Search found 197 matches

by Tuck
Sun Apr 07, 2013 9:17 am
Forum: Whatever
Topic: Battlefield question
Replies: 4
Views: 6560

Battlefield question

Have anyone tried creating a addon/mod/script for battlefield?

Was just thinking about doing something for battlefield 4 since it will beat the popularity of csgo by miles.

Thank you, in advance.
by Tuck
Mon Feb 04, 2013 12:42 pm
Forum: Plugin Development Support
Topic: Healing and Hopefully Better Questions
Replies: 23
Views: 18420

As they said, it would be much easier to help you if we could see the code/error instead of just guessing at what your issue could possibly be. The only thing I could think it would be is that the health property uses an integer: # From ../_libs/_data/properties/player/csgo.ini [health] prop = &quo...
by Tuck
Mon Feb 04, 2013 4:57 am
Forum: Plugin Development Support
Topic: Healing and Hopefully Better Questions
Replies: 23
Views: 18420

what error?
by Tuck
Sun Feb 03, 2013 3:32 pm
Forum: Plugin Development Support
Topic: Healing and Hopefully Better Questions
Replies: 23
Views: 18420

Hmm.. Is there anyway I could heal a specific userid or attacker that doesn't isn't the "player", or how would I go about setting the "player" part for a specific player that triggered the event such as killing a player. retrieve the player entity from userid. from events import...
by Tuck
Fri Jan 04, 2013 4:24 am
Forum: Plugin Development Support
Topic: SayText2 send() crashes server (LATEST BUILD)
Replies: 13
Views: 12238

Heh... L'In20Cible and I were working on a fix; seems like release does some weird code removal on the destructor of MRecipientFilter... It seems it won't properly call the dtor unless there's a definition of it in the CPP (will not work if placed in the header :S). I will do some more testing and ...
by Tuck
Thu Jan 03, 2013 8:01 pm
Forum: Plugin Development Support
Topic: SayText2 send() crashes server (LATEST BUILD)
Replies: 13
Views: 12238

Hmm I can't remember whether I'm running debug or release; I think I'm running debug. It could be an issue; usually debug does things like automatically initialise variables to 0 or some other value (sometimes a memory fill pattern like 0xCDCDCDCD) whereas release will usually just fill it with wha...
by Tuck
Thu Jan 03, 2013 7:55 pm
Forum: Plugin Development Support
Topic: SayText2 send() crashes server (LATEST BUILD)
Replies: 13
Views: 12238

freddukes wrote:Hmm strange. I have got the latest source and compiled it though; which version have you got? Are you running the version uploaded to these forums?

-freddukes


the latest source compiled as Release and not debug due to .dll issues, but that shouldnt be a problem?
by Tuck
Thu Jan 03, 2013 7:42 pm
Forum: Plugin Development Support
Topic: SayText2 send() crashes server (LATEST BUILD)
Replies: 13
Views: 12238

example code that crashes: from Source import Player from messages import SayText2 from events import Event @Event def player_say(GameEvent): userid = GameEvent.GetInt('userid') if int(userid or 0) > 0: index = Player.IndexOfUserid(userid) obj = SayText2(&...
by Tuck
Thu Jan 03, 2013 7:05 pm
Forum: Plugin Development Support
Topic: SayText2 send() crashes server (LATEST BUILD)
Replies: 13
Views: 12238

SayText2 send() crashes server (LATEST BUILD)

So the builds from dec 21 (i estimate) crashes hole server when you .send the sayText2 obj

i would like a fix very quick, if possible :)

more accurate, crashes in _send_message method, after GameEngine.MessageEnd()
by Tuck
Thu Dec 27, 2012 11:57 pm
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14346

The problem was i had to build the solution as a Release so it did not reference to "MSVCR100D.dll" (Last D as in debug) but referenced to "MSVCR100.dll" Then i had to install the package "Microsoft Visual C++ 2010 Redistributable Package (x86)" (even if i had 64 bit system) This fixed my problem, c...
by Tuck
Wed Dec 26, 2012 11:46 am
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14346

Could some one add some debug messages or something because so far nothing changed the problem or helped on it >_> tried to install the Microsoft Visual C++ 2010 Redistributable Package and 2012 nothing working And i have no idea why there are no debugging messages at all seems very stupid to me ? a...
by Tuck
Wed Dec 26, 2012 9:16 am
Forum: API Design
Topic: Popups & sound libary
Replies: 17
Views: 17304

I guess my question on the sound module is what would you want that module to do? I have nothing against adding one, but I just need to know what all functionality to look to implement. Satoon maybe in the timer that calls the menu back every x could have an appending list so we could append menus ...
by Tuck
Fri Dec 21, 2012 8:47 pm
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14346

I created a virtual machine to test what files the source python dll would be missing by standard does the plugin require these two ? : MSVCR100D.DLL TIER0.DLL (as in does it need these two to properly load) is there a list somewhere of what i need to install for source python to fully work i find i...
by Tuck
Fri Dec 21, 2012 7:40 pm
Forum: API Design
Topic: Popups & sound libary
Replies: 17
Views: 17304

Hey Tuck, We are not all pro as you are! → L'In20Cible bows at Tuck. :) L'In20Cible I just made something simple that overwrites current menu for testing the menus quick, i just read your post as in it would take some time to code :) but im sure the one you guys are making have many more feat...
by Tuck
Fri Dec 21, 2012 5:21 pm
Forum: API Design
Topic: Popups & sound libary
Replies: 17
Views: 17304

Hey La Muerte, Actually, there's no plan of a "pending system" once the base is not fully working. But if one is implemented, I think that they will simply take the last spot of the tail if the popup was already sent to the given players. L'In20Cible ehm i created a class to do menus like this in u...
by Tuck
Fri Dec 21, 2012 5:16 pm
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14346

Oh, I thought that maybe it changed on CSGO, was going to test ^^ EDIT: What if you type the following command in your server console once it is fully initialized? plugin_load source-python L'In20Cible how would i achieve this? i added it to the server.cfg but it got executed before server fully lo...
by Tuck
Fri Dec 21, 2012 4:52 am
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14346

Hey Tuck, To enable debug messages, you need to add the option -dev to your launching command line. L'In20Cible i did so, nothing new.. Seeded random number generator @ 1057510925 ( 0.533 ) Server is hibernating Particles: Missing 'particles/maps/gg_vietnam.pcf' CResponseSystem: scripts\talker\resp...
by Tuck
Fri Dec 21, 2012 4:25 am
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14346

Everything in the _engines folder is what Python3.3 comes with. We have removed "some" of the unnecessary folders/files, but there are obviously others that aren't "needed". However, the issue with removing these files is that we have to remember which files we removed whenever we update the versio...
by Tuck
Thu Dec 20, 2012 11:43 pm
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14346

Omega_K2 wrote:I'd guess it doesn't find some dlls. Like VS2010 redist stuff


anyway to figure out what it needs ? :/

could it be that i need to get my host to install, microsoft visual studio 2010 c++ redistributable package
by Tuck
Thu Dec 20, 2012 11:13 pm
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14346

trying to install source python on a microsoft windows server (Without these exe and bats) i can easily get it to work locally on win7 64bit but on the windows server i get this:

Unable to load plugin "addons/source-python"

nothing else is supplied.

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