Search found 1413 matches
- Sun Sep 13, 2015 9:48 pm
- Forum: Plugin Requests
- Topic: weapon giver on activate? [bms]
- Replies: 20
- Views: 18406
It's definitely not a Valve update. CS:S hasn't been updated since a year or more. However, PlayerEntity.weapon_indexes() has been updated on the 25th July and I see that you are using a newer version of SP (you are using the new event decorator). So, you should definitely get a different error mess...
- Sun Sep 13, 2015 3:50 pm
- Forum: General Discussion
- Topic: CSGO: show his team only
- Replies: 1
- Views: 2859
I think you are looking for mp_forcecamera.
Code: Select all
"mp_forcecamera" = "0" ( def. "1" ) game replicated - Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 =
- Thu Sep 10, 2015 6:31 pm
- Forum: Plugin Development Support
- Topic: Respawn player (csgo)
- Replies: 30
- Views: 18294
- Tue Sep 08, 2015 6:11 pm
- Forum: Development Status Updates
- Topic: Development status update (August 2015)
- Replies: 0
- Views: 3624
Development status update (August 2015)
We have decided to give a development status update on a monthly base, now. For major changes/additions we will make additional announcements. Here are the changes made in August 2015: ⋅ Major performance improvements for the BaseEntity.get_key_value_* methods. We rewrote them in C++ and a...
- Sun Sep 06, 2015 11:19 am
- Forum: General Discussion
- Topic: CSGO: Ranking system
- Replies: 4
- Views: 4707
- Wed Sep 02, 2015 6:37 am
- Forum: Plugin Development Support
- Topic: [CSGO]Using generic precache for custom particles
- Replies: 10
- Views: 10603
Btw. the preload argument is also available in SP: We should probably update our precache classes to include this argument as well.
Syntax: Select all
from engines.server import engine_server
engine_server.precache_generic(<string>, <preload>)
- Sun Aug 30, 2015 10:13 pm
- Forum: Plugin Development Support
- Topic: [CSGO]Using generic precache for custom particles
- Replies: 10
- Views: 10603
- Fri Aug 21, 2015 5:12 pm
- Forum: Plugin Releases
- Topic: Paintball
- Replies: 9
- Views: 20294
- Wed Aug 19, 2015 6:17 pm
- Forum: News & Announcements
- Topic: Auto-Builder!!
- Replies: 2
- Views: 16617
A new build is automatically created for you as soon as we push something to the repository and that change compiled without any errors on all games and operating systems. The new build should be available for you after 15 - 30 minutes. With this buildbot we also added versioning to Source.Python. Y...
- Sun Aug 16, 2015 8:49 am
- Forum: General Discussion
- Topic: Can I spam *this* thread?
- Replies: 1
- Views: 2344
- Fri Aug 07, 2015 7:59 pm
- Forum: API Design
- Topic: EntityPreHook/EntityPostHook changes
- Replies: 5
- Views: 11826
EntityPreHook/EntityPostHook changes
We just updated the EntityPreHook and EntityPostHook decorators . Now, you need to pass a function to the decorator that will be used to test existing and new entities whether they match the entity you are looking for or not. If the function returns True, the hook will get initialized by using the ...
- Thu Aug 06, 2015 7:57 pm
- Forum: General Discussion
- Topic: CSGO: crash the server
- Replies: 9
- Views: 7773
- Thu Aug 06, 2015 7:30 pm
- Forum: General Discussion
- Topic: CSGO: crash the server
- Replies: 9
- Views: 7773
- Wed Aug 05, 2015 9:51 pm
- Forum: General Discussion
- Topic: CSGO: crash the server
- Replies: 9
- Views: 7773
- Wed Aug 05, 2015 8:56 pm
- Forum: Plugin Development Support
- Topic: CSGO: kick in player_connect
- Replies: 2
- Views: 2529
Yes, we have a listener which you can use to block connections. http://forums.sourcepython.com/showthread.php?670-Custom-params-in-event&p=3708&viewfull=1#post3708
- Wed Aug 05, 2015 11:30 am
- Forum: General Discussion
- Topic: CSGO: crash the server
- Replies: 9
- Views: 7773
Please add the "-debug" option to the command line, restart your server and provoke another crash. This will generate a "debug.log" in your game directory on your server. Then please upload the file here. Edit: And which server plugins are loaded (Sourcemod, Metamod, SP, etc.)? Which Source.Python p...
- Tue Aug 04, 2015 7:19 pm
- Forum: Plugin Development Support
- Topic: CSGO: Enable log of source python
- Replies: 1
- Views: 1974
- Mon Aug 03, 2015 5:51 pm
- Forum: News & Announcements
- Topic: Aug 2 - New Release!!
- Replies: 22
- Views: 47083
- Mon Aug 03, 2015 6:11 am
- Forum: News & Announcements
- Topic: Aug 2 - New Release!!
- Replies: 22
- Views: 47083
You need to update your plugin to use the new syntax for the Event decorator.
Syntax: Select all
from events import Event
@Event('player_spawn')
def player_spawn(event):
pass
- Sun Aug 02, 2015 9:31 pm
- Forum: Plugin Development Support
- Topic: Using EntityPreHook on drop_weapon
- Replies: 7
- Views: 4809