Search found 1256 matches
- Sat Sep 06, 2014 1:46 pm
- Forum: Plugin Development Support
- Topic: SayText() not working in CS:GO?
- Replies: 25
- Views: 18424
- Sat Sep 06, 2014 12:27 pm
- Forum: Plugin Development Support
- Topic: SayText() not working in CS:GO?
- Replies: 25
- Views: 18424
- Fri Sep 05, 2014 9:34 pm
- Forum: Plugin Development Support
- Topic: SayText() not working in CS:GO?
- Replies: 25
- Views: 18424
- Wed Sep 03, 2014 1:10 pm
- Forum: Plugin Development Support
- Topic: [SOLVED] Can't load the plugin...
- Replies: 39
- Views: 22195
- Mon Sep 01, 2014 2:00 am
- Forum: Whatever
- Topic: Server crash on SP loading
- Replies: 16
- Views: 15284
Well... Dear Customer, Ticket PPS-464MU has been updated by Keith Wolenuk [staff]. I have changed the glibc library for the server, but now it crashes at startup with the mod enabled. Thank You, Keith Wolenuk GameServers.com To update or check the progress of your ticket, please login to https://my....
- Sun Aug 31, 2014 12:10 pm
- Forum: Whatever
- Topic: Server crash on SP loading
- Replies: 16
- Views: 15284
- Sun Aug 31, 2014 11:58 am
- Forum: Whatever
- Topic: Server crash on SP loading
- Replies: 16
- Views: 15284
- Thu Aug 28, 2014 4:38 am
- Forum: Whatever
- Topic: Server crash on SP loading
- Replies: 16
- Views: 15284
Yeah, I'm aware of this issue. This is due to the fact they are using "<ip>:<port>" in their paths so it confuses Python. I made some testing few months ago and I didn't find a solution. I think we could use a symbolic link to move the path prior the colon. Unfortunately, my test server expired ther...
- Wed Aug 27, 2014 1:38 pm
- Forum: Plugin Development Support
- Topic: Player View Coordinates
- Replies: 5
- Views: 4997
- Tue Aug 19, 2014 7:42 am
- Forum: News & Announcements
- Topic: colors module
- Replies: 5
- Views: 6967
Well, the colors themselves are stored into colors.py so implemented in python. If you are refering to the Color type itself, it's a type we wrapped and exposed directly from the engine.
- Sun Jul 27, 2014 7:04 am
- Forum: Plugin Development Support
- Topic: [ES>SP] Port Possible?
- Replies: 16
- Views: 12114
As I remember PlayerEntity.isdead had same problem some time ago... Not sure about now :) PlayerEntity.isdead will returns True when you are spectating while PlayerEntity.pl.deadflag will returns 1 when your player is actually dead. This is not an issue with the plugin itself but how VALVe named th...
- Fri Jul 25, 2014 2:26 am
- Forum: Plugin Development Support
- Topic: [ES>SP] Port Possible?
- Replies: 16
- Views: 12114
- Wed Jul 23, 2014 12:05 pm
- Forum: Plugin Development Support
- Topic: Explosion...
- Replies: 3
- Views: 3972
TempEntities.explosion() accepts a "flags" argument somewhere in its prototype accepting the following TE_EXPFLAG_* flags: https://github.com/alliedmodders/hl2sdk/blob/sdk2013/game/shared/tempentity.h Now that we moved to python 3.4, I will wrap them at some point. EDIT: Well, from memory, there was...
- Thu Jul 10, 2014 2:27 am
- Forum: News & Announcements
- Topic: New Sound class!!
- Replies: 3
- Views: 5632
I patched orangebox but not csgo, check out the comments of the follwing commit:https://github.com/Source-Python-Dev-Team/Source.Python/commit/03d9e12a35b065b64c3dc121237ce5a00c6edbb1
- Thu Jul 03, 2014 3:05 am
- Forum: Whatever
- Topic: Hello everybody!
- Replies: 3
- Views: 5063
- Mon Jun 30, 2014 2:02 am
- Forum: General Discussion
- Topic: Forum keeps logging me out
- Replies: 8
- Views: 7763
- Wed Jun 11, 2014 1:03 am
- Forum: Plugin Development Support
- Topic: Sounds and effects
- Replies: 4
- Views: 4557
Should be fixed: 03d9e12a35b065b64c3dc121237ce5a00c6edbb1
- Thu Jun 05, 2014 11:35 pm
- Forum: Plugin Development Support
- Topic: AcceptEntityInput
- Replies: 10
- Views: 8394
- Thu Jun 05, 2014 9:31 pm
- Forum: Plugin Development Support
- Topic: AcceptEntityInput
- Replies: 10
- Views: 8394
- Wed Jun 04, 2014 5:17 pm
- Forum: Plugin Development Support
- Topic: AcceptEntityInput
- Replies: 10
- Views: 8394