Search found 261 matches

by Kami
Tue Mar 16, 2021 10:22 am
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 45964

Re: Half-Life 2 Deathmatch - God mode

Hey daren, that problem should be solved with L'In20Cible's version.

Thanks for the tips! I didn't know about the caching, that will be very useful for the future!
by Kami
Mon Mar 15, 2021 6:50 pm
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 45964

Re: Half-Life 2 Deathmatch - God mode

Hey daren, you can give this a try. from players.entity import Player from events import Event from players.dictionary import PlayerDictionary from messages import SayText2 class StreakPlayer(Player): def __init__(self, index): super().__init__(index) self.consecutive...
by Kami
Fri Mar 12, 2021 9:13 am
Forum: Plugin Requests
Topic: [HL2:DM] Deathmsg Help
Replies: 47
Views: 46733

Re: [HL2:DM] Deathmsg Help

This should fix your errors: # ============================================================================= # >> IMPORTS # ============================================================================= from colors import RED, YELLOW from cvars.public import PublicConVar from events import Event from...
by Kami
Sun Feb 21, 2021 2:23 pm
Forum: Plugin Development Support
Topic: [CS:S] Spawning bubbles in a square.
Replies: 0
Views: 3230

[CS:S] Spawning bubbles in a square.

Hey guys, does anyone know how to spawn either a func_dustmotes or a func_smokevolume? I'm trying to have bubbles come up from the ground in a square zone. I'm currently using this code to spawn bubbles but the bubbles fly too fast, even if I set the speed to 0 : def create_bubbles(model, height...
by Kami
Sat Feb 20, 2021 3:49 pm
Forum: Plugin Development Support
Topic: [CS:S] Closing a SP menu when a SM menu is sent.
Replies: 0
Views: 3179

[CS:S] Closing a SP menu when a SM menu is sent.

Hey guys, I noticed that SP does not play well with SM menus. If you open a SP menu and a SM menu after that the SM menu will come up shortly and be replaced by the SP menu quickly. If I go the other way around and open SM first and SP second it does work without any problems. How would I go about c...
by Kami
Fri Feb 19, 2021 3:14 pm
Forum: Plugin Development Support
Topic: Streaming audio to clients
Replies: 4
Views: 3953

Re: Streaming audio to clients

Are you using CS:S or CS:GO? The funfact Message of csgo has HTML compatibility, maybe that would be an approach. Edit: I had no luck with that approach. This is what I used for testing: # Source.Python from events.manager import game_event_manager from players.entity import Player from events impor...
by Kami
Mon Feb 15, 2021 9:07 pm
Forum: Plugin Development Support
Topic: [CS:S] Worldspawn touch problem
Replies: 5
Views: 3491

Re: [CS:S] Worldspawn touch problem

Thank you very much, this works perfectly!
by Kami
Sun Feb 14, 2021 7:19 pm
Forum: Plugin Development Support
Topic: [CS:S] Worldspawn touch problem
Replies: 5
Views: 3491

Re: [CS:S] Worldspawn touch problem

Wouldnt that Return true for a flash hitting the feet?
by Kami
Sun Feb 14, 2021 6:46 pm
Forum: Plugin Development Support
Topic: [CS:S] Worldspawn touch problem
Replies: 5
Views: 3491

[CS:S] Worldspawn touch problem

Hey guys, I'm trying to determine when you touch the ground. I tried multiple ways, including this: @EntityPreHook(EntityCondition.equals_entity_classname('player'), 'touch') def Entity_StartTouch(args): entity = make_object(Entity, args[1]) #this is p...
by Kami
Tue Feb 02, 2021 8:26 pm
Forum: Plugin Development Support
Topic: [CS:GO] Warmup HudDestination
Replies: 1
Views: 2311

[CS:GO] Warmup HudDestination

Hey guys,

I was wondering if it was possible to send a message of the same type as the warmup message in CS:GO to a player.
I've read at some places that it's a client side message, so I'm not sure we can do anything about it.
by Kami
Tue Feb 02, 2021 8:07 pm
Forum: Whatever
Topic: Setting up a CS:GO server
Replies: 7
Views: 38569

Re: Setting up a CS:GO server

using sv_lan 1 with your start command line seems to work! Thank you :)
by Kami
Tue Feb 02, 2021 5:22 pm
Forum: Whatever
Topic: Setting up a CS:GO server
Replies: 7
Views: 38569

Re: Setting up a CS:GO server

This gets me a little further but now it says

Code: Select all

RejectConnection: 192.168.178.29:27005 - Server only accepting connections from game lobby 192.168.178.29:27005 80316491
by Kami
Tue Feb 02, 2021 5:09 pm
Forum: Whatever
Topic: Setting up a CS:GO server
Replies: 7
Views: 38569

Re: Setting up a CS:GO server

It's a fresh install, I just checked and it's uptodate
by Kami
Tue Feb 02, 2021 4:48 pm
Forum: Whatever
Topic: Setting up a CS:GO server
Replies: 7
Views: 38569

Setting up a CS:GO server

Hey guys, I'm trying to set up a CS:GO dediacted server and I'm running into some problems. I can start the server fine and can see it in the server browser too. But when I connect via Lan IP it goes to the loading screen, fills the loading bar in 1 second and goes back to the main menu. The server ...
by Kami
Sun Jan 31, 2021 10:06 pm
Forum: Plugin Requests
Topic: [REQUEST]Hide Radar
Replies: 21
Views: 13825

Re: [REQUEST]Hide Radar

You could use

Syntax: Select all

SimpleMenu.get_user_queue(player.index).active_menu


This will give you any active menu, no matter if SimpleMenu, PagedMenu or ListMenu.
by Kami
Sun Jan 31, 2021 5:22 pm
Forum: Plugin Development Support
Topic: [CS:S/CSGO] How to get list of primaries and secondaries and use able in menu?
Replies: 7
Views: 4749

Re: [CS:S/CSGO] How to get list of primaries and secondaries and use able in menu?

satoons way might actually be easier for making a buy menu (supposed you are trying that) as you can loop through the categories instead of checking for them afterwards or adding them manually. Here are some examples: from filters.weapons import WeaponClassIter for weapon in WeaponClassIter('...
by Kami
Sun Jan 31, 2021 4:34 pm
Forum: Plugin Development Support
Topic: [CS:S/CSGO] How to get list of primaries and secondaries and use able in menu?
Replies: 7
Views: 4749

Re: [CS:S/CSGO] How to get list of primaries and secondaries and use able in menu?

Hey, I'm not sure if this is the best way to do it but you can give it a try: from weapons.manager import weapon_manager weapon_list = weapon_manager.ini['weapons'] for weapon in weapon_list: if 'cost' in weapon_list[weapon]: print(f"Weapon name: {weapon} | Cost: {weapon_lis...
by Kami
Sat Jan 30, 2021 2:11 pm
Forum: Plugin Development Support
Topic: [CS:S] Return type not working for shouldcollide
Replies: 4
Views: 3049

Re: [CS:S] Return type not working for shouldcollide

Thank you for the example! Have to try if it works for my problem.
by Kami
Fri Jan 29, 2021 9:57 pm
Forum: Plugin Development Support
Topic: [CS:S] Return type not working for shouldcollide
Replies: 4
Views: 3049

Re: [CS:S] Return type not working for shouldcollide

Thank you very much, this is exactly what I was looking for! I've seen this in a SourceMod plugin but I'm not that good with hooks yet so this is a huge help.

I'm still confused how I would use a SendProp (in my case "m_CollisionGroup") and the proxy function or even how to get it.
by Kami
Thu Jan 28, 2021 7:31 pm
Forum: Plugin Development Support
Topic: [CS:S] Return type not working for shouldcollide
Replies: 4
Views: 3049

[CS:S] Return type not working for shouldcollide

Hey guys, I'm trying to hook ShouldCollide with this code from entities.entity import Entity from entities.hooks import EntityCondition, EntityPreHook from memory import make_object from memory import Convention from memory import DataType @EntityPreHook( EntityCondition.is_player, lambda player...

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