Search found 1426 matches
- Fri Aug 21, 2015 5:12 pm
- Forum: Plugin Releases
- Topic: Paintball
- Replies: 9
- Views: 38308
- Wed Aug 19, 2015 6:17 pm
- Forum: News & Announcements
- Topic: Auto-Builder!!
- Replies: 2
- Views: 164757
A new build is automatically created for you as soon as we push something to the repository and that change compiled without any errors on all games and operating systems. The new build should be available for you after 15 - 30 minutes. With this buildbot we also added versioning to Source.Python. Y...
- Sun Aug 16, 2015 8:49 am
- Forum: General Discussion
- Topic: Can I spam *this* thread?
- Replies: 1
- Views: 3541
- Fri Aug 07, 2015 7:59 pm
- Forum: API Design
- Topic: EntityPreHook/EntityPostHook changes
- Replies: 5
- Views: 23506
EntityPreHook/EntityPostHook changes
We just updated the EntityPreHook and EntityPostHook decorators . Now, you need to pass a function to the decorator that will be used to test existing and new entities whether they match the entity you are looking for or not. If the function returns True, the hook will get initialized by using the ...
- Thu Aug 06, 2015 7:57 pm
- Forum: General Discussion
- Topic: CSGO: crash the server
- Replies: 9
- Views: 12804
- Thu Aug 06, 2015 7:30 pm
- Forum: General Discussion
- Topic: CSGO: crash the server
- Replies: 9
- Views: 12804
- Wed Aug 05, 2015 9:51 pm
- Forum: General Discussion
- Topic: CSGO: crash the server
- Replies: 9
- Views: 12804
- Wed Aug 05, 2015 8:56 pm
- Forum: Plugin Development Support
- Topic: CSGO: kick in player_connect
- Replies: 2
- Views: 4746
Yes, we have a listener which you can use to block connections. http://forums.sourcepython.com/showthread.php?670-Custom-params-in-event&p=3708&viewfull=1#post3708
- Wed Aug 05, 2015 11:30 am
- Forum: General Discussion
- Topic: CSGO: crash the server
- Replies: 9
- Views: 12804
Please add the "-debug" option to the command line, restart your server and provoke another crash. This will generate a "debug.log" in your game directory on your server. Then please upload the file here. Edit: And which server plugins are loaded (Sourcemod, Metamod, SP, etc.)? Which Source.Python p...
- Tue Aug 04, 2015 7:19 pm
- Forum: Plugin Development Support
- Topic: CSGO: Enable log of source python
- Replies: 1
- Views: 3300
- Mon Aug 03, 2015 5:51 pm
- Forum: News & Announcements
- Topic: Aug 2 - New Release!!
- Replies: 22
- Views: 282801
- Mon Aug 03, 2015 6:11 am
- Forum: News & Announcements
- Topic: Aug 2 - New Release!!
- Replies: 22
- Views: 282801
You need to update your plugin to use the new syntax for the Event decorator.
Syntax: Select all
from events import Event
@Event('player_spawn')
def player_spawn(event):
pass
- Sun Aug 02, 2015 9:31 pm
- Forum: Plugin Development Support
- Topic: Using EntityPreHook on drop_weapon
- Replies: 7
- Views: 8994
- Sun Aug 02, 2015 1:49 pm
- Forum: News & Announcements
- Topic: Aug 2 - New Release!!
- Replies: 22
- Views: 282801
I have supplied a fix for that, so we just need to recompile CS:GO and the issue should be solved. https://github.com/alliedmodders/hl2sdk/pull/14
- Sun Aug 02, 2015 1:19 pm
- Forum: API Design
- Topic: PreEvent and changes to Event
- Replies: 6
- Views: 27671
- Sun Jul 26, 2015 7:57 pm
- Forum: Plugin Development Support
- Topic: CSGO: Check to training round
- Replies: 4
- Views: 6162
- Sun Jul 26, 2015 1:54 pm
- Forum: Plugin Development Support
- Topic: EntityPreHook bump_weapon lags
- Replies: 8
- Views: 14009
Does that also happen if you just hook the function?
Syntax: Select all
@EntityPreHook('player', 'bump_weapon')
def pre_bump_weapon(args):
pass
- Sat Jul 25, 2015 11:39 am
- Forum: Plugin Development Support
- Topic: CSGO: send CTRL+C to the server
- Replies: 1
- Views: 3771
The interrupt signal doesn't solve the actual problem. I guess it's interrupting the shutdown routine, which causes your server to shutdown improperly.
I have commited a fix to fix the crash on unload, so this workaround isn't required.
I have commited a fix to fix the crash on unload, so this workaround isn't required.
- Sat Jul 25, 2015 11:26 am
- Forum: News & Announcements
- Topic: New release July 2nd, 2015!!
- Replies: 14
- Views: 532800
Thanks for reporting! I just commited a fix for that. https://github.com/Source-Python-Dev-Team/Source.Python/commit/1c3570616f304262751f4b7dd09142f6205a4349
- Wed Jul 22, 2015 9:34 pm
- Forum: Plugin Development Support
- Topic: Extending the plugin with C++
- Replies: 9
- Views: 10184
Well, on the C++ side we actually just wrap classes/functions of the SDK and create compatibility functions. And everything we have created is exposed to Python. If you do calculations with a high performance cost, I would implement them in Python at first. If you feel that it slows down your server...