 5351
- Fri Jan 24, 2014 10:22 pm
- Forum: General Discussion
- Topic: Can't load core.so
- Replies: 2
- Views: 3757
After spending several hours on this I finally found the issue(s). This error already existed since I replaced DynDetours with DynamicHooks. But it wasn't just one error, but three: 1. Somehow AsmJit didn't get linked properly if we compiled for CS:GO. 2. There was an issue in the SDK for CS:GO that...
- Sun Jan 19, 2014 11:31 am
- Forum: General Discussion
- Topic: Can't load core.so
- Replies: 2
- Views: 3757
- Thu Jan 16, 2014 6:40 pm
- Forum: General Discussion
- Topic: cs:go server crashes
- Replies: 13
- Views: 11890
- Wed Jan 15, 2014 7:53 pm
- Forum: General Discussion
- Topic: Can't compile SP
- Replies: 5
- Views: 6083
- Wed Jan 15, 2014 6:39 pm
- Forum: General Discussion
- Topic: Can't compile SP
- Replies: 5
- Views: 6083
- Sun Jan 05, 2014 5:36 pm
- Forum: General Discussion
- Topic: Support of old ess?
- Replies: 2
- Views: 3605
- Sat Jan 04, 2014 1:39 pm
- Forum: General Discussion
- Topic: cs:go server crashes
- Replies: 13
- Views: 11890
- Thu Jan 02, 2014 6:09 pm
- Forum: General Discussion
- Topic: cs:go server crashes
- Replies: 13
- Views: 11890
- Wed Jan 01, 2014 8:07 pm
- Forum: General Discussion
- Topic: cs:go server crashes
- Replies: 13
- Views: 11890
Due to that line I think it has something to do with say commands, but I can't tell you more.Try to reproduce the crash and then post the code.
Code: Select all
#12 0xe4fe05c5 in SayConCommand: :D ispatch(CCommand const&) () from /home/admin/csgoserver/csgo/addons/source-python/bin/core.so
- Sun Dec 22, 2013 10:55 pm
- Forum: General Discussion
- Topic: Supported games?
- Replies: 1
- Views: 3143
- Fri Dec 20, 2013 8:24 pm
- Forum: Plugin Development Support
- Topic: kick player, send message
- Replies: 8
- Views: 7927
Regarding the error: you have to change all DATA_PATH occurences to SP_DATA_PATH. Take a look at this revision. I'm currenctly not sure if it's included in the latest build.
- Fri Dec 20, 2013 8:22 pm
- Forum: Plugin Development Support
- Topic: load script automatically
- Replies: 2
- Views: 3651
- Fri Dec 20, 2013 6:56 pm
- Forum: Plugin Development Support
- Topic: kick player, send message
- Replies: 8
- Views: 7927
CEngineServer is the class object, but you need an instance of it.
Syntax: Select all
engine = engine_c.get_engine_interface()
engine.server_command('kickid %s %s;'% (userid, reason))
- Fri Nov 22, 2013 1:31 pm
- Forum: Whatever
- Topic: Whats going on?
- Replies: 7
- Views: 9313
- Thu Oct 17, 2013 5:32 pm
- Forum: Plugin Development Support
- Topic: player_spawn event, does it fire more than once?
- Replies: 10
- Views: 9721
- Tue Oct 15, 2013 3:29 pm
- Forum: Plugin Development Support
- Topic: player_spawn event, does it fire more than once?
- Replies: 10
- Views: 9721
- Thu Oct 10, 2013 5:10 pm
- Forum: Plugin Development Support
- Topic: player_spawn event, does it fire more than once?
- Replies: 10
- Views: 9721
Yep, but remember that es_userteam is a variable defined by EventScripts. This might be more effective: from events import Event players = set() @Event def player_spawn(ev): userid = ev.get_int('userid') if userid not in players: players.add(userid) return # Your code here... @Event def player_disco...