Search found 200 matches

by Doldol
Fri Nov 07, 2014 12:11 pm
Forum: Plugin Development Support
Topic: How to hook CGameClient::ProcessVoiceData?
Replies: 9
Views: 16583

Ayuto wrote:In this case it would be very helpful. Otherwise you would have to reconstruct those two classes.


I see, that would be great! I'll look into that in the meantime and try to figure something out!
by Doldol
Tue Nov 04, 2014 10:13 pm
Forum: Plugin Development Support
Topic: How to hook CGameClient::ProcessVoiceData?
Replies: 9
Views: 16583

No, I did not forget that post! :) I was reviewing it earlier. But I'm also interested in knowing when someone talks (which the ES code never did) and modifying (and saving) the data. Apart from that I got really curious how to do this since it totally wasn't working. Thanks for that snippet and the...
by Doldol
Tue Nov 04, 2014 6:04 pm
Forum: Plugin Development Support
Topic: How to hook CGameClient::ProcessVoiceData?
Replies: 9
Views: 16583

How to hook CGameClient::ProcessVoiceData?

I found this in engine_srv.so, and hooking this should allow me to block voicechat and even modify the voice packets? I'm actually not sure, but though I should give it a go, now I can't find a signature for it, I did find some offsets, but I have no clue where to start from. (CGameClient seems to b...
by Doldol
Thu Oct 30, 2014 6:12 pm
Forum: Whatever
Topic: Valve changing up their SteamID format, urh....
Replies: 1
Views: 4488

Valve changing up their SteamID format, urh....

In case you didn't know: Basically Valve decided to break with the way SteamIDs are displayed. It's apparently called SteamID3. They've already implemented this in TF2, silently without any official word what-so-ever. So other games might follow (I think it's likely). Big discussion @ https://forums...
by Doldol
Wed Sep 17, 2014 2:13 am
Forum: Plugin Releases
Topic: EZSP - Libary to easily access SP modules & functions
Replies: 11
Views: 11940

I agree with the above reply, I really don't like when people attempt to re-introduce bad (old) habits/ideas, just to avoid having to learn a new thing, it doesn't even save you time in the long run, I find SP's structure and logic way more logical and useful than ES's, this therefore saves me time ...
by Doldol
Fri Sep 12, 2014 2:27 am
Forum: Whatever
Topic: Addon releaser version 2 [Cross Platform]
Replies: 6
Views: 7319

Yay! Nice! But your just-to-be-sure way could fail silently (no permissions etc).
by Doldol
Thu Sep 11, 2014 1:00 am
Forum: Whatever
Topic: Addon releaser version 2 [Cross Platform]
Replies: 6
Views: 7319

Aww but Python can do this cross-platform!
Zip: https://docs.python.org/3.4/library/zipfile.html
File operations: https://docs.python.org/3.4/library/shutil.html

I also think you'll never encounter the FileNotFoundError exception with subprocess.call. =]
by Doldol
Wed Sep 10, 2014 11:50 am
Forum: Plugin Releases
Topic: FlashFun v1.0 re-release
Replies: 32
Views: 44572

Another tip: it is much better practice to not use super() without arguments. Python: ⋅  # Instead of ⋅  super ( ) . __init__ ( ) ⋅  # Use ⋅  super ( _Player , self ) . __init__ ( ) Why is that so? I read about both, and I'm su...
by Doldol
Tue Sep 09, 2014 8:19 pm
Forum: Plugin Development Support
Topic: Am I doing something wrong, or is there something wrong with the mathlib vector?
Replies: 2
Views: 3359

Ah ok, good to know, I'll watch out for it in the future.
by Doldol
Tue Sep 09, 2014 3:44 pm
Forum: Plugin Development Support
Topic: Am I doing something wrong, or is there something wrong with the mathlib vector?
Replies: 2
Views: 3359

Am I doing something wrong, or is there something wrong with the mathlib vector?

The Vector seems to change it's values between when I store it and call it again? Excuse the messy code, it's just for testing atm. Full script: from memory import get_object_pointer from memory import make_object from memory import Convention, Argument, Return from events import GameEvent from memo...
by Doldol
Tue Sep 09, 2014 2:08 pm
Forum: Whatever
Topic: How about a Facebook group/page?
Replies: 5
Views: 6387

Eventscripts is kinda winding down. Yeah, but spreading the word might not be such a bad idea at all ;) Well SP is the spiritual successor to ES, actually why doesn't ES advertise SP more? It's not like Mattie (or anyone for that matter) is really still working on ES. I think a lot of people just a...
by Doldol
Tue Sep 09, 2014 2:02 pm
Forum: Plugin Development Support
Topic: Get the current map?
Replies: 5
Views: 4802

BackRaw wrote:Or is it just like a python property?


It's a property. =]

I used to use GlobalVars.map_name
But it might have gotten renamed?
by Doldol
Tue Aug 19, 2014 11:21 pm
Forum: News & Announcements
Topic: colors module
Replies: 5
Views: 6966

Ah okay interesting, thanks for explaining!
by Doldol
Tue Aug 19, 2014 3:30 am
Forum: News & Announcements
Topic: colors module
Replies: 5
Views: 6966

Have you considered implementing the basic web color names ? It wouldn't be really needed, but nice to have imo.

Also why is it implementied in C++ and not Python, there isn't really a performance penalty right, wouldn't that have been a little easier? I'm just wondering.
by Doldol
Sat Jul 26, 2014 7:06 pm
Forum: Plugin Development Support
Topic: [ES>SP] Port Possible?
Replies: 16
Views: 12114

Oops, yes, the recipientfilter was a last-minute change.

But I've never had to precache my sounds, I did only use stock files and was running on CSS.
by Doldol
Sat Jul 26, 2014 2:21 pm
Forum: Plugin Development Support
Topic: Best way to hook something on player
Replies: 8
Views: 7227

And this is awesome! Makes me happy that the days of Eventscripts are over!

This will eventually find it's way into a full-on library, right? ;)
by Doldol
Thu Jul 24, 2014 12:35 am
Forum: Plugin Development Support
Topic: [ES>SP] Port Possible?
Replies: 16
Views: 12114

by Doldol
Sat Jul 12, 2014 3:08 pm
Forum: Plugin Releases
Topic: Map Decal Painter
Replies: 20
Views: 32462

I dug trough repo to try and find the best import locations, but I must have missed the one for GlobalVars, thanks for that and the other tips, didn't know about them!

I updated the download.
by Doldol
Fri Jul 11, 2014 8:19 pm
Forum: Plugin Releases
Topic: Map Decal Painter
Replies: 20
Views: 32462

Map Decal Painter

I'm sharing a plugin I coded for personal use, it's meant to paint decals/materials on a map. It's mainly handy to customize a map a bit to your own clan/community without actually editing the map. There is an example included which paints some standard CSS decals @ CT spawn on de_dust2, but it full...
by Doldol
Fri Jul 11, 2014 7:15 pm
Forum: News & Announcements
Topic: Python3.4
Replies: 1
Views: 3993

It's good to hear that this project will be keeping up with new versions of Python!

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