Search found 1413 matches
- Sun Aug 02, 2015 1:49 pm
- Forum: News & Announcements
- Topic: Aug 2 - New Release!!
- Replies: 22
- Views: 47074
- Sun Aug 02, 2015 1:19 pm
- Forum: API Design
- Topic: PreEvent and changes to Event
- Replies: 6
- Views: 10637
- Sun Jul 26, 2015 7:57 pm
- Forum: Plugin Development Support
- Topic: CSGO: Check to training round
- Replies: 4
- Views: 3731
- Sun Jul 26, 2015 1:54 pm
- Forum: Plugin Development Support
- Topic: EntityPreHook bump_weapon lags
- Replies: 8
- Views: 7035
Does that also happen if you just hook the function?
Syntax: Select all
@EntityPreHook('player', 'bump_weapon')
def pre_bump_weapon(args):
pass
- Sat Jul 25, 2015 11:39 am
- Forum: Plugin Development Support
- Topic: CSGO: send CTRL+C to the server
- Replies: 1
- Views: 1990
The interrupt signal doesn't solve the actual problem. I guess it's interrupting the shutdown routine, which causes your server to shutdown improperly.
I have commited a fix to fix the crash on unload, so this workaround isn't required.
I have commited a fix to fix the crash on unload, so this workaround isn't required.
- Sat Jul 25, 2015 11:26 am
- Forum: News & Announcements
- Topic: New release July 2nd, 2015!!
- Replies: 14
- Views: 32444
Thanks for reporting! I just commited a fix for that. https://github.com/Source-Python-Dev-Team/Source.Python/commit/1c3570616f304262751f4b7dd09142f6205a4349
- Wed Jul 22, 2015 9:34 pm
- Forum: Plugin Development Support
- Topic: Extending the plugin with C++
- Replies: 9
- Views: 5462
Well, on the C++ side we actually just wrap classes/functions of the SDK and create compatibility functions. And everything we have created is exposed to Python. If you do calculations with a high performance cost, I would implement them in Python at first. If you feel that it slows down your server...
- Wed Jul 22, 2015 4:44 pm
- Forum: Plugin Development Support
- Topic: Extending the plugin with C++
- Replies: 9
- Views: 5462
- Wed Jul 15, 2015 9:20 pm
- Forum: News & Announcements
- Topic: New release July 2nd, 2015!!
- Replies: 14
- Views: 32444
We are using a little workaround on CS:GO to remove entities. What happens if you remove this function instead?
Syntax: Select all
from entities.entity import Entity
def remove_entity(index):
Entity(index).call_input('Kill')
- Wed Jul 15, 2015 5:30 pm
- Forum: General Discussion
- Topic: regarding entity limits...
- Replies: 4
- Views: 5168
- Sun Jul 12, 2015 10:27 am
- Forum: Plugin Development Support
- Topic: [TF2] *_from_index functions are screwed up...
- Replies: 20
- Views: 15003
- Tue Jul 07, 2015 7:22 am
- Forum: Plugin Development Support
- Topic: WeaponEntity.set_color
- Replies: 3
- Views: 2995
- Sun Jul 05, 2015 4:12 pm
- Forum: General Discussion
- Topic: Dependencies Required
- Replies: 11
- Views: 8179
- Thu Jul 02, 2015 9:37 pm
- Forum: Code examples / Cookbook
- Topic: [TF2] getting healing target + checking if player is being healed from a dispenser
- Replies: 20
- Views: 38174
That's how Python works. When a Python script is loaded/imported the interpreter will byte-compile it. When there are syntax errors, you will be notified. All other errors (e.g. undefined variables aka NameError) are raised at runtime. E.g. this script would cause a SyntaxError when it's loaded, bec...
- Thu Jul 02, 2015 7:54 pm
- Forum: News & Announcements
- Topic: New release July 2nd, 2015!!
- Replies: 14
- Views: 32444
- Thu Jul 02, 2015 11:09 am
- Forum: Code examples / Cookbook
- Topic: [TF2] getting healing target + checking if player is being healed from a dispenser
- Replies: 20
- Views: 38174
- Wed Jul 01, 2015 7:00 pm
- Forum: General Discussion
- Topic: CSGO: match point
- Replies: 4
- Views: 4329
- Tue Jun 30, 2015 5:22 pm
- Forum: Plugin Development Support
- Topic: Auto spawn
- Replies: 21
- Views: 13712
One could argue that people also don't want that servers change their clan tags, health or speed. But that's one of the basic features of SP. Actually, we just need the signature/symbol of the SetName method and the sv pointer. The offset for ClientCommand will be available through the new memory br...
- Tue Jun 30, 2015 11:01 am
- Forum: Plugin Development Support
- Topic: Auto spawn
- Replies: 21
- Views: 13712
- Fri Jun 26, 2015 1:53 pm
- Forum: Plugin Development Support
- Topic: CSGO: Check to training round
- Replies: 4
- Views: 3731
You can simply use round_announce_warmup.