Search found 416 matches
- Thu May 19, 2016 1:04 am
- Forum: Plugin Development Support
- Topic: Hook Map End
- Replies: 2
- Views: 2311
Re: Hook Map End
Thank you! Awesome
- Thu May 19, 2016 12:57 am
- Forum: Plugin Development Support
- Topic: Hook Map End
- Replies: 2
- Views: 2311
Hook Map End
Is there a way to hook up the MapEnd?
Something like
@OnMapEnd
So I could auto save the playtime from map&players
Something like
@OnMapEnd
So I could auto save the playtime from map&players
- Mon May 02, 2016 4:08 pm
- Forum: Plugin Development Support
- Topic: Calculating Player Sync Movement
- Replies: 3
- Views: 3159
Calculating Player Sync Movement
Hey Guys, How can you calculate players movement sync with SP? Its pretty simple with SourcePawn #include <sourcemod> #include <sdktools> float g_fOldAngle[MAXPLAYERS+1]; int gi_TotalTicks[MAXPLAYERS+1]; int gi_SyncedTicks[MAXPLAYERS+1]; public Action:OnPlayerRunCmd(client, &buttons, &impuls...
- Fri Apr 29, 2016 9:01 pm
- Forum: Plugin Requests
- Topic: Switch to Spec and Hide Player/Chat
- Replies: 1
- Views: 3300
Switch to Spec and Hide Player/Chat
Hey, I want to request a plugin which has following plugins. !hidechat => Hides all chat messages from players. !hide => Hides all players/Invinsible clientside !spec <playername/NO BOTS/Alive> => Move to spec if hes not already and spectate the selected human user by name !specbot <playername/ONLY ...
- Fri Apr 29, 2016 8:23 pm
- Forum: Plugin Releases
- Topic: [ANY] Infinite Jumping (aka AutoBHop)
- Replies: 6
- Views: 9648
Re: Infinite Jumping (aka AutoBHop)
Thank you!
I was looking for that but only found SM versions of that.
I was looking for that but only found SM versions of that.
- Mon Apr 25, 2016 9:53 pm
- Forum: Plugin Development Support
- Topic: Get units/s
- Replies: 8
- Views: 6661
Re: Get units/s
How can I get the the units without z? So the actuall forward speed?
- Tue Apr 19, 2016 3:07 pm
- Forum: Plugin Development Support
- Topic: More questions
- Replies: 26
- Views: 17997
Re: More questions
def isOnGround(self): if PlayerEntity(self.index).ground_entity == INVALID_ENTITY_INTHANDLE: return False else: return True Is this actually working? I created a test command which prints if im on ground or not. Tried both in air and on ground but both returns only True
- Sat Apr 16, 2016 12:26 pm
- Forum: Plugin Development Support
- Topic: Changing player velocity
- Replies: 5
- Views: 4180
Still having problems with that on CS:S Windows:
When I want to reset the players speed.
or
both doesnt work..
When I want to reset the players speed.
Syntax: Select all
<Player>.teleport(<Player>.origin, None, Vector())
or
Syntax: Select all
<Player>.teleport(None, None, Vector())
both doesnt work..
- Mon Apr 11, 2016 11:28 pm
- Forum: Plugin Development Support
- Topic: Prevent Double Jump
- Replies: 10
- Views: 8369
- Fri Apr 08, 2016 8:25 pm
- Forum: Plugin Releases
- Topic: [ANY] DeadChat
- Replies: 14
- Views: 12837
- Fri Apr 08, 2016 7:57 pm
- Forum: Plugin Releases
- Topic: [ANY] DeadChat
- Replies: 14
- Views: 12837
- Fri Apr 08, 2016 2:07 pm
- Forum: Plugin Releases
- Topic: [ANY] DeadChat
- Replies: 14
- Views: 12837
Getting an import error in
and when I bypass it Ill get
CS:S Windows
Would this work for spectator team chat too?
Syntax: Select all
import info
and when I bypass it Ill get
saytext2_filter = server[SAYTEXT2_FILTER_IDENTIFIER].make_function(
ValueError: Could not find signature.
[SP] Plugin 'deadchat' was unable to be loaded.
CS:S Windows
Would this work for spectator team chat too?
- Thu Apr 07, 2016 11:21 pm
- Forum: Plugin Development Support
- Topic: How to create config files/ convars
- Replies: 3
- Views: 2723
- Thu Apr 07, 2016 11:17 pm
- Forum: Plugin Development Support
- Topic: Modifying chat with sayfilter but SayCommand doesnt "register"
- Replies: 84
- Views: 58711
- Thu Apr 07, 2016 9:48 pm
- Forum: Plugin Development Support
- Topic: Modifying chat with sayfilter but SayCommand doesnt "register"
- Replies: 84
- Views: 58711
- Thu Apr 07, 2016 9:44 pm
- Forum: Plugin Development Support
- Topic: How to create config files/ convars
- Replies: 3
- Views: 2723
How to create config files/ convars
Hey,
After all the updates I want to ask how to create now properly config files for a plugin.
After all the updates I want to ask how to create now properly config files for a plugin.
- Thu Apr 07, 2016 5:02 pm
- Forum: Plugin Development Support
- Topic: Modifying chat with sayfilter but SayCommand doesnt "register"
- Replies: 84
- Views: 58711
- Thu Apr 07, 2016 4:33 pm
- Forum: Plugin Development Support
- Topic: Modifying chat with sayfilter but SayCommand doesnt "register"
- Replies: 84
- Views: 58711
When im trying to load it, Ill get
Current Source.Python version: 304
Syntax: Select all
from _messages import ProtobufMessage
ImportError: cannot import name 'ProtobufMessage'
Current Source.Python version: 304
- Wed Apr 06, 2016 10:35 pm
- Forum: Plugin Development Support
- Topic: Modifying chat with sayfilter but SayCommand doesnt "register"
- Replies: 84
- Views: 58711
- Tue Apr 05, 2016 11:22 pm
- Forum: Plugin Development Support
- Topic: Modifying chat with sayfilter but SayCommand doesnt "register"
- Replies: 84
- Views: 58711