Just as an FYI to Ash, the SDK was updated:
http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/
We'll need to commit that and rebuild.
Search found 124 matches
- Thu Aug 23, 2012 3:44 pm
- Forum: General Discussion
- Topic: Source Python no longer working?
- Replies: 6
- Views: 6805
- Thu Aug 23, 2012 3:42 pm
- Forum: Whatever
- Topic: What I learned with CS:GO server's
- Replies: 15
- Views: 14435
- Thu Aug 23, 2012 3:53 am
- Forum: Whatever
- Topic: What I learned with CS:GO server's
- Replies: 15
- Views: 14435
first of all, i know none of you besides Satoon has ever talked with me, so first of all hello, my name is Justin. i am taking Computer Science in College at University of Tennessee At Martin. I am far far far far far from writing codes, but for some reason i have an eye for server stuff. i was tal...
- Tue Aug 21, 2012 12:38 am
- Forum: Plugin Development Support
- Topic: Threading, in addons
- Replies: 9
- Views: 9167
Is it suppose to terminate all threads a addon created on sp_unload ?, i have a thread where i need to safely close it and it works as intended in IDLE but true SP it just terminates the hole thing when the main script gets unloaded my thread is imported from another .py file, just incase that matt...
- Mon Aug 20, 2012 9:24 pm
- Forum: General Discussion
- Topic: Playerlib
- Replies: 4
- Views: 5092
Will the methods be written in C++ directly? I hope so... :D A lot of that stuff relies of game specific data, so no. But with the functionality we have now, we'll provide functions for you to get props and stuff generically, and then provide functions to operate on that data (such as UTIL_Remove t...
- Mon Aug 20, 2012 4:04 pm
- Forum: General Discussion
- Topic: Nightly builds
- Replies: 2
- Views: 3432
Not sure how viaable it is to setup, but I think that would be a good addition. So we always have a current build (as long building succeeds) and people don't have to try to go though the build process themselves. Especially as the changes are coming in fast doing this manually seems like a hassle ...
- Sun Aug 19, 2012 9:04 pm
- Forum: Plugin Development Support
- Topic: importing another .py file from same folder?
- Replies: 12
- Views: 11139
This might have something to do with the fact that I just realized sqlite3.dll isn't being loaded by Source.Python. This will be fixed in an update soon. I am actually updating the Python distribution from 3.3 alpha2 to 3.3 beta 2. Also of note, we had very strange issues with hibernation and thread...
- Sat Aug 18, 2012 11:19 pm
- Forum: General Discussion
- Topic: sp_load problem
- Replies: 11
- Views: 9367
- Sat Aug 18, 2012 10:28 pm
- Forum: General Discussion
- Topic: sp_load problem
- Replies: 11
- Views: 9367
It should work with the client, but there may be a bug in the import system. I'm going to post a build very shortly to fix this. I take this back, you need to be using this plugin on a dedicated server, not a client. It won't work because I rely on the server to pass me some information. The client...
- Sat Aug 18, 2012 7:17 pm
- Forum: News & Announcements
- Topic: Alpha build posted (for real this time)..
- Replies: 8
- Views: 9615
Alpha build posted (for real this time)..
I've posted an alpha build of Source.Python containing our latest changes. What's changed : ⋅ We've exposed the IEffects interface (which is in the Misc). ⋅ We've exposed the Vector class along with assorted methods. ⋅ Added the ServerVar library. ⋅ Added the ...
- Sat Aug 18, 2012 7:05 pm
- Forum: General Discussion
- Topic: Scripting changes
- Replies: 6
- Views: 7181
- Sat Aug 18, 2012 4:49 pm
- Forum: General Discussion
- Topic: sp_load problem
- Replies: 11
- Views: 9367
- Fri Aug 17, 2012 11:17 pm
- Forum: Plugin Releases
- Topic: MostDamage v1.3
- Replies: 23
- Views: 28192
- Fri Aug 17, 2012 11:12 pm
- Forum: Plugin Releases
- Topic: MostDamage v1.3
- Replies: 23
- Views: 28192
im not even sure mine is working cause i never see that image on my screen Unfortunately, we've yet to post a build that contains the functionality needed for this addon. It IS checked into source control, but you need to build it yourself. I am still working on getting a build posted but the Linux...
- Fri Aug 17, 2012 6:22 pm
- Forum: Whatever
- Topic: Effect Lib
- Replies: 3
- Views: 5341
- Fri Aug 17, 2012 6:21 pm
- Forum: Plugin Releases
- Topic: MostDamage v1.3
- Replies: 23
- Views: 28192
- Fri Aug 17, 2012 6:20 pm
- Forum: General Discussion
- Topic: Scripting changes
- Replies: 6
- Views: 7181
And what about the game changes? Hi and welcome! I'm not sure what you mean by game changes. Could you elaborate on that? Also, we do plan to document, but we have to figure out how we are going to do that. The major problem is the fact that we're essentially documenting the Source SDK. This is a b...
- Fri Aug 17, 2012 5:03 pm
- Forum: Module/Package Submissions
- Topic: Thoughts about a 'command libary'
- Replies: 8
- Views: 26072
I've been thinking about how the command libary implementation will be. When thinking about the ES one I have to say that I beleive it to be not really useful to me most of the time (so I actually wrote my own cmdlib in ES for personal needs. So here is what I think a command libary should or could...
- Fri Aug 17, 2012 4:55 pm
- Forum: Plugin Releases
- Topic: MostDamage v1.3
- Replies: 23
- Views: 28192
- Wed Aug 15, 2012 5:46 pm
- Forum: Plugin Development Support
- Topic: stripping a weapon?
- Replies: 4
- Views: 5881