Actually, having thought more about my previous post, I should also state that if you are reporting crashes/bugs using the current repo version, you should post them on the issues list:
https://github.com/Source-Python-Dev-Team/Source.Python/issues
Satoon
Search found 1776 matches
- Fri Jan 17, 2014 7:34 pm
- Forum: General Discussion
- Topic: PlayerEntity crashed csgo server
- Replies: 10
- Views: 9220
- Fri Jan 17, 2014 5:48 pm
- Forum: General Discussion
- Topic: PlayerEntity crashed csgo server
- Replies: 10
- Views: 9220
Well, unfortunately, using a "mixed" version is obviously going to have its issues. I don't think we can support a mixed version. If you are going to report errors or crashes, please use the repo version, as that is what we are working off of and would need to fix. Having said that, you stated that ...
- Fri Jan 17, 2014 5:12 pm
- Forum: General Discussion
- Topic: PlayerEntity crashed csgo server
- Replies: 10
- Views: 9220
- Fri Jan 17, 2014 1:52 am
- Forum: Plugin Development Support
- Topic: import ConfigParser error
- Replies: 2
- Views: 4546
- Fri Jan 17, 2014 1:49 am
- Forum: General Discussion
- Topic: Error: sourcepython.com
- Replies: 3
- Views: 4636
- Thu Jan 16, 2014 8:08 pm
- Forum: General Discussion
- Topic: PlayerEntity crashed csgo server
- Replies: 10
- Views: 9220
I am waiting until all the internal changes have been made before I start fixing the Python API. That shouldn't take too much longer, but these issues will be resolved in due time. Out of curiosity, are you certain index_from_userid isn't the cause of the crash? I just need to make sure when I start...
- Thu Jan 16, 2014 2:04 pm
- Forum: General Discussion
- Topic: Can't compile SP
- Replies: 5
- Views: 6077
- Sat Jan 11, 2014 4:00 am
- Forum: News & Announcements
- Topic: New "plugins" package available!!!
- Replies: 0
- Views: 3835
New "plugins" package available!!!
First off, sorry for the lull in development, everyone. We are now back and working on adding in more functionality, along with a few other "internal" major changes (coming soon). Having said that, I have finally finished developing the plugins package that was requested a few months back....
- Fri Dec 20, 2013 1:51 am
- Forum: Plugin Development Support
- Topic: kick player, send message
- Replies: 8
- Views: 7910
- Wed Dec 18, 2013 3:13 am
- Forum: Plugin Development Support
- Topic: General Issue with some wraps
- Replies: 7
- Views: 6929
We changed the format to get SendProp values from: <CEdict>.get_prop('<prop name>').get_<type>() to: <CEdict>.get_prop_<type>('<prop name>') We just have not updated the Wiki to show those changes. Also, playerinfo is not a SendProp name. You can get a player's CPlayerInfo instance by instantiating ...
- Thu Oct 17, 2013 3:42 am
- Forum: Plugin Development Support
- Topic: `GLIBCXX_3.4.15' not found
- Replies: 2
- Views: 3847
- Sun Sep 29, 2013 12:18 am
- Forum: API Design
- Topic: General API design - callbacks
- Replies: 2
- Views: 4821
I tend to agree with arawra on this. Are there any specific examples that you wish to have that ability for? Obviously, TickDelays has that capability, because you are calling a specific function with specific arguments/keywords after the specified time. I really don't see the point in doing that in...
- Wed Sep 18, 2013 4:03 pm
- Forum: Plugin Development Support
- Topic: Import error player.wapons
- Replies: 4
- Views: 5140
- Wed Sep 18, 2013 2:55 pm
- Forum: Plugin Development Support
- Topic: Import error player.wapons
- Replies: 4
- Views: 5140
As Ayuto states, the name change was fixed already. Though, I am not sure why you are trying to import a method which is already included in PlayerEntity. You cannot import a method, anyway, only global objects in a module. If you wish to use get_ammo, just use it as it is designed: from players.ent...
- Tue Sep 17, 2013 2:03 am
- Forum: General Discussion
- Topic: Bot trying to login with my account
- Replies: 7
- Views: 12156
- Fri Sep 13, 2013 2:00 am
- Forum: News & Announcements
- Topic: Update!!!
- Replies: 4
- Views: 6761
- Thu Sep 12, 2013 4:06 am
- Forum: News & Announcements
- Topic: Update!!!
- Replies: 4
- Views: 6761
Update!!!
We have just moved the repository over to GitHub. We are now using git instead of Mercurial, as well. We will update the wiki as to these changes in due time. We have also posted a new build. The navigation bar has been updated for the correct Downloads and Source Code, as well as a new Issues List ...
- Wed Sep 11, 2013 6:45 am
- Forum: General Discussion
- Topic: slow developement
- Replies: 9
- Views: 7691
I completely understand about not having many examples. However, we are still in the Alpha stage of development, and the little time that most of us have to work on the plugin, we choose to spend most of working on implementing code and not updating the wiki. It isn't like the EventScripts' wiki was...
- Tue Sep 10, 2013 10:14 pm
- Forum: API Design
- Topic: Directory structure
- Replies: 38
- Views: 30717
I have started work on this locally. I will probably make these changes when we move to GitHub. Adding/removing as many files as we are going to be doing (moving adds new ones and deletes old ones) always causes us to need multiple commits/pushes. I'm not sure if this is a limitation of Mercurial, T...
- Tue Sep 10, 2013 5:29 pm
- Forum: General Discussion
- Topic: slow developement
- Replies: 9
- Views: 7691
I imagine that the biggest part of your issue with documentation is that our syntax highlighter is currently broken. Without proper examples, it can be difficult to know how to use certain functionality. We are working on that, but I am not sure when it will be fixed. Also, Source.Python is not bein...