Search found 1776 matches
- Tue Aug 21, 2012 4:46 am
- Forum: Plugin Development Support
- Topic: Read messages while flashed
- Replies: 2
- Views: 4214
Well, since we cannot test flashing a player within a script, currently, you could test with an actual flashbang. Also, are you talking about a flash from a flashbang, or possibly a Fade usermessage? You would need to test this yourself to find out the result. I would imagine that a flash from a fla...
- Tue Aug 21, 2012 4:41 am
- Forum: Plugin Development Support
- Topic: Threading, in addons
- Replies: 9
- Views: 9155
Unloading a script unloads all modules within the scripts structure as well. We have designed Source.Python that way for a reason. This allows scripts (and their modules) to be updated, and when re-loaded, update properly by being re-imported. I guess overall, I am not really sure why you are using ...
- Sun Aug 19, 2012 5:48 pm
- Forum: Plugin Development Support
- Topic: importing another .py file from same folder?
- Replies: 12
- Views: 11130
- Sun Aug 19, 2012 5:34 pm
- Forum: Plugin Development Support
- Topic: importing another .py file from same folder?
- Replies: 12
- Views: 11130
- Sun Aug 19, 2012 5:18 pm
- Forum: News & Announcements
- Topic: Alpha build posted (for real this time)..
- Replies: 8
- Views: 9574
- Sun Aug 19, 2012 3:28 pm
- Forum: General Discussion
- Topic: sp_load problem
- Replies: 11
- Views: 9350
- Sun Aug 19, 2012 12:40 pm
- Forum: News & Announcements
- Topic: IEffects library now available!!!
- Replies: 18
- Views: 18223
- Sun Aug 19, 2012 2:49 am
- Forum: News & Announcements
- Topic: Alpha build posted (for real this time)..
- Replies: 8
- Views: 9574
- Sun Aug 19, 2012 2:21 am
- Forum: News & Announcements
- Topic: Alpha build posted (for real this time)..
- Replies: 8
- Views: 9574
- Sun Aug 19, 2012 2:12 am
- Forum: General Discussion
- Topic: Release threads for upcoming addons?
- Replies: 1
- Views: 3521
- Sun Aug 19, 2012 12:33 am
- Forum: News & Announcements
- Topic: IEffects library now available!!!
- Replies: 18
- Views: 18223
- Sat Aug 18, 2012 12:35 am
- Forum: Plugin Releases
- Topic: MostDamage v1.3
- Replies: 23
- Views: 28126
One thing to note is that if you get an achievement at the end of a round, you will not see the message, as the achievement will be sent over top of it. I wanted to use a different location for the message, but unfortunately, KeyHintText is the exact same as HintText right now in CS:GO... Also, this...
- Fri Aug 17, 2012 10:43 am
- Forum: API Design
- Topic: Coding Style
- Replies: 42
- Views: 190747
Are you certain? Mine created the __pycache__ folder. You do not need to run the setup.py at all. Ok, try this. Copy the pep8.py (and only that one file) to your C:\Python32\Lib\site-packages\ folder. Then, in IDLE, use import pep8 and that will definitely create the __pycache__ folder inside the si...
- Fri Aug 17, 2012 10:38 am
- Forum: API Design
- Topic: Coding Style
- Replies: 42
- Views: 190747
- Fri Aug 17, 2012 10:36 am
- Forum: Whatever
- Topic: Effect Lib
- Replies: 3
- Views: 5312
- Fri Aug 17, 2012 2:04 am
- Forum: General Discussion
- Topic: Can we get permission to comment on news?
- Replies: 2
- Views: 3752
- Fri Aug 17, 2012 12:27 am
- Forum: API Design
- Topic: Coding Style
- Replies: 42
- Views: 190747
Hhhmmm... I find these ones veeeeeeeeery ugly: # Python Imports # OS from os.path import dirname from os.path import join # Source.Python Imports ... Why not just leave it to that? # Python Imports from os.path import dirname from os.path import join # Source.Python Imports ... Looks easier to read...
- Fri Aug 17, 2012 12:22 am
- Forum: API Design
- Topic: Coding Style
- Replies: 42
- Views: 190747
Quick question i've tried a half hour now to get the syntax checker for PEP8 to work but, can't seem to figure it out >_> http://pypi.python.org/pypi/pep8/#downloads downloaded it and unpacked dont know where to execute the commands tried to run the pep8.py from the dir but in idle it errors with T...
- Thu Aug 16, 2012 5:52 am
- Forum: News & Announcements
- Topic: IEffects library now available!!!
- Replies: 18
- Views: 18223
IEffects library now available!!!
Development on the plugin is going strong. We now have the ability to use the IEffects class: ⋅ Beam: ⋅ Start (Vector) ⋅ End (Vector) ⋅ nModelIndex (index - use GameEngine.PrecacheModel) ⋅ mHaloIndex (index - use GameEngine.PrecacheModel) ⋅ ...
- Wed Aug 15, 2012 3:55 pm
- Forum: Whatever
- Topic: cs:go weapon list of all the weapon names in the game?
- Replies: 12
- Views: 13167