Search found 124 matches

by your-name-here
Thu Aug 23, 2012 3:44 pm
Forum: General Discussion
Topic: Source Python no longer working?
Replies: 6
Views: 6805

Just as an FYI to Ash, the SDK was updated:
http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/

We'll need to commit that and rebuild.
by your-name-here
Thu Aug 23, 2012 3:42 pm
Forum: Whatever
Topic: What I learned with CS:GO server's
Replies: 15
Views: 14435

Whoops, I'm an idiot :/

Looks like someone else already removed it.
by your-name-here
Thu Aug 23, 2012 3:53 am
Forum: Whatever
Topic: What I learned with CS:GO server's
Replies: 15
Views: 14435

first of all, i know none of you besides Satoon has ever talked with me, so first of all hello, my name is Justin. i am taking Computer Science in College at University of Tennessee At Martin. I am far far far far far from writing codes, but for some reason i have an eye for server stuff. i was tal...
by your-name-here
Tue Aug 21, 2012 12:38 am
Forum: Plugin Development Support
Topic: Threading, in addons
Replies: 9
Views: 9167

Is it suppose to terminate all threads a addon created on sp_unload ?, i have a thread where i need to safely close it and it works as intended in IDLE but true SP it just terminates the hole thing when the main script gets unloaded my thread is imported from another .py file, just incase that matt...
by your-name-here
Mon Aug 20, 2012 9:24 pm
Forum: General Discussion
Topic: Playerlib
Replies: 4
Views: 5092

Will the methods be written in C++ directly? I hope so... :D A lot of that stuff relies of game specific data, so no. But with the functionality we have now, we'll provide functions for you to get props and stuff generically, and then provide functions to operate on that data (such as UTIL_Remove t...
by your-name-here
Mon Aug 20, 2012 4:04 pm
Forum: General Discussion
Topic: Nightly builds
Replies: 2
Views: 3432

Not sure how viaable it is to setup, but I think that would be a good addition. So we always have a current build (as long building succeeds) and people don't have to try to go though the build process themselves. Especially as the changes are coming in fast doing this manually seems like a hassle ...
by your-name-here
Sun Aug 19, 2012 9:04 pm
Forum: Plugin Development Support
Topic: importing another .py file from same folder?
Replies: 12
Views: 11139

This might have something to do with the fact that I just realized sqlite3.dll isn't being loaded by Source.Python. This will be fixed in an update soon. I am actually updating the Python distribution from 3.3 alpha2 to 3.3 beta 2. Also of note, we had very strange issues with hibernation and thread...
by your-name-here
Sat Aug 18, 2012 11:19 pm
Forum: General Discussion
Topic: sp_load problem
Replies: 11
Views: 9367

LR1 wrote:Alright. Im going to install the dedicated server now ;) .
Thanks four your help.


No problem. Sorry about the inconvenience. Let me know if you experience issues with SP on a dedicated server.
by your-name-here
Sat Aug 18, 2012 10:28 pm
Forum: General Discussion
Topic: sp_load problem
Replies: 11
Views: 9367

It should work with the client, but there may be a bug in the import system. I'm going to post a build very shortly to fix this. I take this back, you need to be using this plugin on a dedicated server, not a client. It won't work because I rely on the server to pass me some information. The client...
by your-name-here
Sat Aug 18, 2012 7:17 pm
Forum: News & Announcements
Topic: Alpha build posted (for real this time)..
Replies: 8
Views: 9615

Alpha build posted (for real this time)..

I've posted an alpha build of Source.Python containing our latest changes. What's changed : ⋅ We've exposed the IEffects interface (which is in the Misc). ⋅ We've exposed the Vector class along with assorted methods. ⋅ Added the ServerVar library. ⋅ Added the ...
by your-name-here
Sat Aug 18, 2012 7:05 pm
Forum: General Discussion
Topic: Scripting changes
Replies: 6
Views: 7181

Assuming I understand your question correctly, Python is compiled in as a shared library.

For scripting changes, see my answer above about documentation. We plan to provide documentation on how to Eventscripts stuff in Source.Python. There is a lot of work ahead.
by your-name-here
Sat Aug 18, 2012 4:49 pm
Forum: General Discussion
Topic: sp_load problem
Replies: 11
Views: 9367

It should work with the client, but there may be a bug in the import system. I'm going to post a build very shortly to fix this.
by your-name-here
Fri Aug 17, 2012 11:17 pm
Forum: Plugin Releases
Topic: MostDamage v1.3
Replies: 23
Views: 28192

No worries good sir :)
by your-name-here
Fri Aug 17, 2012 11:12 pm
Forum: Plugin Releases
Topic: MostDamage v1.3
Replies: 23
Views: 28192

im not even sure mine is working cause i never see that image on my screen Unfortunately, we've yet to post a build that contains the functionality needed for this addon. It IS checked into source control, but you need to build it yourself. I am still working on getting a build posted but the Linux...
by your-name-here
Fri Aug 17, 2012 6:22 pm
Forum: Whatever
Topic: Effect Lib
Replies: 3
Views: 5341

MiBShidobu wrote:Speaking of that, would we be able to use IRecipientFilter later in the future to make effects on a per player basis with this library?

Yeah you can. I wrapped MRecipientFilter (a child of IRecipientFilter) which you can instantiate and add clients to.
by your-name-here
Fri Aug 17, 2012 6:21 pm
Forum: Plugin Releases
Topic: MostDamage v1.3
Replies: 23
Views: 28192

It would be a full build. I hate making people who aren't C++ programmers try to build stuff :P
Plus a build would enable people to just download and get started immediately with SP.
by your-name-here
Fri Aug 17, 2012 6:20 pm
Forum: General Discussion
Topic: Scripting changes
Replies: 6
Views: 7181

And what about the game changes? Hi and welcome! I'm not sure what you mean by game changes. Could you elaborate on that? Also, we do plan to document, but we have to figure out how we are going to do that. The major problem is the fact that we're essentially documenting the Source SDK. This is a b...
by your-name-here
Fri Aug 17, 2012 5:03 pm
Forum: Module/Package Submissions
Topic: Thoughts about a 'command libary'
Replies: 8
Views: 26072

I've been thinking about how the command libary implementation will be. When thinking about the ES one I have to say that I beleive it to be not really useful to me most of the time (so I actually wrote my own cmdlib in ES for personal needs. So here is what I think a command libary should or could...
by your-name-here
Fri Aug 17, 2012 4:55 pm
Forum: Plugin Releases
Topic: MostDamage v1.3
Replies: 23
Views: 28192

Tuck wrote:Kami you need the latest revision of Source Python (Compile the latest source code your self)


Just as an FYI: We do hope to have another build posted up on googlecode today.
by your-name-here
Wed Aug 15, 2012 5:46 pm
Forum: Plugin Development Support
Topic: stripping a weapon?
Replies: 4
Views: 5881

Tuck wrote:Yea im aware, though could you post in this topic when it's possible.
I would be gratefull


Sure, absolutely! In fact, I'll probably post a news post and link to examples (with weapon stripping being one). Does that sound good?

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