Search found 1776 matches

by satoon101
Wed Aug 15, 2012 3:36 pm
Forum: Whatever
Topic: cs:go weapon list of all the weapon names in the game?
Replies: 12
Views: 13115

Having just tested to verify, weapon_knifegg shows as knifegg in both events. That weapon is the knife you get on the last level in Arsenal: ArmsRace. I do not believe weapon_c4 can ever cause player_hurt or player_death. The flashbang, smokegrenade and decoy cannot cause damage either. They can, ho...
by satoon101
Wed Aug 15, 2012 2:31 pm
Forum: Whatever
Topic: cs:go weapon list of all the weapon names in the game?
Replies: 12
Views: 13115

Weapon names never did start with weapon_ in player_hurt or player_death (or item_pickup, as Ayuto mentioned). Smoke grenade projectiles (cannot remember if the new weapons do this or not, but flashbang doesn't, and hegrenades projectiles cannot "hurt" players) shows as smokegrenade_projectile in pl...
by satoon101
Wed Aug 15, 2012 2:33 am
Forum: Plugin Development Support
Topic: Distance between two points ?
Replies: 7
Views: 7766

Updated script. Sorry, had a silly mistake in there.

Satoon
by satoon101
Tue Aug 14, 2012 11:28 pm
Forum: Whatever
Topic: CS:GO Suggestion/Issue Tracker
Replies: 1
Views: 3670

Awesome, thanks for that link. I think I'll add a few there if I don't find them on there already.

Satoon
by satoon101
Tue Aug 14, 2012 8:39 pm
Forum: General Discussion
Topic: Unofficial builds
Replies: 0
Views: 4292

Unofficial builds

If you choose to build from the repository yourself, instead of waiting until a release, we will not be providing support. We love that so many of you are taking the time to learn how to do these sorts of things, however, we do not have the time to devote to assisting so many people privately. Pleas...
by satoon101
Tue Aug 14, 2012 8:12 pm
Forum: Plugin Development Support
Topic: Distance between two points ?
Replies: 7
Views: 7766

For now, until the wiki gets updated, you can look at the available methods to the IPlayerInfo instance in the core: http://code.google.com/p/source-python/source/browse/src/core/modules/export_player.cpp To iterate over all players on the server (with their IPlayerInfo instances), you can use for p...
by satoon101
Tue Aug 14, 2012 7:51 pm
Forum: Plugin Development Support
Topic: Distance between two points ?
Replies: 7
Views: 7766

If you build with the newest version (just pushed some changes a few minutes ago), you can use the script above. Take note that I changed that script to use a better method.

Satoon
by satoon101
Tue Aug 14, 2012 7:49 pm
Forum: Whatever
Topic: srcds problem
Replies: 3
Views: 5113

I think they removed mp_allclassic. I changed mine to mp_bomb and it worked properly.

Satoon
by satoon101
Tue Aug 14, 2012 5:57 pm
Forum: Plugin Development Support
Topic: Distance between two points ?
Replies: 7
Views: 7766

Not currently. We still need to expose the Vector methods to be able to get the xyz coords. Once that is done, this will be perfectly possible, and possibly look something like: from Source import Player from events.decorator import Event @Event def player_death(GameEvent): # Get the victim ...
by satoon101
Mon Aug 13, 2012 4:17 pm
Forum: Plugin Releases
Topic: MostDamage v1.3
Replies: 23
Views: 28037

MostDamage v1.3

MostDamage displays a message about which player had the most kills each round. If multiple players have the most kills, the one that did the most damage will be shown. There are translations involved, and only English is fully supported at this time (Russian, German, and French are partially suppor...
by satoon101
Mon Aug 13, 2012 3:20 pm
Forum: Plugin Development Support
Topic: Pointers needed
Replies: 7
Views: 7949

To send a command, not to hook one.

Satoon
by satoon101
Mon Aug 13, 2012 2:22 pm
Forum: Plugin Development Support
Topic: Pointers needed
Replies: 7
Views: 7949

The only thing mentioned that we do have is the ability to get a player's SteamID. We still do not have command support or an Auth service. These are still being worked on. Also, we are considering whether or not to add MySQL to our site-packages.

Satoon
by satoon101
Mon Aug 13, 2012 2:14 pm
Forum: Whatever
Topic: cs:go weapon list of all the weapon names in the game?
Replies: 12
Views: 13115

For future notice, the way to get a list of all entity types that you can have in a Source-engine game, type "dumpentityfactories" into the console and it will print them out. Not all of the entities are actually available, though, it would require testing to verify an entity can be used from that l...
by satoon101
Mon Aug 13, 2012 6:00 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 20557

Not all games have unassigned. Also, not all games have spectators as team1. I cannot remember which mod it was, but there was one that had spectators as team4, with team0 and team1 never being used... Not sure that I will account for team4 or not at this point, would be easy to add in the future. S...
by satoon101
Mon Aug 13, 2012 5:46 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 20557

Ok, another question for everyone. In order to better server multiple games with these filters, should we change from using un, spec, t, and ct to using team0, team1, team2, and team3? I realize that currently this mod is specific to only CS:GO, but I really want to avoid future issues by setting it...
by satoon101
Sun Aug 12, 2012 5:36 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 20557

For now, I have decided to go with PlayerIter(<is_filters>, <not_filters>, <return_types>). This splits up the "is" and "not" filters into their own separate arguments. If you pass a string argument to either, it will turn it into a list with just that one item. Then, when iterating, it will first c...
by satoon101
Sat Aug 11, 2012 11:08 pm
Forum: News & Announcements
Topic: Messaging Library available!!
Replies: 0
Views: 4754

Messaging Library available!!

The last 3 updates have brought about UserMessages and Filtering. Currently, there are no true filters, so all players will be added, but more changes are to come on that front. For now, you can use any of 5 different UserMessages, and print to specific players (using indexes not userids) or all pla...
by satoon101
Sat Aug 11, 2012 6:04 pm
Forum: Plugin Development Support
Topic: Pointers needed
Replies: 7
Views: 7949

We haven't written any of the code required to do what you are looking to do at this point. Writing a plugin from the ground up takes time, so please be patient.

Satoon
by satoon101
Sat Aug 11, 2012 6:02 pm
Forum: General Discussion
Topic: Installation of plugin = Server not starting
Replies: 7
Views: 7908

The newest version moves the core.dll and core.so files to ../addons/source-python/core/ and this is where it will remain for any future updates.

Satoon
by satoon101
Sat Aug 11, 2012 1:31 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 20557

I am definitely leaning towards not having a character to denote "is" types, but still using ! to denote "not" types. This seems to make the most sense, especially since we are going to be using a list instead of a string with comma separation. Also, it will probably use an iterator, did forget to m...

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