Search found 287 matches

by cssbestrpg
Fri Mar 18, 2022 6:20 am
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 45934

Re: Half-Life 2 Deathmatch - God mode

Hey i fixed the issue in this one: # ../killstreak_god/killstreak_god.py # Python import random from time import time # Source.Python from engines.sound import engine_sound from events import Event from messages import SayText2 from players.entity import Player from players.helpers import index_from...
by cssbestrpg
Thu Mar 17, 2022 8:40 pm
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 45934

Re: Half-Life 2 Deathmatch - God mode

The issue is in my code, i will fix it later.
by cssbestrpg
Thu Mar 17, 2022 8:25 pm
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 45934

Re: Half-Life 2 Deathmatch - God mode

Fixed in this: # ../killstreak_god/killstreak_god.py # Python import random from time import time # Source.Python from engines.sound import engine_sound from events import Event from messages import SayText2 from players.entity import Player from players.helpers import index_from_userid from effects...
by cssbestrpg
Thu Mar 17, 2022 6:14 pm
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 45934

Re: Half-Life 2 Deathmatch - God mode

Try this one(untested): # ../killstreak_god/killstreak_god.py # Python import random from time import time # Source.Python from engines.sound import engine_sound from events import Event from messages import SayText2 from players.entity import Player from players.helpers import index_from_userid fro...
by cssbestrpg
Thu Mar 17, 2022 2:55 pm
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 45934

Re: Half-Life 2 Deathmatch - God mode

So the one beacon duration is 45 seconds?
by cssbestrpg
Thu Mar 17, 2022 9:11 am
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 45934

Re: Half-Life 2 Deathmatch - God mode

Hello scripters :grin: . Is there a way to add a beacon on while the player is in god mode on here ?. Here is a beacon i would like to have please. def beacon(attacker): x,y,z = es.getplayerlocation(attacker) r = random.randint(0,255) g = random.randint(0,255) b = random.randint(0,255) effectlib.dr...
by cssbestrpg
Thu Feb 24, 2022 7:37 pm
Forum: Plugin Requests
Topic: Little fix please
Replies: 3
Views: 7906

Re: Little fix please

I am using a es script using EventScripts-Emulator and in the error i am getting this [SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\plugins\es_emulator\eventscripts\es.py", line 284, in triggerEvent self.EventListeners[eventname][listener](even...
by cssbestrpg
Sat Feb 19, 2022 10:15 am
Forum: Plugin Development Support
Topic: [HL2:DM] Entity View
Replies: 3
Views: 3159

Re: [HL2:DM] Entity View

I found the issue, i should have use elif instead if word for each check entity, after i changed it to elif it started working fine on my side
by cssbestrpg
Fri Feb 18, 2022 2:43 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Entity View
Replies: 3
Views: 3159

[HL2:DM] Entity View

Hi, i have issue getting my code work properly in hl2dm. When i look at health/suit charger it doesn't get any messages when suppose to. from messages import HudMsg from listeners.tick import Repeat from filters.players import PlayerIter from colors import CYAN _HUDMSG_X = -1 _HUDMSG_Y = 0.60 _HUDMS...
by cssbestrpg
Tue Feb 15, 2022 5:57 pm
Forum: Plugin Requests
Topic: [HL2:DM] mani_fire_fix
Replies: 2
Views: 7785

Re: [HL2:DM] mani_fire_fix

from events import Event from entities.entity import Entity from players.entity import Player from entities.helpers import inthandle_from_index from filters.entities import EntityIter @Event('player_death') def player_death(args): player = Player.from_userid(args['us...
by cssbestrpg
Sat Feb 05, 2022 8:49 am
Forum: Plugin Development Support
Topic: configobj.ConfigObjError
Replies: 21
Views: 21538

Re: configobj.ConfigObjError

Fixed the error in this one: import os from players.entity import Player from events import Event from events.hooks import PreEvent, EventAction from filters.players import PlayerIter from lms import config from messages import SayText2, HudMsg from listeners.tick import Delay,Repeat from commands.s...
by cssbestrpg
Wed Jan 26, 2022 3:09 pm
Forum: Plugin Requests
Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
Replies: 25
Views: 27036

Re: [HL2DM] Remove Map Overlays, Map game_ext and Map Music

Would be great if someone could be found to this plugin to remove the game_text from the map and the map music from listeners import OnEntityCreated @OnEntityCreated def on_entity_created(base_entity): if base_entity.classname == 'env_screenoverlay' or base_entity.classname == '...
by cssbestrpg
Wed Jan 26, 2022 1:45 pm
Forum: Plugin Development Support
Topic: configobj.ConfigObjError
Replies: 21
Views: 21538

Re: configobj.ConfigObjError

I think i found the issue of the code, try this version: # ../lms/lms.py from players.entity import Player from events import Event from events.hooks import PreEvent, EventAction from filters.players import PlayerIter from lms import config from messages import SayText2, HudMsg from listeners.tick i...
by cssbestrpg
Wed Jan 26, 2022 1:11 pm
Forum: Plugin Development Support
Topic: configobj.ConfigObjError
Replies: 21
Views: 21538

Re: configobj.ConfigObjError

This should fix the suicide errors: # ../lms/lms.py from players.entity import Player from events import Event from events.hooks import PreEvent, EventAction from filters.players import PlayerIter from lms import config from messages import SayText2, HudMsg from listeners.tick import Delay,Repeat fr...
by cssbestrpg
Wed Jan 26, 2022 8:56 am
Forum: Plugin Development Support
Topic: configobj.ConfigObjError
Replies: 21
Views: 21538

Re: configobj.ConfigObjError

Paste the whole code that the plugin have, so i can fix suicide errors.
by cssbestrpg
Sun Dec 19, 2021 11:12 pm
Forum: Plugin Requests
Topic: Snowfall for Black Mesa
Replies: 29
Views: 21496

Re: Snowfall for Black Mesa

Try this Build
You need to unzip that build inside of hl2mp folder.
It will suppress that console error you see
by cssbestrpg
Sun Dec 19, 2021 10:37 pm
Forum: Plugin Requests
Topic: Snowfall for Black Mesa
Replies: 29
Views: 21496

Re: Snowfall for Black Mesa

Is your server linux? I tested at windows server with newest sp. For me it worked fine, it did let me go in the server. Edit: Tested in css linux server i got that error when i loaded immeadily the plugin, but i got it work when it loads directly from autoexec.cfg I tryed it on windows, i have a li...
by cssbestrpg
Sun Dec 19, 2021 10:36 am
Forum: Plugin Requests
Topic: Snowfall for Black Mesa
Replies: 29
Views: 21496

Re: Snowfall for Black Mesa

Is your server linux? I tested at windows server with newest sp.
For me it worked fine, it did let me go in the server.

Edit:

Tested in css linux server i got that error when i loaded immeadily the plugin, but i got it work when it loads directly from autoexec.cfg
by cssbestrpg
Sat Dec 18, 2021 11:52 am
Forum: Plugin Requests
Topic: Snowfall for Black Mesa
Replies: 29
Views: 21496

Re: Snowfall for Black Mesa

Hello i just tested the code it seems to work fine now in Cs:s and HL2:DM after i did update the code a bit. Here is the code the works fine for me in cs:s & hl2:dm from colors import Color from entities.constants import WORLD_ENTITY_INDEX, RenderMode from entities.entity import Entity from engi...
by cssbestrpg
Mon Dec 13, 2021 2:55 pm
Forum: Plugin Requests
Topic: [HL2:DM] es_blood to sp blood
Replies: 55
Views: 33736

Re: [HL2:DM] es_blood to sp blood

Because the code was orginally made for hl2dm, based on the eventscripts script.

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