Search found 88 matches

by Kill
Wed Sep 21, 2016 9:49 am
Forum: Whatever
Topic: Sphinx
Replies: 3
Views: 4884

Sphinx

Hello!

Is it possible to generate the wiki offline?(SourcePython dev docs)
by Kill
Sun Sep 18, 2016 11:09 am
Forum: Plugin Releases
Topic: Bomb Money
Replies: 8
Views: 8747

Re: Bomb Money

Nice plugin! ... Thanks! DONTRECORD, I didn't test it, I thought it would not notify any change to the convar, but I was wrong, remove it, not using any convars. Added player check, and a new convar // Default Value: 1 // Reward bots too? can be 1 (true) or 0 (false). bomb_reward_bo...
by Kill
Sat Sep 17, 2016 11:52 pm
Forum: Plugin Releases
Topic: Bomb Money
Replies: 8
Views: 8747

Re: Bomb Money

Nice! :smile: Just wanted to let you know that you are missing a comma in line 36. Instead of this if GAME_NAME not in ('csgo'): it should look like this: if GAME_NAME not in ('csgo',): Thanks, updated :) Congratulations on the first published plugin! Thanks for all ...
by Kill
Sat Sep 17, 2016 10:59 pm
Forum: Plugin Releases
Topic: Bomb Money
Replies: 8
Views: 8747

Bomb Money

About Give money to bomb planter(bomb has to successfully explode) and to bomb defuser. Supports translations (translation file is 'bombmoney.ini' and can be found inside the folder ../resource/source-python/translations/). Cvars The plugin will automatically generate a config file (can be found in...
by Kill
Wed Sep 14, 2016 10:50 pm
Forum: Plugin Requests
Topic: CTBAN with time and menu
Replies: 13
Views: 9996

Re: CTBAN with time and menu

Updated :D Also updated the add_ban method to remove a banned player from leavers and freekillers. Moreover, track_leaver and track_freekiller will no longer track banned players. Also, if somebody did manage to exploit this plugin, maybe register a player_team event listener and move such players ...
by Kill
Tue Sep 13, 2016 1:39 pm
Forum: Plugin Requests
Topic: CTBAN with time and menu
Replies: 13
Views: 9996

Re: CTBAN with time and menu

Okay, to avoid confusion, I should've probably called it "auto-selection option", not autobalance. I didn't mean that thing that switches players from time to time automatically, I specifically meant "auto-select" button when you press M or join the server. You're right, just te...
by Kill
Tue Sep 13, 2016 1:25 pm
Forum: Plugin Requests
Topic: CTBAN with time and menu
Replies: 13
Views: 9996

Re: CTBAN with time and menu

Ayuto, what happens if player chooses autobalance (0)? If it's a jail server (which I assume it is), autobalance would always send you to CT team as there're always much more T players than CT. Autobalancing also happens not only when you do jointeam 0 , but also when you call jointeam with no or w...
by Kill
Thu Sep 08, 2016 7:22 pm
Forum: Plugin Requests
Topic: Speed + Gravity
Replies: 3
Views: 4482

Re: Speed + Gravity

Should the gravity and speed reset on each new round? New map?
by Kill
Thu Sep 08, 2016 11:53 am
Forum: General Discussion
Topic: Editing Auth files require server restart
Replies: 2
Views: 2790

Re: Editing Auth files require server restart

Unless I am mistaken, you should be able to use the following server command: sp auth backend set <backend> That will unload the current backend, even if it is the same as what you are setting it to, and load the one you want. sp auth backend set flatfile [strike]Not working, "backend flatfile...
by Kill
Wed Sep 07, 2016 11:25 pm
Forum: General Discussion
Topic: Editing Auth files require server restart
Replies: 2
Views: 2790

Editing Auth files require server restart

Hello!

I've been trying to use the auth module, so far so good, however, editing the files doesnt take effect, only a fully server restart does so.
Changing map / Reloading plugin doesn't. Am I doing something wrong?
by Kill
Wed Sep 07, 2016 9:33 pm
Forum: Plugin Development Support
Topic: An auth example use please
Replies: 3
Views: 3129

Re: An auth example use please

http://wiki.sourcepython.com/general/config-auth.html http://wiki.sourcepython.com/developing/module_tutorials/auth.html The command API also utilizes the auth API. Example: from commands.typed import TypedSayCommand @TypedSayCommand('!add', 'math.add') def on_add(comman...
by Kill
Wed Sep 07, 2016 9:22 pm
Forum: Plugin Development Support
Topic: An auth example use please
Replies: 3
Views: 3129

An auth example use please

Can You please show me how to use the auth example ?Thanks
by Kill
Fri Sep 02, 2016 4:05 pm
Forum: Whatever
Topic: Does anyone use PyCharm?
Replies: 16
Views: 13951

Re: Does anyone use PyCharm?

Ok, sorry, on Windows, the 5 buttons are on the upper right and are listed vertically. Choose the bottom one of those 5. And the plus-sign on the next page is on the upper right, as well. I'm assuming that might have been your issue, but "I can't apply this" doesn't really help to solve t...
by Kill
Fri Sep 02, 2016 3:05 pm
Forum: Whatever
Topic: Does anyone use PyCharm?
Replies: 16
Views: 13951

Re: Does anyone use PyCharm?

Don't add external libraries like ../addons/source-python/package/source-python/ as Content Roots, add them as external libraries. To do this, go into Project Interpreter, click the "gear" on the right side of the Project Interpreter line, and select "More...". Then, while your ...
by Kill
Fri Sep 02, 2016 2:38 pm
Forum: General Discussion
Topic: ArcRPG: Proof of concept
Replies: 23
Views: 16858

Re: ArcRPG: Proof of concept

Wow... impressive
by Kill
Fri Sep 02, 2016 2:30 pm
Forum: Plugin Development Support
Topic: How to get args using SayCommand?
Replies: 9
Views: 6274

Re: How to get args using SayCommand?

offtopic: whats the point of "Notifications"(Forums)? It doesnt notify me if someone posted on my thread You should see the number of notifications you have above the following icon: notifications.PNG If you click on that bell, you will be redirected to your notifications feed: http://for...
by Kill
Fri Sep 02, 2016 2:29 pm
Forum: Whatever
Topic: Does anyone use PyCharm?
Replies: 16
Views: 13951

Re: Does anyone use PyCharm?

Thanks a lot iPlayer!
by Kill
Fri Sep 02, 2016 1:49 pm
Forum: Plugin Development Support
Topic: How to get args using SayCommand?
Replies: 9
Views: 6274

Re: How to get args using SayCommand?

Ayuto wrote:Yes, all you need to do is returning CommandReturn.BLOCK. If nothing was returned, it will handle it like CommandReturn.CONTINUE.


Thanks!

offtopic: whats the point of "Notifications"(Forums)? It doesnt notify me if someone posted on my thread
by Kill
Fri Sep 02, 2016 1:31 pm
Forum: Plugin Development Support
Topic: How to get args using SayCommand?
Replies: 9
Views: 6274

Re: How to get args using SayCommand?

satoon101 wrote:Whether 'say' or 'say_team' was used when issuing the command.


Does it support(SayCommand) silent commands?
by Kill
Fri Sep 02, 2016 12:49 pm
Forum: Plugin Development Support
Topic: How to get args using SayCommand?
Replies: 9
Views: 6274

Re: How to get args using SayCommand?

from commands.say import SayCommand @SayCommand('!respawn') def on_respawn(command, index, team_only): print('Arg 0:', command[0]) print('All args:', tuple(command)) Though, if you want a more intelligent and secure way, you should tak...

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