No, I did not forget that post! :) I was reviewing it earlier. But I'm also interested in knowing when someone talks (which the ES code never did) and modifying (and saving) the data. Apart from that I got really curious how to do this since it totally wasn't working. Thanks for that snippet and the...
I found this in engine_srv.so, and hooking this should allow me to block voicechat and even modify the voice packets? I'm actually not sure, but though I should give it a go, now I can't find a signature for it, I did find some offsets, but I have no clue where to start from. (CGameClient seems to b...
In case you didn't know: Basically Valve decided to break with the way SteamIDs are displayed. It's apparently called SteamID3. They've already implemented this in TF2, silently without any official word what-so-ever. So other games might follow (I think it's likely). Big discussion @ https://forums...
I agree with the above reply, I really don't like when people attempt to re-introduce bad (old) habits/ideas, just to avoid having to learn a new thing, it doesn't even save you time in the long run, I find SP's structure and logic way more logical and useful than ES's, this therefore saves me time ...
Another tip: it is much better practice to not use super() without arguments. Python: ⋅ # Instead of ⋅ super ( ) . __init__ ( ) ⋅ # Use ⋅ super ( _Player , self ) . __init__ ( ) Why is that so? I read about both, and I'm su...
The Vector seems to change it's values between when I store it and call it again? Excuse the messy code, it's just for testing atm. Full script: from memory import get_object_pointer from memory import make_object from memory import Convention, Argument, Return from events import GameEvent from memo...
Eventscripts is kinda winding down. Yeah, but spreading the word might not be such a bad idea at all ;) Well SP is the spiritual successor to ES, actually why doesn't ES advertise SP more? It's not like Mattie (or anyone for that matter) is really still working on ES. I think a lot of people just a...
Have you considered implementing the basic web color names ? It wouldn't be really needed, but nice to have imo.
Also why is it implementied in C++ and not Python, there isn't really a performance penalty right, wouldn't that have been a little easier? I'm just wondering.
I dug trough repo to try and find the best import locations, but I must have missed the one for GlobalVars, thanks for that and the other tips, didn't know about them!
I'm sharing a plugin I coded for personal use, it's meant to paint decals/materials on a map. It's mainly handy to customize a map a bit to your own clan/community without actually editing the map. There is an example included which paints some standard CSS decals @ CT spawn on de_dust2, but it full...