Search found 33 matches

by Pudge90
Thu Jun 04, 2020 6:16 pm
Forum: General Discussion
Topic: Is it possible to view dota 2 source 1 models in hlmv.exe or some how else
Replies: 0
Views: 1552

Is it possible to view dota 2 source 1 models in hlmv.exe or some how else

I am trying to view Dota 2 Source 1 Models (.mdl) in hlmv.exe. But for some reason the textures are not shown and all i see is always just a wireframe: https://imgur.com/0eqXTn0 Do I need a specific hlmv.exe to view dota 2 source 1 models ? Is there any other way to view the models with texture ?
by Pudge90
Fri May 15, 2020 10:57 pm
Forum: Plugin Development Support
Topic: Teleport a certain distance in players view direction without destination in wall
Replies: 8
Views: 1595

Re: Teleport a certain distance in players view direction without destination in wall

Okay so I used your code with this plugin: from events import Event from entities.entity import Entity from players.helpers import index_from_userid from filters.entities import EntityIter from messages import SayText2 from mathlib import Vector from engines.trace import engine_trace from engines.tr...
by Pudge90
Thu May 14, 2020 4:28 pm
Forum: Plugin Development Support
Topic: Teleport a certain distance in players view direction without destination in wall
Replies: 8
Views: 1595

Re: Teleport a certain distance in players view direction without destination in wall

I found this: https://forums.alliedmods.net/showthread.php?p=2649393&fbclid=IwAR1pO79gnflPx_tkpqLrcAGVFSniB1DqGxV_oGwSX4G8akt5d4yYDIa_zYA which describes how to check if the teleport destination is within the map or not by sendin out beams in every direction (x,y,z) checking if they hit anything...
by Pudge90
Mon May 11, 2020 8:43 pm
Forum: Plugin Development Support
Topic: Teleport a certain distance in players view direction without destination in wall
Replies: 8
Views: 1595

Re: Teleport a certain distance in players view direction without destination in wall

interesting that Entity.is_in_solid is implemented like that, thanks for mentioning. Is there any way I can check if the destination location of the ray is outside/within the playable area ? If so then I could think of shortening the teleport distance recursively until the teleport destination is wi...
by Pudge90
Mon May 11, 2020 8:00 pm
Forum: Plugin Development Support
Topic: Teleport a certain distance in players view direction without destination in wall
Replies: 8
Views: 1595

Re: Teleport a certain distance in players view direction without destination in wall

That is an excellent example, thanks for the nicely commented code. I tried to illustrate the scenario, very art: https://imgur.com/Qy6wtxa So from your example I understand that in the illustrated scenario trace.did_hit() would return true since the trace goes through the wall. So if I woul...
by Pudge90
Mon May 11, 2020 4:09 pm
Forum: Plugin Development Support
Topic: Teleport a certain distance in players view direction without destination in wall
Replies: 8
Views: 1595

Teleport a certain distance in players view direction without destination in wall

I am trying to make a player teleport for a certain distance in the direction of his view vector. I came across this post https://forums.sourcepython.com/viewtopic.php?f=20&t=742&hilit=solid+trace where L'In20Cible had already provided what I think is what I am looking for: I checked the his...
by Pudge90
Sat May 09, 2020 12:41 pm
Forum: Plugin Development Support
Topic: Conversion from "Userid" (3) to "Index" failed on server exit
Replies: 4
Views: 985

Re: Conversion from "Userid" (3) to "Index" failed on server exit

Thanks, adding a new listener with

Syntax: Select all

@ServerCommand('quit', 'exit')
works fine for me.

I also found viewtopic.php?f=20&t=2188 which is describing a similar problem, in case somebody else runs across the same problem.
by Pudge90
Thu May 07, 2020 7:19 pm
Forum: Plugin Development Support
Topic: Conversion from "Userid" (3) to "Index" failed on server exit
Replies: 4
Views: 985

Re: Conversion from "Userid" (3) to "Index" failed on server exit

That event is fired too late for you to grab an index out of that userid. Use OnClientDisconnect instead that is called with an index slightly before that event. thanks, I tried that. When disconnecting manualy then this is the output: @@@@@Disconnecting Players Index is: 1 Game will not start unti...
by Pudge90
Thu May 07, 2020 6:37 pm
Forum: Plugin Development Support
Topic: Conversion from "Userid" (3) to "Index" failed on server exit
Replies: 4
Views: 985

Conversion from "Userid" (3) to "Index" failed on server exit

My plugin (for CS:S): from events import Event from entities.entity import Entity from players.entity import Player from players.helpers import index_from_userid from filters.entities import EntityIter from messages import SayText2 def load(): SayText2('\x07Debug loaded!').se...
by Pudge90
Tue May 05, 2020 6:34 pm
Forum: Plugin Development Support
Topic: Building Source.Python failed - ./Build.sh: 158: Bad substitution
Replies: 6
Views: 1446

Re: Building Source.Python failed - ./Build.sh: 158: Bad substitution

I tried to load my plugin today with the built core.so and source-python.so and the plugin was loaded successfully, thanks!

L'In20Cible wrote:The ELF file contains much more info than the bare DLL (debug symbols, dwarf info, etc.) which would requires an external PDB file on windows, etc.

Ahh okay I see.
by Pudge90
Mon May 04, 2020 8:50 pm
Forum: Plugin Development Support
Topic: Building Source.Python failed - ./Build.sh: 158: Bad substitution
Replies: 6
Views: 1446

Re: Building Source.Python failed - ./Build.sh: 158: Bad substitution

Okay, I'll try it out tomorrow. Thanks!

Out of curiosity, why is the core.dll(~4mb) so much smaller than the core.so(~20mb) ? Is that just due to the compiler ?
by Pudge90
Mon May 04, 2020 7:59 pm
Forum: Plugin Development Support
Topic: Building Source.Python failed - ./Build.sh: 158: Bad substitution
Replies: 6
Views: 1446

Re: Building Source.Python failed - ./Build.sh: 158: Bad substitution

Thanks for the fast reply! Since I pulled the latest master my physics.h already looked a little different so I went with your alternative approach and added the two lines: template<class WrapperType> WrapperType* Wrap(typename WrapperType::wrapped_type* pWrapped); With that change the build...
by Pudge90
Mon May 04, 2020 5:05 pm
Forum: Plugin Development Support
Topic: Building Source.Python failed - ./Build.sh: 158: Bad substitution
Replies: 6
Views: 1446

Building Source.Python failed - ./Build.sh: 158: Bad substitution

Hi everyone, so I am trying to build SP on an ubuntu 20.04 machine. I am using gcc 4.8.5, cmake 3.16.3. I ran ./Build.sh csgo and my build died after 47%: [ 47%] Building CXX object CMakeFiles/core.dir/core/modules/entities/entities_entity_wrap.cpp.o The last messages are: In file included from /hom...
by Pudge90
Mon Feb 05, 2018 6:30 pm
Forum: Plugin Development Support
Topic: Change the Kill-Weapon-Symbol with take_damage
Replies: 2
Views: 1572

Re: Change the Kill-Weapon-Symbol with take_damage

For some reason that does not work the way I intended it to do. It still gives me the skull-icon at the top right of the screen and not the grenade-icon. *Edit It does work, I just tried to use myself as attacker and victim at the same time, which I guess caused CSGO to automatically set the skull s...
by Pudge90
Fri Feb 02, 2018 10:27 pm
Forum: Plugin Development Support
Topic: Change the Kill-Weapon-Symbol with take_damage
Replies: 2
Views: 1572

Change the Kill-Weapon-Symbol with take_damage

Is it possible to change the Kill_Weapon-Symbol with 'take_damage'? I'd like to deal damage to a player through

Syntax: Select all

player.take_damage(100, player.index)

But I dont want the generic skull-symbol but a grenade.
by Pudge90
Wed Jan 31, 2018 3:21 pm
Forum: Plugin Development Support
Topic: Adding site-packages installed via pip automatically to SP
Replies: 7
Views: 3390

Re: Adding site-packages installed via pip automatically to SP

It's kind of offtopic, but have you tried JSON instead of xlsx/csv? Python has build in read/write support and JSON structures very closely represent Python datatypes. I have never worked with JSON before but I had a quick look at it. If I have the time to read myself into JSON it might be a good a...
by Pudge90
Tue Jan 30, 2018 5:29 pm
Forum: Plugin Development Support
Topic: Detonating grenades crashes CS:GO server
Replies: 4
Views: 2032

Re: Detonating grenades crashes CS:GO server

Got it, its 235 . It's working. Thank you L'In20Cible *Edit This is what the server-console says as soon as the grenade detonates: Failing to submit row for a grenade detonation: Grenade has no weapon info! Also, if i try to change the damage of the grenade like this: test.damage = 100 The server cr...
by Pudge90
Tue Jan 30, 2018 4:11 pm
Forum: Plugin Development Support
Topic: Detonating grenades crashes CS:GO server
Replies: 4
Views: 2032

Re: Detonating grenades crashes CS:GO server

L'In20Cible wrote:The offset is most likely outdated on CS:GO. You can try to increase/decrease it for now: ../data/source-python/entities/csgo/CHEGrenadeProjectile.ini

EDIT: Seems to have increased to 237:


I edited the offset to 237 and now the grenade spawns but it does not detonate :confused:
by Pudge90
Tue Jan 30, 2018 2:17 pm
Forum: Plugin Development Support
Topic: Detonating grenades crashes CS:GO server
Replies: 4
Views: 2032

Detonating grenades crashes CS:GO server

This works perfectly fine on CS:S and crashes the server in CS:GO : from events import Event from entities.entity import Entity from players.entity import Player from players.helpers import index_from_userid from messages import SayText2 from mathlib import Vector from filters.entities import Entity...
by Pudge90
Tue Jan 30, 2018 11:53 am
Forum: Plugin Development Support
Topic: Adding site-packages installed via pip automatically to SP
Replies: 7
Views: 3390

Re: Adding site-packages installed via pip automatically to SP

I personally don't think that is a good idea. Okay then I just go with telling pip to install to the SP directory, thanks. Again, though, I'm not sure what the full context of your situation is. Well right now I am just playing around with SP to see what I could do with it. As a 'small' project I a...

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