9.
If it can be installed on Python 3.8, then there is such a possibility. It happens that some cannot be installed. Like Lupa (Lua 5.3 for Python)
Search found 100 matches
- Fri Dec 27, 2019 4:27 pm
- Forum: API Design
- Topic: My thoughts, questions and wishes
- Replies: 25
- Views: 81286
- Fri Dec 27, 2019 4:25 pm
- Forum: API Design
- Topic: My thoughts, questions and wishes
- Replies: 25
- Views: 81286
Re: My thoughts, questions and wishes
8.
Not bad but not always working.
Not bad but not always working.
- Fri Dec 27, 2019 4:15 pm
- Forum: API Design
- Topic: My thoughts, questions and wishes
- Replies: 25
- Views: 81286
Re: My thoughts, questions and wishes
3. from engines.server import engine_server pl_inf = engine_server.get_player_net_info( 1 ) # ARGS: Player Index print(f"Channel name = {pl_inf.name}") print(f"Net address of the player = {pl_inf.address}") print(f"Current net time = {pl_inf.time}") print(f"Amount ...
- Thu Dec 26, 2019 5:07 am
- Forum: Plugin Development Support
- Topic: PlayerDictionary vs CachedPlayer
- Replies: 36
- Views: 20744
Re: PlayerDictionary vs CachedPlayer
It all started with a comparison, but ended almost in a quarrel xD
- Thu Dec 26, 2019 5:05 am
- Forum: Plugin Development Support
- Topic: PlayerDictionary vs CachedPlayer
- Replies: 36
- Views: 20744
Re: PlayerDictionary vs CachedPlayer
What's going on here xDDD
- Sun Dec 15, 2019 4:37 am
- Forum: General Discussion
- Topic: adding portal2 support
- Replies: 5
- Views: 17210
Re: adding portal2 support
Important dlls for SP is "server.dll", "engine.dll". I think that if at least one is missing, then SP will not work
- Sat Dec 14, 2019 2:00 pm
- Forum: General Discussion
- Topic: adding portal2 support
- Replies: 5
- Views: 17210
Re: adding portal2 support
He wants additional features for the passed game. The game begins to bother people (Or he wants to get a high rating for cheating the game xP)
At the moment I have nothing. But if there is a “server.dll” in this game, then creating SP will not be a big problem. Client side server :p
At the moment I have nothing. But if there is a “server.dll” in this game, then creating SP will not be a big problem. Client side server :p
- Thu Dec 12, 2019 1:17 pm
- Forum: Code examples / Cookbook
- Topic: *DELETED*
- Replies: 14
- Views: 43849
Re: [DEV] Algorithm for checking a point in a cube
I wrote this algorithm for one task that I was given and decided to put it here. Why are you kidding me further? xD They are not making fun of you, they are simply sharing alternatives that are either faster or shorter which is the beauty of a forums; having a discussion! Never take criticism as an...
- Thu Dec 12, 2019 6:45 am
- Forum: Code examples / Cookbook
- Topic: *DELETED*
- Replies: 14
- Views: 43849
Re: [DEV] Algorithm for checking a point in a cube
I wrote this algorithm for one task that I was given and decided to put it here. Why are you kidding me further? xD
- Tue Dec 10, 2019 4:18 pm
- Forum: Code examples / Cookbook
- Topic: *DELETED*
- Replies: 14
- Views: 43849
Re: [DEV] Algorithm for checking a point in a cube
Well. Delete post
- Sun Dec 08, 2019 10:40 pm
- Forum: Code examples / Cookbook
- Topic: *DELETED*
- Replies: 14
- Views: 43849
Re: [DEV] Algorithm for checking a point in a cube
(I’m actually in the habit of creating everything myself xD)
- Sun Dec 08, 2019 10:39 pm
- Forum: Code examples / Cookbook
- Topic: *DELETED*
- Replies: 14
- Views: 43849
Re: [DEV] Algorithm for checking a point in a cube
This will be useful when creating algorithms for sublanguages. (Lupa, Ruby and etc)
I just assumed that it’s possible
I just assumed that it’s possible
- Sun Dec 08, 2019 7:10 pm
- Forum: Code examples / Cookbook
- Topic: *DELETED*
- Replies: 14
- Views: 43849
[DEV] Algorithm for checking a point in a cube
def PointIsInside(pt, cpt1, cpt2): if ( ((pt[0] >= cpt1[0]) | (pt[0] >= cpt2[0])) & \ ((pt[0] <= cpt2[0]) | (pt[0] <= cpt1[0])) & \ ((pt[1] >= cpt1[1]) | (pt[1] >= cpt2[1])) & \ ((pt[1] <= cpt2[1...
Re: [Q/TF2[Maybe Any]] Ultra Violence
I'm going to make a crazy mod, but I have doubts... For the sake of whom do I do it? I played in tf2 and the community is not good.
I can work out animation, code, models, but for whom? For toxic children? -.-
I can work out animation, code, models, but for whom? For toxic children? -.-
[Q/TF2[Maybe Any]] Ultra Violence
I'm going to write a plugin that allows you to create real madness, namely: Tearing players apart, a lot of blood (a lot!), Dying scenes, fatality and etc. What do you think of this? (This plugin can drag on until 2021 due to the fact that I have to create a models and animations from scratch myself.)
Re: [NEW] Sentence
The forum interface is available in only two languages. I tried to attract a Russian audience to this project but they don’t like the lack of the Russian language on the panel... Time, events and everything else in English. For example, take my Shor people, who cannot speak any language other than t...
[NEW] Sentence
Why not add Russian to the forum? So we will attract a new audience. :P
- Wed Oct 16, 2019 3:24 pm
- Forum: Plugin Development Support
- Topic: Finding a signature for Windows without a string
- Replies: 3
- Views: 3457
Re: Finding a signature for Windows without a string
I'm using IDA to find a couple of signatures for HL2DM, and I keep getting stuck with signatures that don't have any strings. The function itself doesn't have any strings, and neither do the xrefs. How could I get a signature for a function like that? (e.g. _ZN11CHL2_Player14StartSprintingEv) Signa...
- Sat Aug 03, 2019 9:50 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] effects.py
- Replies: 2
- Views: 3626
Re: [HL2:DM] effects.py
import random from entities import ServerNetworkable from entities.entity import Entity import core from entities.helpers import edict_from_index from entities.helpers import pointer_from_index from entities.helpers import index_from_pointer from entities.helpers import basehandle_from_index from e...
- Sat Aug 03, 2019 8:57 pm
- Forum: Plugin Releases
- Topic: *DELETED*
- Replies: 15
- Views: 28188
[(TF2)/ANY] Advanced BunnyHop
AdvancedBunnyHop Ver: 2.0 @Info Auto BunnyHop with boosting (Boost only with Space+Duck and if velocity >= 150) @CVars sv_advbhop_enable - Advanced BunnyHop - State switch sv_advbhop_velocity_boost - Advanced BunnyHop: Velocity Boost value (Default: 350) sv_advbhop_velocity_boost_en...