Search found 1803 matches

by satoon101
Mon Aug 13, 2012 6:00 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 73923

Not all games have unassigned. Also, not all games have spectators as team1. I cannot remember which mod it was, but there was one that had spectators as team4, with team0 and team1 never being used... Not sure that I will account for team4 or not at this point, would be easy to add in the future. S...
by satoon101
Mon Aug 13, 2012 5:46 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 73923

Ok, another question for everyone. In order to better server multiple games with these filters, should we change from using un, spec, t, and ct to using team0, team1, team2, and team3? I realize that currently this mod is specific to only CS:GO, but I really want to avoid future issues by setting it...
by satoon101
Sun Aug 12, 2012 5:36 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 73923

For now, I have decided to go with PlayerIter(<is_filters>, <not_filters>, <return_types>). This splits up the "is" and "not" filters into their own separate arguments. If you pass a string argument to either, it will turn it into a list with just that one item. Then, when iterating, it will first c...
by satoon101
Sat Aug 11, 2012 11:08 pm
Forum: News & Announcements
Topic: Messaging Library available!!
Replies: 0
Views: 11907

Messaging Library available!!

The last 3 updates have brought about UserMessages and Filtering. Currently, there are no true filters, so all players will be added, but more changes are to come on that front. For now, you can use any of 5 different UserMessages, and print to specific players (using indexes not userids) or all pla...
by satoon101
Sat Aug 11, 2012 6:04 pm
Forum: Plugin Development Support
Topic: Pointers needed
Replies: 7
Views: 24116

We haven't written any of the code required to do what you are looking to do at this point. Writing a plugin from the ground up takes time, so please be patient.

Satoon
by satoon101
Sat Aug 11, 2012 6:02 pm
Forum: General Discussion
Topic: Installation of plugin = Server not starting
Replies: 7
Views: 17590

The newest version moves the core.dll and core.so files to ../addons/source-python/core/ and this is where it will remain for any future updates.

Satoon
by satoon101
Sat Aug 11, 2012 1:31 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 73923

I am definitely leaning towards not having a character to denote "is" types, but still using ! to denote "not" types. This seems to make the most sense, especially since we are going to be using a list instead of a string with comma separation. Also, it will probably use an iterator, did forget to m...
by satoon101
Sat Aug 11, 2012 12:37 am
Forum: Module/Package Submissions
Topic: Feature proposal: SP-wide logging -- the python logging module
Replies: 11
Views: 425686

As of right now, I am going to put an internal freeze on modifying any of the _libs/addons/ and _libs/events directories, as well as the current functions currently within sp.py. Feel free to modify those any way you wish, as we will not be modifying them ourselves. The normal output stuff will alwa...
by satoon101
Fri Aug 10, 2012 4:44 am
Forum: Whatever
Topic: Syntax highlighter test..
Replies: 7
Views: 24713

Not sure if you made more changes, but it seems to work correctly now. Thank you :)
by satoon101
Fri Aug 10, 2012 3:15 am
Forum: General Discussion
Topic: Issues List
Replies: 8
Views: 215142

Issues List

Just a quick note, but if anyone happens to notice a bug/issue in the code, please feel free to post it on our issues list: https://github.com/Source-Python-Dev-Team/Source.Python/issues Please be very thorough about what the bug/issue is, and provide as much information as possible. Providing code ...
by satoon101
Fri Aug 10, 2012 12:46 am
Forum: Whatever
Topic: Syntax highlighter test..
Replies: 7
Views: 24713

Still not working for me:
http://www.sourcepython.com/forums/showthread.php?15-Coding-Style

The lines still only show 1 character for the line number on each line.

Satoon
by satoon101
Thu Aug 09, 2012 1:33 am
Forum: Whatever
Topic: Syntax highlighter test..
Replies: 7
Views: 24713

Yeah, I reported this. It only shows like that on Chrome. I tested with IE and FF and they both look fine. What seems to be happening is the numbering goes straight down, like instead of 10 being in 1 line, it puts 1 on one line and 0 on the next... Not sure why that is happening, but it is being lo...
by satoon101
Thu Aug 09, 2012 1:29 am
Forum: Plugin Development Support
Topic: Scripting questions :/
Replies: 12
Views: 40141

We don't have Client Command filtering yet, so we cannot hook that as of right now. As for SayText(2), it will be easier once our messaging system is a little further along (right now I am working on a PlayerFilter/RecipientFilter system which is slowing progress of the messaging system), it will be...
by satoon101
Thu Aug 09, 2012 12:11 am
Forum: Whatever
Topic: Player index / userid
Replies: 4
Views: 14561

I'm fairly certain the userid does return the userid of the victim in both cases, but I will test to verify that in a few. As for the player_spawned event, I am not sure. I have a script that I always have loaded, to verify which events have been used, and both of the two events have been fired. I w...
by satoon101
Wed Aug 08, 2012 3:31 pm
Forum: Module/Package Submissions
Topic: Auth API
Replies: 10
Views: 399619

Ok, we will allow multiple providers. The setting will now allow for commas to separate all Auth providers that should be loaded (which could look something like the following): [AUTH_SETTINGS] Auth_Service = "simple,sql,sourcemod" Custom Auth providers won't exactly be limited in any way by having ...
by satoon101
Tue Aug 07, 2012 5:54 pm
Forum: Plugin Development Support
Topic: Scripting questions :/
Replies: 12
Views: 40141

We are planning on adding the events to the wiki, but have not gotten around to it yet. For now, to get the events yourself, download the newest version of GCFScape and use it to open your ../Steam/steamapps/common/Counter-Strike Global Offensive/csgo/pak01_dir.vpk file. Inside there, go into the &q...
by satoon101
Tue Aug 07, 2012 7:58 am
Forum: API Design
Topic: Coding Style
Replies: 42
Views: 804796

Updated main post with 2 new sections ("Import comments" and "Do's and Don'ts of Importing").

Satoon
by satoon101
Tue Aug 07, 2012 4:37 am
Forum: Module/Package Submissions
Topic: Auth API
Replies: 10
Views: 399619

I still have not had the chance to look over any of this, yet, unfortunately. However, this is obviously something we wish to be included, so I am moving it to the Module/Package Submission forum. The only comment I have to make, currently, is that, just like the logging system, the server owners wi...
by satoon101
Tue Aug 07, 2012 4:24 am
Forum: Module/Package Submissions
Topic: Feature proposal: SP-wide logging -- the python logging module
Replies: 11
Views: 425686

I still have not had a lot of time to look into this or had a chance test it out yet, but I have come to the conclusion that I wish for this functionality to be included. The plan, currently, is to use a base settings file (possibly located at ../cfg/source-python/core_settings.ini) that will house ...
by satoon101
Tue Aug 07, 2012 3:59 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 73923

Player List Filters

I have not had a lot of time lately to work on much, but the time I have had has been spent mostly on a Messaging module. This also led me to working on a Recipient Filter module, which I have expanded into that being just a part of a Filter module. I have a few questions based off of my work so far...

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