Search found 197 matches

by Tuck
Thu Dec 20, 2012 3:49 pm
Forum: General Discussion
Topic: wininstall .exe's in sp folder?
Replies: 19
Views: 14343

wininstall .exe's in sp folder?

why are they there?, and all the bat files ?

Image

Tried to delete them all and start srcds no errors on load or when playing / using sp
by Tuck
Thu Dec 20, 2012 4:13 am
Forum: Plugin Development Support
Topic: ServerExecute() question?
Replies: 7
Views: 7370

thanks satoon actually i noticed the \n yesterday when you replied but i just forgot everything about the newline -.-, i feel stupid

Thanks
by Tuck
Thu Dec 20, 2012 3:50 am
Forum: Plugin Development Support
Topic: ServerExecute() question?
Replies: 7
Views: 7370

Ayuto wrote:I'm not sure if I understood you correctly. This doesn't work?

Syntax: Select all

from core import GameEngine

def kickid(userid, reason=''):
GameEngine.ServerCommand('kickid %s %s\n'% (userid, reason))


nope that doesnt work :/
by Tuck
Wed Dec 19, 2012 9:35 pm
Forum: Plugin Development Support
Topic: ServerExecute() question?
Replies: 7
Views: 7370

ServerExecute() question?

im trying to execute kickid <userid> [reason] and basicly my problem is that it wont allow a command string

how would i do this >_>
by Tuck
Wed Dec 19, 2012 8:40 pm
Forum: Plugin Development Support
Topic: Possible to set people on fire ?
Replies: 1
Views: 3173

Possible to set people on fire ?

As of latest revision ?
by Tuck
Wed Dec 19, 2012 4:14 am
Forum: Plugin Development Support
Topic: Reload script/plugin/addon question
Replies: 4
Views: 4843

New changes to what? The script itself? If that is the case, why not simply use "sp reload" in the server's console (or obviously use "rcon sp reload" remotely)? If you mean external changes, like updates to a .txt, .ini, or other file type that the script reads, there are "much" better ways than r...
by Tuck
Wed Dec 19, 2012 3:42 am
Forum: Plugin Development Support
Topic: How to find signatures ?
Replies: 9
Views: 8535

satoon101 wrote:Can you hit OK when that error pops up? I think that is a normal error, but cannot remember. And no, you do not want to use the server_i486.so.

Satoon


i can do that without a problem just though that type of error where bad :)
by Tuck
Wed Dec 19, 2012 3:41 am
Forum: Plugin Development Support
Topic: Reload script/plugin/addon question
Replies: 4
Views: 4843

I'm really not sure why you would want a script that reloaded itself. That makes no sense to me. Could you explain why you would want such a script? This "should" work fine, though, if you really want to do that (be sure to replace <scriptname> with the name of your script): from core imp...
by Tuck
Tue Dec 18, 2012 8:45 pm
Forum: Plugin Development Support
Topic: Reload script/plugin/addon question
Replies: 4
Views: 4843

Reload script/plugin/addon question

Would it be possible to create a script that could reload it self?

or would it be safest to create a seperate script, that reloads another ?
by Tuck
Tue Dec 18, 2012 7:15 pm
Forum: Plugin Development Support
Topic: How to find signatures ?
Replies: 9
Views: 8535

@L'In20Cible if you could find this specfic one for me i would greatly appriciate it because i need it in a "hury" and rushing to learn, how to find signatures would be a bad idea and i would probably end up with more questions than answers

Thanks in advance
by Tuck
Tue Dec 18, 2012 7:00 pm
Forum: Plugin Development Support
Topic: How to find signatures ?
Replies: 9
Views: 8535

question:

"csgo\bin\server.so" i got this error:

"This file contains a non standard usage of relocations
Please send the file the input file to <support@hex-rays.com>"

I'm running a 64 bit system should i use "server_i486.so" instead ?
by Tuck
Mon Dec 17, 2012 8:54 pm
Forum: News & Announcements
Topic: Getting/Setting offsets
Replies: 15
Views: 15874

does this mean you now have a way of setting transparency of player models ?
by Tuck
Mon Dec 17, 2012 3:45 am
Forum: Plugin Development Support
Topic: How to find signatures ?
Replies: 9
Views: 8535

Second question though, how would i look up signatures?
by Tuck
Mon Dec 17, 2012 3:42 am
Forum: Plugin Development Support
Topic: How to find signatures ?
Replies: 9
Views: 8535

basicly it could be done if i knew how to do something like this: "sdks\hl2sdk-csgo\game\server\physics_main.cpp" bool CBaseEntity::PhysicsTestEntityPosition( CBaseEntity **ppEntity /*=NULL*/ ) { VPROF("CBaseEntity::PhysicsTestEntityPosition"); trace_t trace; unsigned int mask = PhysicsSolidMaskForE...
by Tuck
Mon Dec 17, 2012 3:27 am
Forum: Plugin Development Support
Topic: How to find signatures ?
Replies: 9
Views: 8535

Hey Tuck, You can't get a signature of a client side method. EDIT : Oh well, I guess I'm tired, saw client.cpp and thought it was game/client/ → :rolleyes: I will see if I can grab it for you but actually, I'm fairly sure you can do everything it does in background using IEngineTrace. L'In20C...
by Tuck
Sun Dec 16, 2012 5:06 pm
Forum: Plugin Development Support
Topic: How to find signatures ?
Replies: 9
Views: 8535

How to find signatures ?

how would i find the signature to execute this function: from: " sdks\hl2sdk-csgo\game\server\client.cpp " //------------------------------------------------------------------------------ // Searches along the direction ray in steps of "step" to see if // the entity position is passible. // Used for...
by Tuck
Mon Dec 10, 2012 2:58 pm
Forum: General Discussion
Topic: Wiki
Replies: 4
Views: 4917

mister-man wrote:Hi!

Yes, the wiki is empty and I'm searching for basic commands and import's.... Like chat or Hp or.....


If you search the forum you will find something quick just searching for SayText2 and even searching inside _libs in your addons source python folder will come up with multiple hits :)
by Tuck
Mon Dec 10, 2012 4:31 am
Forum: Plugin Development Support
Topic: Damaging player via point_hurt
Replies: 6
Views: 6725

Oh i though this could be done with keyvalues in edict_t or something?

http://forums.alliedmods.net/showthread.php?t=111684
DispatchKeyValue
DispatchSpawn
AcceptEntityInput
RemoveEdict
by Tuck
Sun Dec 09, 2012 8:50 pm
Forum: Plugin Development Support
Topic: edict_t.GetKeyValue() problem
Replies: 6
Views: 6400

My bad was because it returned 0.0 as default value when not set, however shouldn't it be 1.0 by default ? :/
by Tuck
Sun Dec 09, 2012 8:36 pm
Forum: Plugin Development Support
Topic: edict_t.GetKeyValue() problem
Replies: 6
Views: 6400

might be because 0.0 is default return value, will have to test once more, will prob post tommorow with a better explaination of the problem

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