Search found 1803 matches
- Mon Dec 10, 2012 11:14 pm
- Forum: General Discussion
- Topic: Wiki
- Replies: 4
- Views: 9823
Hi! Yes, the wiki is empty and I'm searching for basic commands and import's.... Like chat or Hp or..... Again, unfortunately, our web designer has been extremely busy lately, and unable to re-implement what we already had in the wiki. Hopefully he gets a chance fairly soon. If you have specific qu...
- Sun Dec 09, 2012 9:45 pm
- Forum: Plugin Development Support
- Topic: Damaging player via point_hurt
- Replies: 6
- Views: 12510
"Damage", itself, is not a "feature" that can be implemented. I have not had a chance to look into the best way to accomplish this, as of yet. There is no ETA on "any" features/abilities of this plugin. Things get done when they get done. And no, the ability to damage a player is definitely not "eas...
- Sun Dec 09, 2012 9:41 pm
- Forum: Plugin Development Support
- Topic: edict_t.GetKeyValue() problem
- Replies: 6
- Views: 11702
You would think that the value "should" be 1.0, but it isn't. That is not the fault of the plugin, however, as that will be the same value no matter what plugin you are using. It is simply the value Valve sets it to. On another note, if you set a player's gravity to 0.0 after having changed it to an...
- Wed Dec 05, 2012 2:36 pm
- Forum: General Discussion
- Topic: Download brokan
- Replies: 3
- Views: 10701
The downloads page was never fully completed anyway. Our web hotshot has been pretty busy lately, and has not had time to reimplement everything that we lost before the site went down last month. Hopefully he can get some time fairly soon to do that and continue working on implementing the rest of t...
- Wed Dec 05, 2012 4:23 am
- Forum: Plugin Development Support
- Topic: Players transparency
- Replies: 12
- Views: 31503
The issue with that is that if you need them multiple times, you end up wasting the time to retrieve them. If you are not worried about any minimal speed difference, then I really don't see what the issue would be with storing those values on instanciation. Also, we require the index to get an insta...
- Wed Dec 05, 2012 4:15 am
- Forum: Plugin Development Support
- Topic: Players transparency
- Replies: 12
- Views: 31503
- Wed Dec 05, 2012 4:12 am
- Forum: Plugin Development Support
- Topic: Players transparency
- Replies: 12
- Views: 31503
- Tue Dec 04, 2012 11:06 pm
- Forum: Plugin Development Support
- Topic: Players transparency
- Replies: 12
- Views: 31503
- Tue Dec 04, 2012 7:23 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 43345
- Tue Dec 04, 2012 7:21 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 43345
- Tue Dec 04, 2012 4:59 pm
- Forum: General Discussion
- Topic: Command crashes with object methods.
- Replies: 3
- Views: 9215
- Tue Dec 04, 2012 3:05 pm
- Forum: General Discussion
- Topic: Performace like ES2 or SourcePawn
- Replies: 5
- Views: 13849
Since the plugin is still in development, and many things still need to be added to both the C++ side and Python side, it would be almost pointless to have a highlighter. For now, simply use the Python highlighter, as it should suffice. If someone wants to make a basic highlighter, we can try to kee...
- Sun Dec 02, 2012 1:52 pm
- Forum: Code examples / Cookbook
- Topic: Stripping weapons
- Replies: 45
- Views: 405292
- Sun Dec 02, 2012 2:47 am
- Forum: Plugin Development Support
- Topic: dyncall question
- Replies: 3
- Views: 8458
- Sun Dec 02, 2012 2:25 am
- Forum: Plugin Development Support
- Topic: dyncall question
- Replies: 3
- Views: 8458
In order to stop players from picking weapons up, we need Dynamic Function "Hooking", which is not implemented, yet. The arguments you need to pass are just like in this example: http://www.sourcepython.com/showthread.php?205-Stripping-weapons&p=980&viewfull=1#post980 Using a PlayerEntity (or BaseEn...
- Sun Dec 02, 2012 1:36 am
- Forum: General Discussion
- Topic: Player of edict_t instance?
- Replies: 1
- Views: 5622
You actually just help me realize there was a bug in my players.helpers module. Once I fix that, you should be able to use:
Not sure why you think that seems "messy", though...
Satoon
Syntax: Select all
from players.helpers import playerinfo_from_edict
player = playerinfo_from_edict(edict)
Satoon
- Sun Dec 02, 2012 1:28 am
- Forum: Code examples / Cookbook
- Topic: Stripping weapons
- Replies: 45
- Views: 405292
- Sun Dec 02, 2012 1:03 am
- Forum: General Discussion
- Topic: Command crashes with object methods.
- Replies: 3
- Views: 9215
I have actually (locally) rewritten the Python API for command registration. To enable auto returning CONTINUE, I use a method of the instanciating class to call the actual registered callback. Currently, though, it actually calls the unregister method. I think there is something a bit off about the...
- Sun Dec 02, 2012 12:59 am
- Forum: News & Announcements
- Topic: Messaging system changes
- Replies: 19
- Views: 75148
- Sat Dec 01, 2012 1:40 am
- Forum: News & Announcements
- Topic: Messaging system changes
- Replies: 19
- Views: 75148