Search found 1426 matches

by Ayuto
Fri Aug 21, 2015 5:12 pm
Forum: Plugin Releases
Topic: Paintball
Replies: 9
Views: 38308

Updated the plugin to work with the latest Source.Python version.
by Ayuto
Wed Aug 19, 2015 6:17 pm
Forum: News & Announcements
Topic: Auto-Builder!!
Replies: 2
Views: 164757

A new build is automatically created for you as soon as we push something to the repository and that change compiled without any errors on all games and operating systems. The new build should be available for you after 15 - 30 minutes. With this buildbot we also added versioning to Source.Python. Y...
by Ayuto
Sun Aug 16, 2015 8:49 am
Forum: General Discussion
Topic: Can I spam *this* thread?
Replies: 1
Views: 3541

It's okay. Just let us know when we can delete it.
by Ayuto
Fri Aug 07, 2015 7:59 pm
Forum: API Design
Topic: EntityPreHook/EntityPostHook changes
Replies: 5
Views: 23506

EntityPreHook/EntityPostHook changes

We just updated the EntityPreHook and EntityPostHook decorators . Now, you need to pass a function to the decorator that will be used to test existing and new entities whether they match the entity you are looking for or not. If the function returns True, the hook will get initialized by using the ...
by Ayuto
Thu Aug 06, 2015 7:57 pm
Forum: General Discussion
Topic: CSGO: crash the server
Replies: 9
Views: 12804

The only thing that I can tell you is that it might be caused by a tick listener. If you don't want to post your code in public, you can send it to me via a PM.
by Ayuto
Thu Aug 06, 2015 7:30 pm
Forum: General Discussion
Topic: CSGO: crash the server
Replies: 9
Views: 12804

Thank you, but you also need to answer my other questions. Otherwise it's hard to help you.
Ayuto wrote:And which server plugins are loaded (Sourcemod, Metamod, SP, etc.)? Which Source.Python plugins are loaded? If the code isn't public, please post the code here.
by Ayuto
Wed Aug 05, 2015 9:51 pm
Forum: General Discussion
Topic: CSGO: crash the server
Replies: 9
Views: 12804

Please post the full debug.log that is generated when using the "-debug" option.
by Ayuto
Wed Aug 05, 2015 8:56 pm
Forum: Plugin Development Support
Topic: CSGO: kick in player_connect
Replies: 2
Views: 4746

by Ayuto
Wed Aug 05, 2015 11:30 am
Forum: General Discussion
Topic: CSGO: crash the server
Replies: 9
Views: 12804

Please add the "-debug" option to the command line, restart your server and provoke another crash. This will generate a "debug.log" in your game directory on your server. Then please upload the file here. Edit: And which server plugins are loaded (Sourcemod, Metamod, SP, etc.)? Which Source.Python p...
by Ayuto
Tue Aug 04, 2015 7:19 pm
Forum: Plugin Development Support
Topic: CSGO: Enable log of source python
Replies: 1
Views: 3300

To configure logging, take a look at the file that is generated when you load SP the very first time on your server. It's located in ../<game>/cfg/source-python/core_settings.ini.
In that file take a look at the LOG_SETTINGS section.
by Ayuto
Mon Aug 03, 2015 5:51 pm
Forum: News & Announcements
Topic: Aug 2 - New Release!!
Replies: 22
Views: 282801

Just tested CS:GO on Windows and Linux and was unable to reproduce the issue. Could you please post the script you were using?
by Ayuto
Mon Aug 03, 2015 6:11 am
Forum: News & Announcements
Topic: Aug 2 - New Release!!
Replies: 22
Views: 282801

You need to update your plugin to use the new syntax for the Event decorator.

Syntax: Select all

from events import Event

@Event('player_spawn')
def player_spawn(event):
pass
by Ayuto
Sun Aug 02, 2015 9:31 pm
Forum: Plugin Development Support
Topic: Using EntityPreHook on drop_weapon
Replies: 7
Views: 8994

EntityPreHook is actually the same like a PreHook. The passed argument is a StackData object (I usually call it "args"), which provides you high- and low-level access to the stack of the hooked function. After looking at the data files you know that the StackData object will provide you ac...
by Ayuto
Sun Aug 02, 2015 1:49 pm
Forum: News & Announcements
Topic: Aug 2 - New Release!!
Replies: 22
Views: 282801

I have supplied a fix for that, so we just need to recompile CS:GO and the issue should be solved. https://github.com/alliedmodders/hl2sdk/pull/14
by Ayuto
Sun Aug 02, 2015 1:19 pm
Forum: API Design
Topic: PreEvent and changes to Event
Replies: 6
Views: 27671

Yes, it does. :)
by Ayuto
Sun Jul 26, 2015 7:57 pm
Forum: Plugin Development Support
Topic: CSGO: Check to training round
Replies: 4
Views: 6162

You can try to set mp_warmuptime to 0.
by Ayuto
Sun Jul 26, 2015 1:54 pm
Forum: Plugin Development Support
Topic: EntityPreHook bump_weapon lags
Replies: 8
Views: 14009

Does that also happen if you just hook the function?

Syntax: Select all

@EntityPreHook('player', 'bump_weapon')
def pre_bump_weapon(args):
pass
by Ayuto
Sat Jul 25, 2015 11:39 am
Forum: Plugin Development Support
Topic: CSGO: send CTRL+C to the server
Replies: 1
Views: 3771

The interrupt signal doesn't solve the actual problem. I guess it's interrupting the shutdown routine, which causes your server to shutdown improperly.
I have commited a fix to fix the crash on unload, so this workaround isn't required.
by Ayuto
Sat Jul 25, 2015 11:26 am
Forum: News & Announcements
Topic: New release July 2nd, 2015!!
Replies: 14
Views: 532800

by Ayuto
Wed Jul 22, 2015 9:34 pm
Forum: Plugin Development Support
Topic: Extending the plugin with C++
Replies: 9
Views: 10184

Well, on the C++ side we actually just wrap classes/functions of the SDK and create compatibility functions. And everything we have created is exposed to Python. If you do calculations with a high performance cost, I would implement them in Python at first. If you feel that it slows down your server...

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