Search found 84 matches

by Speed0x
Wed Jul 22, 2020 8:13 pm
Forum: Plugin Releases
Topic: *DELETED*
Replies: 15
Views: 28235

Re: *DELETED*

i agree with you, although you have a sneaky way of writing. but i don't want to keep this thread going, so i don't reply in adressing it specifially but generally: i believe the main issue in the forums still is the impaired method of communicating. there should be a community. and that original po...
by Speed0x
Mon Jul 20, 2020 8:41 pm
Forum: Plugin Releases
Topic: *DELETED*
Replies: 15
Views: 28235

Re: [(TF2)/ANY] Advanced BunnyHop

No need for hostility. He simply provided free advice in an effort to be constructive. Take it or not, but there is absolutely no reason for toxicity. Swallow your pride, nobody knows everything and you can always learn something from someone else offering alternatives. :wink: lincible, YOU are pri...
by Speed0x
Sat Jul 18, 2020 11:36 am
Forum: Plugin Development Support
Topic: How to check how many players in team and get their values
Replies: 8
Views: 5984

Re: How to check how many players in team and get their values

Sam wrote:from engines.server import server

yeah thank you. edited
by Speed0x
Sat Jul 18, 2020 10:40 am
Forum: Plugin Development Support
Topic: How to check how many players in team and get their values
Replies: 8
Views: 5984

Re: How to check how many players in team and get their values

also

Syntax: Select all

engines.server import server
print(server.num_players,"total players")

could be useful
by Speed0x
Wed Jul 01, 2020 8:48 pm
Forum: Plugin Development Support
Topic: entity condition hook for multiple names ?
Replies: 1
Views: 1801

entity condition hook for multiple names ?

can i use EntityPreHook with EntityCondition wihin a single decorater but with multiple classnames ? like listofnames = ["name1","name2"] @EntityPreHook(EntityCondition.equals_entity_classname(listofnames), 'detonate') but when i use: @EntityPreHook(EntityCondition.equals_entity_...
by Speed0x
Thu Jun 11, 2020 3:36 pm
Forum: General Discussion
Topic: *DELETED*
Replies: 9
Views: 7210

Re: [Q] More... MORE!

i don't want google bots to read this
by Speed0x
Mon Jun 01, 2020 11:56 am
Forum: Plugin Requests
Topic: [HL2:DM] admin joinsound
Replies: 24
Views: 24609

Re: [HL2:DM] admin joinsound

somehow the text has changed.
by Speed0x
Mon Jun 01, 2020 12:47 am
Forum: Plugin Requests
Topic: [HL2:DM] admin joinsound
Replies: 24
Views: 24609

Re: [HL2:DM] admin joinsound

somehow the text has changed.
by Speed0x
Sun May 31, 2020 11:53 pm
Forum: Plugin Requests
Topic: [HL2:DM] admin joinsound
Replies: 24
Views: 24609

Re: [HL2:DM] admin joinsound

somehow the text has changed.
by Speed0x
Sun May 31, 2020 10:49 am
Forum: Plugin Requests
Topic: [HL2:DM] admin joinsound
Replies: 24
Views: 24609

Re: [HL2:DM] admin joinsound

somehow the text has changed.
by Speed0x
Sat May 30, 2020 10:40 pm
Forum: General Discussion
Topic: Sending client commands via server
Replies: 2
Views: 2634

Re: Sending client commands via server

you can't change drawmodels.
by Speed0x
Sat May 30, 2020 10:14 am
Forum: Plugin Requests
Topic: [HL2:DM] admin joinsound
Replies: 24
Views: 24609

Re: [HL2:DM] admin joinsound

somehow the text has changed.
by Speed0x
Sat May 30, 2020 1:11 am
Forum: Plugin Development Support
Topic: Can't set user_cmd.view_angles in a OnPlayerRunCommand listener
Replies: 19
Views: 21261

Re: Can't set user_cmd.view_angles in a OnPlayerRunCommand listener

the simplest way to crash the server with the underlying issue is this:

start any map ( i tested in dust2 deathmatch )
"bot kick"
join game
run

Code: Select all

replay_bot_edict = bot_manager.create_bot("TEST")

switch team and respawn
-- crash happens --
by Speed0x
Fri May 29, 2020 8:02 am
Forum: Plugin Development Support
Topic: Can't set user_cmd.view_angles in a OnPlayerRunCommand listener
Replies: 19
Views: 21261

Re: Can't set user_cmd.view_angles in a OnPlayerRunCommand listener

when i use the replaybot script and the bot interacts ( kill , weapon etc ) - the server crashes ? (movement seems to work without crash ) is there an outdated structure ? maybe somone can test on their server ? just use ayutos script and then !record !stop !play here is the last log i could receive...
by Speed0x
Mon May 25, 2020 8:02 pm
Forum: Whatever
Topic: players.usercmd and PlayerRunCommand
Replies: 6
Views: 5133

Re: players.usercmd and PlayerRunCommand

oh i see. i found my mistake. i have to call controller.run_player_move(bcmd) for every tick i want to play the altered bcmd in. i previously only changed the .buttons per tick and then tried to access it via onplayerruncommand but that dropped me into a recursive loop crash. thank you. i think it w...
by Speed0x
Mon May 25, 2020 7:50 pm
Forum: Whatever
Topic: players.usercmd and PlayerRunCommand
Replies: 6
Views: 5133

Re: players.usercmd and PlayerRunCommand

i am pretty sure i have tried that too. ayuto had a replay bot that used a controller with botcmd. but when i tried using the bcmd and controller nothing happened. i will try that route again and report back. thank you for now
by Speed0x
Mon May 25, 2020 6:36 pm
Forum: Whatever
Topic: players.usercmd and PlayerRunCommand
Replies: 6
Views: 5133

Re: players.usercmd and PlayerRunCommand

ok, i am in csgo. i do create_fake_client newfakeclient = engines.server.engine_server.create_fake_client(name) bot_ptr = entities.helpers.pointer_from_edict(newfakeclient) bot = memory.make_object(players.entity.Player, bot_ptr) i spawn the "Player" bot.spawn() then i listen in on @OnPlay...
by Speed0x
Mon May 25, 2020 4:20 pm
Forum: General Discussion
Topic: *DELETED*
Replies: 9
Views: 7210

Re: [Q] More... MORE!

if you create them i'll be the first to join, haha :)
by Speed0x
Mon May 25, 2020 2:42 pm
Forum: Whatever
Topic: players.usercmd and PlayerRunCommand
Replies: 6
Views: 5133

players.usercmd and PlayerRunCommand

if i assign "players.usercmd" to a variable, who does that usercmd refer to exactly ? noone? is it "empty"? do i have to bind it to a player to work? in PlayerRunCommand this happens automatically, correct?

thanks anybody for clarification
by Speed0x
Thu Dec 13, 2018 7:36 am
Forum: General Discussion
Topic: All SP Offsets outdated after CS:GO update
Replies: 8
Views: 7260

Re: All SP Offsets outdated after CS:GO update

hey ayuto, have you used this project ever in a resume or sthn akin? does this project interest you? then you are still free to call the entire project a non-profit, but it is still profitable to you, personally. ( no matter if you think you deserve more in return - i actually think the opposite is ...

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