ic i'll do some more testing
is there anyway to stop all the running delays?
because when i unload the script the delay is still running ... XD
Search found 148 matches
- Fri Nov 14, 2014 12:08 pm
- Forum: Plugin Development Support
- Topic: need help using delay
- Replies: 6
- Views: 4955
- Fri Nov 14, 2014 11:28 am
- Forum: Plugin Development Support
- Topic: need help using delay
- Replies: 6
- Views: 4955
need help using delay
from events import Event from filters.players import PlayerIter from listeners.tick import tick_delays stop_check = 0 my_delay = 0 @Event def round_end(game_event): global stop_check stop_check = 0 tick_delays.cancel_delay(my_delay) @Event def round_start(game_event): check_...
- Thu Nov 13, 2014 6:38 am
- Forum: Plugin Development Support
- Topic: access locked cvar with SP for csgo
- Replies: 2
- Views: 3080
- Wed Nov 12, 2014 11:34 am
- Forum: News & Announcements
- Topic: A menus package is now available!
- Replies: 26
- Views: 60389
- Wed Nov 12, 2014 9:26 am
- Forum: Plugin Development Support
- Topic: access locked cvar with SP for csgo
- Replies: 2
- Views: 3080
access locked cvar with SP for csgo
can we do it?? some cvar are locked by valve like sv_enablebunnyhopping
- Wed Nov 12, 2014 1:41 am
- Forum: Plugin Development Support
- Topic: scripts to produce player trails and icon above player's head
- Replies: 4
- Views: 4277
Yes, you would replace the model to change the trail. Also, since you are just passing the string when setting the spritename, you will need to precache when using a custom material: model.index trail.spritename = model We will work on a fix for this, possibly something like: trail.spritename = mod...
- Tue Nov 11, 2014 11:30 am
- Forum: General Discussion
- Topic: maxrounds overrrid
- Replies: 11
- Views: 8716
- Tue Nov 11, 2014 6:37 am
- Forum: Plugin Development Support
- Topic: scripts to produce player trails and icon above player's head
- Replies: 4
- Views: 4277
Once the entities_changes branch is finished, the following should work for trails (actually tested with my local version and it does work): from colors import BLUE from colors import RED from engines.precache import Model from entities.entity import BaseEntity from entities.helpers import create_e...
- Tue Nov 11, 2014 6:16 am
- Forum: General Discussion
- Topic: maxrounds overrrid
- Replies: 11
- Views: 8716
- Mon Nov 10, 2014 8:03 am
- Forum: News & Announcements
- Topic: A menus package is now available!
- Replies: 26
- Views: 60389
is there a timeout option for the current package??
like http://python.eventscripts.com/pages/Popuplib.Popup_base.timeout
like http://python.eventscripts.com/pages/Popuplib.Popup_base.timeout
- Mon Nov 10, 2014 6:50 am
- Forum: Plugin Development Support
- Topic: scripts to produce player trails and icon above player's head
- Replies: 4
- Views: 4277
scripts to produce player trails and icon above player's head
how to do this in csgo??
kinda like these
http://addons.eventscripts.com/addons/view/cheapemote
http://addons.eventscripts.com/addons/view/SourceTrails
kinda like these
http://addons.eventscripts.com/addons/view/cheapemote
http://addons.eventscripts.com/addons/view/SourceTrails
- Fri Nov 07, 2014 3:46 am
- Forum: Plugin Development Support
- Topic: es.cexec available in SP??
- Replies: 5
- Views: 4729
I don't think we can force players to change client variables. I'm also not sure I would want to play on a server that decided it knew the settings I should use better than I do... For the question in the topic, yes, you can use engine_server.client_command to execute client commands. Although, I b...
- Fri Nov 07, 2014 2:32 am
- Forum: Plugin Development Support
- Topic: es.cexec available in SP??
- Replies: 5
- Views: 4729
es.cexec available in SP??
want to have the script to have client exec cl_use_opens_buy_menu "0" since CSGO have it so when you are in a buy zone if you press the use button the buy menu pops up :rolleyes: wonder if the following will work... from engines.server import engine_server engine_server.client_command(...
- Fri Oct 31, 2014 4:50 pm
- Forum: Plugin Development Support
- Topic: need working script that acutally switches player for csgo
- Replies: 26
- Views: 19013
- Fri Oct 31, 2014 4:01 pm
- Forum: Plugin Development Support
- Topic: need working script that acutally switches player for csgo
- Replies: 26
- Views: 19013
hello its me again what number do I use to switch player to spectator?? i tried 0,1,4,5 already but doesn't work
Code: Select all
CCSPlayer::SwitchTeam( 4 ) - invalid team index.
- Fri Oct 31, 2014 2:58 am
- Forum: Plugin Development Support
- Topic: PlayerEntity.freeze issue
- Replies: 10
- Views: 7064
PlayerEntity.freeze issue
def setfreeze(index, value): PlayerEntity(index).freeze = value this does not work @Event def player_jump(game_event): index = index_from_userid(game_event.get_int('userid')) player = PlayerEntity(index) player.freeze = 1 File '../addons/source-python/plugins...
- Sun Oct 26, 2014 10:57 pm
- Forum: Plugin Development Support
- Topic: problem spawing smoke grenade and he grenade
- Replies: 8
- Views: 6645
Since you are not giving your complete code (like everytime you ask for help), I will assume it is complete and answer you that's normal if you are not getting them since those functions are never called. heres the full code from events import Event from players.entity import PlayerEntity from play...
- Sun Oct 26, 2014 6:32 am
- Forum: Plugin Development Support
- Topic: problem spawing smoke grenade and he grenade
- Replies: 8
- Views: 6645
- Sun Oct 26, 2014 12:48 am
- Forum: Plugin Development Support
- Topic: problem spawing smoke grenade and he grenade
- Replies: 8
- Views: 6645
- Sun Oct 26, 2014 12:11 am
- Forum: Plugin Development Support
- Topic: problem spawing smoke grenade and he grenade
- Replies: 8
- Views: 6645
problem spawing smoke grenade and he grenade
def give_sg(player): index = server_tools.create_entity('weapon_smokegrenade') edict_from_index(index).set_key_value_vector('origin', player.m_vecOrigin) server_tools.spawn_entity(index) def give_he(player): index = server_tools.create...