Search found 220 matches
- Thu Feb 16, 2017 12:48 am
- Forum: Module/Package Submissions
- Topic: Threaded MySQL
- Replies: 18
- Views: 98333
Re: Threaded MySQL 2.0.0 (Updated)
Hey, I decided to give youre package a try. Currently building it up right now, but Im wondering what does 'commit_before_save' on close() mean. Will it execute all "queries" in the queue before closing the connection or something else? Oh yes.. You are exactly right. What you are seeing ...
- Wed Feb 15, 2017 4:25 pm
- Forum: Module/Package Submissions
- Topic: Threaded MySQL
- Replies: 18
- Views: 98333
Re: Threaded MySQL 2.0.0 (Updated)
It should be better now.
- Wed Feb 15, 2017 1:54 pm
- Forum: Module/Package Submissions
- Topic: Threaded MySQL
- Replies: 18
- Views: 98333
Re: Threaded MySQL
Yes, sir, I am soon finished with the rework. I'm totally listening to all of you guys. I will post an update later here today, where I have implemented GameThread.
- Wed Feb 15, 2017 11:20 am
- Forum: Module/Package Submissions
- Topic: Threaded MySQL
- Replies: 18
- Views: 98333
Re: Threaded MySQL
Alright!!!!!!!! I will be re-coding it now, but in my defense IT REALLY doesn't lag.
- Wed Feb 08, 2017 2:21 pm
- Forum: Module/Package Submissions
- Topic: Threaded MySQL
- Replies: 18
- Views: 98333
Re: Threaded MySQL
Actually, this isn't really threaded as Delay and Repeat are used, which are executed in the same thread. So, this will probably just delay the lag. You need to utilize GameThread to create real threads. First of all, it will prevent lag 100%. Delaying every single query is a good solution because ...
- Wed Feb 08, 2017 12:13 am
- Forum: Module/Package Submissions
- Topic: Threaded MySQL
- Replies: 18
- Views: 98333
Threaded MySQL
Threaded MySQL Latest version: 2.0.4 (from 04-10-2018) ** UPDATE 04-10-2018 ** ⋅ Fixed issue with prioritized queue not working ⋅ Fixed issue with commit freezing the server and added so commit is now happening on a different thread. ** UPDATE 15-02-2017 ** ⋅ Now uses ...
- Sat Jan 21, 2017 9:38 am
- Forum: General Discussion
- Topic: SourcePython and EventScripts
- Replies: 2
- Views: 3224
SourcePython and EventScripts
Sourcepython cannot run together with EventScripts. The server won't start
Specs
Linux
Counter-Strike: Source
Specs
Linux
Counter-Strike: Source
- Sun Jan 08, 2017 7:55 am
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7941
Re: MoveType
Yeah it's not working, how you suggest I do with hooking Entity.post_think?
- Sat Jan 07, 2017 7:10 am
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7941
Re: MoveType
Its not working:
TypeError: Property "m_nSequence" is of type ushort not int
TypeError: Property "m_nSequence" is of type ushort not int
- Mon Jan 02, 2017 10:54 pm
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7941
Re: MoveType
I dont see <Player>.move_type anywhere in the wiki? This attribute is generated dynamically via the data files . Each entity has specific attributes depending of their inheritance hierarchy. Adding them on the wiki is difficult since they are known at run-time depending of the entity type you get a...
- Sun Jan 01, 2017 11:50 pm
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7941
Re: MoveType
For example if I wanted to change player animation to WALK, how would I do that? WALK = _players._constants.PlayerAnimation.WALK
I know its PlayerAnimation.WALK, but how I connect the dots?
I know its PlayerAnimation.WALK, but how I connect the dots?
- Sun Jan 01, 2017 11:43 pm
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7941
Re: MoveType
from players.entity import Player from entities.constants import MoveType player = Player(1) player.move_type = MoveType.WALK Available move types: http://wiki.sourcepython.com/developing/modules/entities.constants.html?highlight=movetype#entities.constants.MoveType I dont see <Player>.move...
- Sun Jan 01, 2017 5:48 pm
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7941
MoveType
How to set the movetype of a player
like in sourcemod:
like in sourcemod:
Syntax: Select all
SetEntityMoveType(client, MOVETYPE_WALK);
- Sat Dec 31, 2016 1:54 am
- Forum: Plugin Development Support
- Topic: setplayerlocation
- Replies: 1
- Views: 2424
setplayerlocation
This code doesn't work:
Syntax: Select all
for q in PlayerIter():
Delay(0, q.teleport, origin=Vector(0,0,0))
- Sat Oct 29, 2016 12:43 pm
- Forum: Plugin Development Support
- Topic: Check if Entity exists
- Replies: 14
- Views: 8865
Re: Check if Entity exists
Cancelling the delay is probably the best choice. However, you could also use something like this. from listeners.tick import Delay from entities.entity import BaseEntity ENTITY_TARGET = "flashbang_projectile" @OnEntityCreated def on_entity_created(entity): if not entity.classname...
- Sat Oct 22, 2016 11:36 pm
- Forum: Plugin Development Support
- Topic: Check if Entity exists
- Replies: 14
- Views: 8865
Re: Check if Entity exists
L'In20Cible wrote:For convenience, we could add an Entity.delay method that wrap the Delay class and internally cancel on entity deletion.
That would be cool
- Sat Oct 22, 2016 3:37 pm
- Forum: Plugin Development Support
- Topic: Check if Entity exists
- Replies: 14
- Views: 8865
Check if Entity exists
How would I check if an entity exists? Let's say I initialize one Entity(index) , how do I check if its still a valid index or if it even exists? from listeners.tick import Delay ENTITY_TARGET = "flashbang_projectile" @OnEntityCreated def on_entity_created(index, ptr): entity = Ent...
- Thu Oct 20, 2016 5:01 pm
- Forum: Plugin Development Support
- Topic: EmitSound
- Replies: 4
- Views: 3892
Re: EmitSound
Thank you, I'll test it! 25 was just to give an example. I'm only gonna emitsound for a very small area
- Thu Oct 20, 2016 4:15 pm
- Forum: Plugin Development Support
- Topic: EmitSound
- Replies: 4
- Views: 3892
EmitSound
How would I emitsound in sourcepython?
I'm trying to mimic the player falldamage sound, but I'm not sure how to emitsound in sourcepython, so it's only a specific radius people hear the sound?
Syntax: Select all
es.emitsound("player", userid, "player/falldamage.wav", 1, 25)
I'm trying to mimic the player falldamage sound, but I'm not sure how to emitsound in sourcepython, so it's only a specific radius people hear the sound?
- Sat Oct 15, 2016 12:38 pm
- Forum: General Discussion
- Topic: Source-Python for CS:S
- Replies: 12
- Views: 9245
Re: Source-Python for CS:S
I saw it from the folder /Plugins/readme.md
Source.Python Plugin ReadMe
This directory is used for Source.Python plugins
to be loaded by the command "sp load".