Search found 1256 matches
- Sat Dec 22, 2012 10:49 pm
- Forum: News & Announcements
- Topic: Getting/Setting offsets
- Replies: 15
- Views: 15776
Hey Ayuto, The problem is not to get but to set them. Cause if the new string is larger than the old one, its pointer will have to change if there are not enough space before the next block. And the question is how the server will actually react if the string is moved to a different location while t...
- Fri Dec 21, 2012 6:09 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17180
- Fri Dec 21, 2012 6:03 pm
- Forum: News & Announcements
- Topic: Getting/Setting offsets
- Replies: 15
- Views: 15776
Hey Ayuto, I thought about adding those as well. But the problem is that the way to handle them can differ from one to the other. In example, does that the given pointer need to hold a pointer of the string or the string itself? How the server will react if we reallocate a string and its pointer/siz...
- Fri Dec 21, 2012 2:24 pm
- Forum: News & Announcements
- Topic: Messaging system changes
- Replies: 19
- Views: 17673
- Fri Dec 21, 2012 2:10 pm
- Forum: API Design
- Topic: Binutils.FindVirtualFunction()
- Replies: 8
- Views: 9808
- Fri Dec 21, 2012 2:08 pm
- Forum: News & Announcements
- Topic: Messaging system changes
- Replies: 19
- Views: 17673
- Fri Dec 21, 2012 2:05 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17180
- Fri Dec 21, 2012 2:01 pm
- Forum: News & Announcements
- Topic: Getting/Setting offsets
- Replies: 15
- Views: 15776
- Fri Dec 21, 2012 11:51 am
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17180
Hey Omega_K2,
Popups are currently beeing worked on and should be available soon. For the sounds, I don't see the need of a library because you can directly use IEngineSound or even easier, execute "play" or "playsound" using engine.ClientCommand on the clients of your choice...
L'In20Cible
Popups are currently beeing worked on and should be available soon. For the sounds, I don't see the need of a library because you can directly use IEngineSound or even easier, execute "play" or "playsound" using engine.ClientCommand on the clients of your choice...
L'In20Cible
- Fri Dec 21, 2012 5:01 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14233
Oh, I thought that maybe it changed on CSGO, was going to test ^^
EDIT: What if you type the following command in your server console once it is fully initialized?
L'In20Cible
EDIT: What if you type the following command in your server console once it is fully initialized?
Code: Select all
plugin_load source-python
L'In20Cible
- Fri Dec 21, 2012 4:58 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14233
- Fri Dec 21, 2012 4:45 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14233
- Fri Dec 21, 2012 4:18 am
- Forum: API Design
- Topic: Binutils.FindVirtualFunction()
- Replies: 8
- Views: 9808
- Fri Dec 21, 2012 3:42 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14233
- Sun Dec 16, 2012 11:36 pm
- Forum: Plugin Development Support
- Topic: How to find signatures ?
- Replies: 9
- Views: 8457
- Mon Dec 10, 2012 6:34 am
- Forum: Whatever
- Topic: Sourcemod Gungame
- Replies: 1
- Views: 3940
Hey tnarocks,
Your best bet is probably to ask your question at the right place cause I doubt there's a lot of SM user around here...
L'In20Cible
Your best bet is probably to ask your question at the right place cause I doubt there's a lot of SM user around here...
L'In20Cible
- Mon Dec 10, 2012 6:31 am
- Forum: Plugin Development Support
- Topic: Damaging player via point_hurt
- Replies: 6
- Views: 6675
Hey Tuck, The problem is that CBaseEntity::AcceptInput requires a variant_t object as parameter which can't be used directly since it is not public. I'm sure we can wrap it and then, expose it but I don't think it is a priority. For now, just kill the player and let him rest in peace. :) L'In20Cible
- Sun Dec 09, 2012 8:26 pm
- Forum: Plugin Development Support
- Topic: edict_t.GetKeyValue() problem
- Replies: 6
- Views: 6353
- Sun Dec 09, 2012 7:56 pm
- Forum: Plugin Development Support
- Topic: edict_t.GetKeyValue() problem
- Replies: 6
- Views: 6353
- Sun Dec 09, 2012 5:36 pm
- Forum: Plugin Development Support
- Topic: Damaging player via point_hurt
- Replies: 6
- Views: 6675