Search found 159 matches

by Predz
Sat Oct 04, 2014 3:29 pm
Forum: Plugin Development Support
Topic: PlayerEntity Attributes (Cash)
Replies: 14
Views: 10558

PlayerEntity Attributes (Cash)

If you change the player's cash. The cash attribute doesn't update when they gain cash due to round start or on player kill. The value just stays at whatever it was set at. Extra Info: When it is set it appears as you cash in game, and can purchase weapons, etc with the cash. However the attribute i...
by Predz
Thu Aug 28, 2014 11:47 pm
Forum: Plugin Development Support
Topic: Player View Coordinates
Replies: 5
Views: 4997

Thank you, I will have a read through this to try get a grasp of how trace rays are used. :D
by Predz
Sun Aug 24, 2014 2:30 pm
Forum: Plugin Development Support
Topic: Player View Coordinates
Replies: 5
Views: 4997

Player View Coordinates

Hey.

Is there anyway of obtaining a player's view coordinates at the moment or am I required to do some trigonometry and use trace rays?

Thanks in advance. :)
by Predz
Mon Aug 11, 2014 9:37 am
Forum: News & Announcements
Topic: A menus package is now available!
Replies: 26
Views: 59039

DJ. To use the current Menu Library in CSGO you need to do a small bit of value changing inside the radio.py. Just ensure that the maximum number used is 9.

I did it for my current add-on I am writing, if you would like the python file I am using PM me.
by Predz
Sat Jul 26, 2014 2:21 pm
Forum: News & Announcements
Topic: A menus package is now available!
Replies: 26
Views: 59039

Heya. Seems to be working perfectly, thank you.

Only one problem I have found with usability so far. When you use a PagedMenu and the length is only of 1 page. Then the close button is not active. So therefore there is no way to close the page, apart from menuselect a invalid key.
by Predz
Thu Jul 24, 2014 8:29 am
Forum: Plugin Development Support
Topic: [ES>SP] Port Possible?
Replies: 16
Views: 12114

Didn't realise python highlighting was enabled, but cool. Um, is there a problem in the SayText2 function with using variables? I only found this in CSGO. But if you use a variable to define "message" in SayText2 then colours are not displayed. It just displays the text as actual text, wit...
by Predz
Fri Jul 18, 2014 10:07 am
Forum: News & Announcements
Topic: A menus package is now available!
Replies: 26
Views: 59039

Thanks Ayuto. Waiting for this for ages aswell :D
by Predz
Fri Jul 11, 2014 1:29 pm
Forum: Plugin Development Support
Topic: Signatures
Replies: 0
Views: 2662

Signatures

I got a few new signatures for people to play with on CSGO. Tested on Windows Server using the 9th of July version of SourcePython. - Respawn Hook (Current Hook Supplied in CSGO Data is broken I think) # ============================================================================= # >> IMPORTS # ===...
by Predz
Thu Jul 10, 2014 8:29 am
Forum: Plugin Development Support
Topic: Nesting damage
Replies: 6
Views: 6275

Ayuto's hooking of "OnTakeDamage" should work on CSGO., due to the signatures are already supplied in the SourcePython data. I am not to sure how the point_hurt entity has been changed in CSGO, or whether it has changed at all. I will have a play with this quickly on CSGO, will post back if I find a...
by Predz
Fri Jul 04, 2014 2:57 pm
Forum: General Discussion
Topic: SP Load
Replies: 2
Views: 3380

SP Load

I was testing a few addons the other day, and found that "sp load" only works for addons 1 directory deep from the plugins folder. Was this intended? Example Below. [SP] Unable to load plugin 'warcraft/races'. Missing file ../addons/source-python/plugins/warcraft/races/warcraft/races.py
by Predz
Fri Aug 02, 2013 9:42 am
Forum: Plugin Development Support
Topic: Events
Replies: 7
Views: 6694

Thx, I will have a test when I get back off holiday :)
by Predz
Thu Aug 01, 2013 7:31 pm
Forum: Plugin Development Support
Topic: Events
Replies: 7
Views: 6694

I am running this on CSGO, using Windows Server.
by Predz
Thu Aug 01, 2013 7:24 pm
Forum: Plugin Development Support
Topic: Events
Replies: 7
Views: 6694

If have also tried going back a set into the Libs, and using EventRegistry but still the same error. :( from players.helpers import index_from_playerinfo from events import EventRegistry import messages def tell(player, text): pindex = index_from_playerinfo(player) instance = messages.SayText2(index...
by Predz
Thu Aug 01, 2013 6:49 pm
Forum: Plugin Development Support
Topic: Events
Replies: 7
Views: 6694

Events

Hey, I know the plugin is still very into alpha stages however I have built the source-python.dll to have a "play" with it. To see the new functions and modules. I am using the script: from players.helpers import index_from_playerinfo from events import Event import messages def tell(player, text): ...
by Predz
Fri Mar 29, 2013 4:09 pm
Forum: General Discussion
Topic: Building Source Python
Replies: 4
Views: 5769

Set the CL.exe to run as Admin and it worked ;)

Thank You
Predz
by Predz
Fri Mar 29, 2013 9:19 am
Forum: General Discussion
Topic: Building Source Python
Replies: 4
Views: 5769

Thank You for the Link however I now am getting Errors :S The C compiler identification is MSVC 16.0.30319.1 The CXX compiler identification is MSVC 16.0.30319.1 Check for working C compiler using: Visual Studio 10 Check for working C compiler using: Visual Studio 10 -- broken CMake Error at C:/Prog...
by Predz
Thu Mar 28, 2013 10:12 pm
Forum: General Discussion
Topic: Building Source Python
Replies: 4
Views: 5769

Building Source Python

Hey,

I have been writing a few test scripts for SP without a way to test them. So my question is as said in the title. How do I build SP for use on my Server?

I have Visual Studio installed already just dont know how to use it.

Thanks
Predz
by Predz
Thu Mar 28, 2013 10:44 am
Forum: Plugin Development Support
Topic: CSGO Sendprop list
Replies: 2
Views: 4778

Could you please forward me a link when you have time to build the current SP please as I need to get testing stuff on new structure? :)
by Predz
Sun Jan 06, 2013 10:46 am
Forum: General Discussion
Topic: DumpServerClasses output
Replies: 7
Views: 9595

L'in20 I wonder, Have you tried setting a player's model to a bomb, knife, etc. Then using "ModelScale"? Might allow you to check whether your conclusion is correct. Whether the Player Models themselves are the issue, or just trying to change the size of a Player's Model. Sorry, I would test myself....

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