Search found 80 matches

by Monday
Tue Aug 28, 2012 10:15 pm
Forum: General Discussion
Topic: Easy Way to port an existing Eventscripts Addon
Replies: 10
Views: 9480

If someone wanted to get very cleaver (and in my opinion waste a lot of time), they could code an addon in python to run these old ESS addons.
by Monday
Tue Aug 28, 2012 4:24 pm
Forum: General Discussion
Topic: Popup
Replies: 16
Views: 13371

We don't have an internal timeline or anything, we can't tell you when we will have something like popuplib however we do plan to include it.
by Monday
Tue Aug 28, 2012 4:03 pm
Forum: Plugin Releases
Topic: Spawnprotection
Replies: 18
Views: 17570

satoon101 wrote:I think he was more showing how you would need to add the EasyPlayer import than just giving a whole script. You would also need to import Timer and Event, which are already included in the script itself.

Satoon


Correct. I was just showing how EasyPlayer could be used :)
by Monday
Tue Aug 28, 2012 3:43 pm
Forum: Plugin Development Support
Topic: Basic script help
Replies: 22
Views: 19776

Nomy wrote:Maybe it will become easier as more stuff/libraries are added :)

Somethings will become easier as libraries are added, however don't expect SP to be so easy a monkey could do it.
by Monday
Tue Aug 28, 2012 3:35 pm
Forum: Plugin Releases
Topic: Spawnprotection
Replies: 18
Views: 17570

Here is how your script could work with [wiki]EasyPlayer[/wiki], which will become more functional in the future. from players import EasyPlayer @Event def player_spawn(GameEvent): # Chat Messages userid = GameEvent.GetInt('userid') player = EasyPlayer(userid) Chat...
by Monday
Tue Aug 28, 2012 3:16 pm
Forum: Whatever
Topic: Forum: awards..
Replies: 4
Views: 5261

Hahahahahaha!
by Monday
Tue Aug 28, 2012 3:12 pm
Forum: General Discussion
Topic: Easy Way to port an existing Eventscripts Addon
Replies: 10
Views: 9480

Old eventscripts addons are not compatible with Source.Python at all, the addon would have to be modified to work and there is no automation for that.
by Monday
Mon Aug 27, 2012 9:08 pm
Forum: News & Announcements
Topic: New Forum Premissions
Replies: 7
Views: 9063

Once we get an addon download system, you wont need to register to download addons. Since we are in the alpha stages of Source.Python, addons can break and they are not really ready for mass public download.
by Monday
Sun Aug 26, 2012 9:34 pm
Forum: Whatever
Topic: A little forum suggestion
Replies: 3
Views: 5686

btw.. extra kudos for taking the time to give me a screenshot!
by Monday
Sun Aug 26, 2012 7:33 pm
Forum: Whatever
Topic: A little forum suggestion
Replies: 3
Views: 5686

thanks.. ill look into it :)
by Monday
Sat Aug 25, 2012 5:47 am
Forum: Plugin Development Support
Topic: Retreiving 'CBasePlayer.m_iFOV' ?
Replies: 21
Views: 19414

Omega_K2 wrote:The player entitiy is an instance of the player class (which inherits from other classes such as CBaseEntitiy).
But that functionality is not in SP yet afaik.


Its high up on our list of things to work on, but you are correct. We do not currently have this functionality yet!
by Monday
Fri Aug 24, 2012 6:00 pm
Forum: Plugin Development Support
Topic: Inherit from a C++ exposed class?
Replies: 2
Views: 3999

Well you could always just test it? If it doesnt work you could always do something like this: class MyPlayer(object): def __init__(self, *args): '''Called when a server-var is initilized.''' self.IPlayerInfo = blah def __getattr__(self, name): '&#...
by Monday
Thu Aug 23, 2012 3:47 pm
Forum: Whatever
Topic: What I learned with CS:GO server's
Replies: 15
Views: 14435

your-name-here wrote:Whoops, I'm an idiot :/

Looks like someone else already removed it.


I got yo back like a chiroprac
by Monday
Thu Aug 23, 2012 3:45 pm
Forum: Plugin Development Support
Topic: Scripting questions :/
Replies: 12
Views: 12010

Tuck wrote:Any updates on "Client Command filtering" yet?


We will make an announcement when we release new functionality, until then.. sit tight and be patient.
by Monday
Mon Aug 20, 2012 10:11 pm
Forum: Plugin Development Support
Topic: Threading, in addons
Replies: 9
Views: 9167

So why would it matter if you unloaded it?
by Monday
Mon Aug 20, 2012 10:08 pm
Forum: Plugin Development Support
Topic: Read messages while flashed
Replies: 2
Views: 4226

Have you tried?
by Monday
Mon Aug 20, 2012 10:01 pm
Forum: General Discussion
Topic: Playerlib
Replies: 4
Views: 5092

Will the methods be written in C++ directly? I hope so... :D Well mostly everything can be accessed directly, however when the engine becomes a bit of a pain we will provide a python library to make life a little easier. ServerVar is one such example. It does nothing you couldn't do yourself, it ju...
by Monday
Mon Aug 20, 2012 8:26 pm
Forum: Plugin Development Support
Topic: Threading, in addons
Replies: 9
Views: 9167

Tuck wrote:uhg yea that make sense xD, any approach you would recommend? :)


Why are you running 2 seperate addons that need to be loaded/unloaded?
by Monday
Mon Aug 20, 2012 8:19 pm
Forum: Plugin Development Support
Topic: Threading, in addons
Replies: 9
Views: 9167

Do imports keep running after you shut down idle? ;)
by Monday
Mon Aug 20, 2012 1:46 pm
Forum: Plugin Development Support
Topic: importing another .py file from same folder?
Replies: 12
Views: 11139

just use ServerVar.Set() works just like force in it's current form :)

Go to advanced search