Search found 569 matches
- Wed Nov 29, 2017 3:19 am
- Forum: Plugin Development Support
- Topic: Kick menu->reason: other->text input
- Replies: 11
- Views: 8626
Re: Kick menu->reason: other->text input
If I remember correctly, CS:GO popup will always display the default text regardless of our reason. CS:S definitely displays your own reason - that's true, but CS:GO will just tell something like "Kicked by server" or something.
- Sun Nov 26, 2017 12:33 am
- Forum: Plugin Releases
- Topic: Ultimate Deathmatch v1.9.2
- Replies: 26
- Views: 54960
Re: Ultimate Deathmatch v1.2
Did you really make all those spawnpoints by yourself? Because they seem different from CSSDM.
- Fri Nov 24, 2017 9:07 pm
- Forum: Plugin Development Support
- Topic: entities accessible after roundrestart?
- Replies: 4
- Views: 4139
Re: entities accessible after roundrestart?
func_wall (as well as func_brush and func_illusionary) is on that list, so it carries its state through rounds, including its open/closed state. It might be useful for map creators to transit some data between rounds (when plugins are not available). I believe func_wall will also preserve the target...
- Fri Nov 24, 2017 9:00 pm
- Forum: Plugin Development Support
- Topic: entities accessible after roundrestart?
- Replies: 4
- Views: 4139
- Thu Nov 23, 2017 4:36 am
- Forum: Plugin Development Support
- Topic: Looping a Timed Task in Many Objects
- Replies: 8
- Views: 7191
Re: Looping a Timed Task in Many Objects
About those touch hook issues... Apart from removing the entity in a pre-hook and not cancelling the call (it's not touch-specific), there were issues with teleporting inside of the touch-related hooks, they are noted in the discussion of #157.
- Thu Nov 23, 2017 3:35 am
- Forum: Plugin Development Support
- Topic: Looping a Timed Task in Many Objects
- Replies: 8
- Views: 7191
Re: Looping a Timed Task in Many Objects
Welcome to the forums :) I believe Invincible proposed using trigger_multiple 's OnStartTouch output, which is possible to listen to using OnEntityOutput listener. This way you don't need to hook anything, and you'll also be able to utilize trigger's own filtering/flag system that would, for example...
- Thu Nov 23, 2017 1:08 am
- Forum: Plugin Development Support
- Topic: Markdown in MOTD
- Replies: 3
- Views: 3719
Re: Markdown in MOTD
I'd also note that I've failed to send HTML files in CS:GO. The client console said that the URL should either start with http/https or be about:blank. Looks like they've removed that feature. You should now upload your HTML files to the actual internets.
- Sun Nov 12, 2017 4:22 am
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 23574
Re: Failed to load addons/source-python
What about VDS? You can set up everything on your own there.
- Mon Oct 30, 2017 12:31 pm
- Forum: Code examples / Cookbook
- Topic: Two ways to give a weapon + something about CS:GO weapons
- Replies: 21
- Views: 66288
Re: Two ways to give a weapon + something about CS:GO weapons
Weapon.spawn is inherited from BaseEntity.spawn (through Entity ). That method is defined directly in C++ part of Source.Python right here . It doesn't accept any arguments, it just spawns the entity. So yeah, you'll have to teleport it by yourself. Try this: from mathlib import Vector from weapons...
- Sun Oct 29, 2017 9:48 pm
- Forum: Plugin Releases
- Topic: GunGame v1.3.2
- Replies: 46
- Views: 79870
Re: GunGame v1.0.1
Oh yeah, I haven't read into that enough. Sorry http://emotic.art/static/e/smile2.gif Now it looks correct... But then again, we have to hope that Valve doesn't introduce more weapons with the same classname. Also, in that same cookbook thread Invincible said that he was going to change Entity.team ...
- Sun Oct 29, 2017 9:09 pm
- Forum: Plugin Releases
- Topic: GunGame v1.3.2
- Replies: 46
- Views: 79870
Re: GunGame v1.0.1
Your implementation will fail on terrorists. If you try to give a terrorist USP-S/HKP2000, your code will switch them to CT, and then CS:GO will do that inventory lookup. You should not switch them to opposite team, you should always switch to "weapon can't be legally bought by" team. For ...
- Thu Oct 26, 2017 8:17 pm
- Forum: Plugin Releases
- Topic: GunGame v1.3.2
- Replies: 46
- Views: 79870
Re: GunGame v1.0.0
3) At level 6 i was given USP instead of HKP2000. Next level requiement is 2 HKP2000 kills, which i could not achieve. I remembered one of iPlayer's topics about creating weapons, so I changed loadout to HKP 2000. Worked fine. Yep, that's probably the result of CS:GO behavior for some weapons. Here...
- Mon Oct 16, 2017 4:37 am
- Forum: General Discussion
- Topic: [PROBLEM] Installing Source Python
- Replies: 22
- Views: 16981
Re: [PROBLEM] Installing Source Python
So you've tried another one, eh. I've always been confused with Mahi/Predz WCS plugins inheritance and order, but try this one: https://github.com/Predz/SP-Warcraft-Mod This one is definitely more up-to-date, last commit was just 12 days ago. Before installing, delete your addons/source-python/plugi...
- Sun Oct 15, 2017 10:53 am
- Forum: General Discussion
- Topic: [PROBLEM] Installing Source Python
- Replies: 22
- Views: 16981
Re: [PROBLEM] Installing Source Python
That plugin is outdated.
IIRC, the chronology goes like this: WCS -> Hero Wars -> Warcraft-SP
Try this one: Warcraft-SP.
IIRC, the chronology goes like this: WCS -> Hero Wars -> Warcraft-SP
Try this one: Warcraft-SP.
- Sun Oct 15, 2017 10:24 am
- Forum: General Discussion
- Topic: [PROBLEM] Installing Source Python
- Replies: 22
- Views: 16981
Re: [PROBLEM] Installing Source Python
I believe that's a Python 3 requirement. Try installing
Microsoft Visual C++ 2010 Redistributable Package (x86)
Microsoft Visual C++ 2010 Redistributable Package (x64)
(install both of them)
Microsoft Visual C++ 2010 Redistributable Package (x86)
Microsoft Visual C++ 2010 Redistributable Package (x64)
(install both of them)
- Sun Oct 15, 2017 10:04 am
- Forum: General Discussion
- Topic: [PROBLEM] Installing Source Python
- Replies: 22
- Views: 16981
Re: [PROBLEM] Installing Source Python
The link you provided is for Blade, not for CS:GO.
This one is for CS:GO: http://builds.sourcepython.com/job/Source.Python/lastSuccessfulBuild/artifact/release/source-python-csgo-October-10-2017.zip
This one is for CS:GO: http://builds.sourcepython.com/job/Source.Python/lastSuccessfulBuild/artifact/release/source-python-csgo-October-10-2017.zip
- Sun Oct 15, 2017 9:59 am
- Forum: General Discussion
- Topic: [PROBLEM] Installing Source Python
- Replies: 22
- Views: 16981
Re: [PROBLEM] Installing Source Python
No, not "sp_version", not "sp version". Just "version".
EDIT: You have installed SP for Blade, not for CS:GO.
EDIT: You have installed SP for Blade, not for CS:GO.
- Sun Oct 15, 2017 9:48 am
- Forum: General Discussion
- Topic: [PROBLEM] Installing Source Python
- Replies: 22
- Views: 16981
Re: [PROBLEM] Installing Source Python
What about
?
result you get from running the version command in your server console
?
- Thu Oct 12, 2017 10:19 pm
- Forum: General Discussion
- Topic: Problem installing
- Replies: 7
- Views: 6559
Re: Problem installing
I am running multiple servers on one platform and the server I am trying to install python to has "addons-xxx" directory and not "addons" (I can't change it) Few other points: 1. Source.Python doesn't auto-load all plugins from its folder, so you can put everything into a single...
- Thu Oct 12, 2017 12:38 pm
- Forum: Code examples / Cookbook
- Topic: SteamID conversions
- Replies: 7
- Views: 32729
Re: SteamID conversions
Hello there and welcome to the forums! player.steamid property is a property of the SP object (it contains a string that is later converted to SteamID64). It doesn't relate to the format of the response sent back by Steam API. The response contains all available player info, including their SteamID6...