Search found 100 matches

by Sam
Fri Dec 27, 2019 4:27 pm
Forum: API Design
Topic: My thoughts, questions and wishes
Replies: 25
Views: 81286

Re: My thoughts, questions and wishes

9.
If it can be installed on Python 3.8, then there is such a possibility. It happens that some cannot be installed. Like Lupa (Lua 5.3 for Python)
by Sam
Fri Dec 27, 2019 4:25 pm
Forum: API Design
Topic: My thoughts, questions and wishes
Replies: 25
Views: 81286

Re: My thoughts, questions and wishes

8.
Not bad but not always working.
by Sam
Fri Dec 27, 2019 4:15 pm
Forum: API Design
Topic: My thoughts, questions and wishes
Replies: 25
Views: 81286

Re: My thoughts, questions and wishes

3. from engines.server import engine_server pl_inf = engine_server.get_player_net_info( 1 ) # ARGS: Player Index print(f"Channel name = {pl_inf.name}") print(f"Net address of the player = {pl_inf.address}") print(f"Current net time = {pl_inf.time}") print(f"Amount ...
by Sam
Thu Dec 26, 2019 5:07 am
Forum: Plugin Development Support
Topic: PlayerDictionary vs CachedPlayer
Replies: 36
Views: 20744

Re: PlayerDictionary vs CachedPlayer

It all started with a comparison, but ended almost in a quarrel xD
by Sam
Thu Dec 26, 2019 5:05 am
Forum: Plugin Development Support
Topic: PlayerDictionary vs CachedPlayer
Replies: 36
Views: 20744

Re: PlayerDictionary vs CachedPlayer

What's going on here xDDD
by Sam
Sun Dec 15, 2019 4:37 am
Forum: General Discussion
Topic: adding portal2 support
Replies: 5
Views: 17210

Re: adding portal2 support

Important dlls for SP is "server.dll", "engine.dll". I think that if at least one is missing, then SP will not work
by Sam
Sat Dec 14, 2019 2:00 pm
Forum: General Discussion
Topic: adding portal2 support
Replies: 5
Views: 17210

Re: adding portal2 support

He wants additional features for the passed game. The game begins to bother people (Or he wants to get a high rating for cheating the game xP)
At the moment I have nothing. But if there is a “server.dll” in this game, then creating SP will not be a big problem. Client side server :p
by Sam
Thu Dec 12, 2019 1:17 pm
Forum: Code examples / Cookbook
Topic: *DELETED*
Replies: 14
Views: 43849

Re: [DEV] Algorithm for checking a point in a cube

I wrote this algorithm for one task that I was given and decided to put it here. Why are you kidding me further? xD They are not making fun of you, they are simply sharing alternatives that are either faster or shorter which is the beauty of a forums; having a discussion! Never take criticism as an...
by Sam
Thu Dec 12, 2019 6:45 am
Forum: Code examples / Cookbook
Topic: *DELETED*
Replies: 14
Views: 43849

Re: [DEV] Algorithm for checking a point in a cube

I wrote this algorithm for one task that I was given and decided to put it here. Why are you kidding me further? xD
by Sam
Tue Dec 10, 2019 4:18 pm
Forum: Code examples / Cookbook
Topic: *DELETED*
Replies: 14
Views: 43849

Re: [DEV] Algorithm for checking a point in a cube

Well. Delete post
by Sam
Sun Dec 08, 2019 10:40 pm
Forum: Code examples / Cookbook
Topic: *DELETED*
Replies: 14
Views: 43849

Re: [DEV] Algorithm for checking a point in a cube

(I’m actually in the habit of creating everything myself xD)
by Sam
Sun Dec 08, 2019 10:39 pm
Forum: Code examples / Cookbook
Topic: *DELETED*
Replies: 14
Views: 43849

Re: [DEV] Algorithm for checking a point in a cube

This will be useful when creating algorithms for sublanguages. (Lupa, Ruby and etc)
I just assumed that it’s possible
by Sam
Sun Dec 08, 2019 7:10 pm
Forum: Code examples / Cookbook
Topic: *DELETED*
Replies: 14
Views: 43849

[DEV] Algorithm for checking a point in a cube

def PointIsInside(pt, cpt1, cpt2): if ( ((pt[0] >= cpt1[0]) | (pt[0] >= cpt2[0])) & \ ((pt[0] <= cpt2[0]) | (pt[0] <= cpt1[0])) & \ ((pt[1] >= cpt1[1]) | (pt[1] >= cpt2[1])) & \ ((pt[1] <= cpt2[1...
by Sam
Sun Dec 01, 2019 12:18 pm
Forum: Whatever
Topic: *DELETED*
Replies: 3
Views: 17316

Re: [Q/TF2[Maybe Any]] Ultra Violence

I'm going to make a crazy mod, but I have doubts... For the sake of whom do I do it? I played in tf2 and the community is not good.

I can work out animation, code, models, but for whom? For toxic children? -.-
by Sam
Tue Nov 26, 2019 11:24 am
Forum: Whatever
Topic: *DELETED*
Replies: 3
Views: 17316

[Q/TF2[Maybe Any]] Ultra Violence

I'm going to write a plugin that allows you to create real madness, namely: Tearing players apart, a lot of blood (a lot!), Dying scenes, fatality and etc. What do you think of this? (This plugin can drag on until 2021 due to the fact that I have to create a models and animations from scratch myself.)
by Sam
Sun Nov 24, 2019 7:19 am
Forum: Whatever
Topic: *DELETED*
Replies: 3
Views: 14294

Re: [NEW] Sentence

The forum interface is available in only two languages. I tried to attract a Russian audience to this project but they don’t like the lack of the Russian language on the panel... Time, events and everything else in English. For example, take my Shor people, who cannot speak any language other than t...
by Sam
Sun Nov 10, 2019 12:37 pm
Forum: Whatever
Topic: *DELETED*
Replies: 3
Views: 14294

[NEW] Sentence

Why not add Russian to the forum? So we will attract a new audience. :P
by Sam
Wed Oct 16, 2019 3:24 pm
Forum: Plugin Development Support
Topic: Finding a signature for Windows without a string
Replies: 3
Views: 3457

Re: Finding a signature for Windows without a string

I'm using IDA to find a couple of signatures for HL2DM, and I keep getting stuck with signatures that don't have any strings. The function itself doesn't have any strings, and neither do the xrefs. How could I get a signature for a function like that? (e.g. _ZN11CHL2_Player14StartSprintingEv) Signa...
by Sam
Sat Aug 03, 2019 9:50 pm
Forum: Plugin Development Support
Topic: [HL2:DM] effects.py
Replies: 2
Views: 3626

Re: [HL2:DM] effects.py

import random from entities import ServerNetworkable from entities.entity import Entity import core from entities.helpers import edict_from_index from entities.helpers import pointer_from_index from entities.helpers import index_from_pointer from entities.helpers import basehandle_from_index from e...
by Sam
Sat Aug 03, 2019 8:57 pm
Forum: Plugin Releases
Topic: *DELETED*
Replies: 15
Views: 28188

[(TF2)/ANY] Advanced BunnyHop

AdvancedBunnyHop Ver: 2.0 @Info Auto BunnyHop with boosting (Boost only with Space+Duck and if velocity >= 150) @CVars sv_advbhop_enable - Advanced BunnyHop - State switch sv_advbhop_velocity_boost - Advanced BunnyHop: Velocity Boost value (Default: 350) sv_advbhop_velocity_boost_en...

Go to advanced search