Search found 53 matches

by khaimovmr
Mon Apr 29, 2024 9:43 pm
Forum: General Discussion
Topic: Source 2, anybody?
Replies: 11
Views: 46264

Re: Source 2, anybody?

Wake up, Source.Python based on SourceMod Valve has obviously completely forgotten what made Valve so great. It was the modding community. Without the community, there would be no Gun Game, for example, even if the idea is pretty trivial. absolutely aggree. custom maps and training servers are the ...
by khaimovmr
Sat Nov 25, 2023 8:01 pm
Forum: General Discussion
Topic: Who wants to do something about Source 2 (CS2)?
Replies: 0
Views: 30870

Who wants to do something about Source 2 (CS2)?

Hey, guys! I'm a backend developer with 17 years of the background of the Pyhton, Golang, C# and some university C++. Have been playing around 20 years ago a bit with AIDA, but don't remember a thing. Is there anybody, who wants to cooperate and have the capability to help the Source-Python be porte...
by khaimovmr
Thu Aug 03, 2023 4:05 pm
Forum: Plugin Development Support
Topic: CSGO: Bot waypoints real time manipulation
Replies: 11
Views: 38356

Re: CSGO: Bot waypoints real time manipulation

Hey, guys, can someone help me out with this thing? I believe the game identifier have changed (at least for Linux). I used this code from Ayuto's example above. IDENTIFIER = b'\x55\x89\xE5\x8B\x55\x0C\x8B\x45\x08\x8B\x0A\x89\x88\x2A\x2A\x2A\x2A\x8B\x4A\x04\x89\x88\x2A\x2A\x2A\x2A\x8B\x52\x08\x8...
by khaimovmr
Sun Jul 09, 2023 7:08 pm
Forum: General Discussion
Topic: Source 2, anybody?
Replies: 11
Views: 46264

Re: Source 2, anybody?

Thanks for the bread crumbs
by khaimovmr
Thu Jul 06, 2023 12:08 pm
Forum: General Discussion
Topic: Source 2, anybody?
Replies: 11
Views: 46264

Re: Source 2, anybody?

Hi, @Ayuto!
About the 1-th item.
What skillset do I need to have, to be able to help guys with the SDK?
If we could determine such skills - it would be much easier to make the CSGO to CS2 Python Plugin transition much faster.
by khaimovmr
Thu Jun 22, 2023 5:39 pm
Forum: General Discussion
Topic: CS2: is this a wishful thinking or did they implement some gui?
Replies: 8
Views: 23614

Re: CS2: is this a wishful thinking or did they implement some gui?

Predz wrote:Take a look here if you are interested: https://github.com/bruhmoment21/cs2-sdk

Please note this may be removed from the board and I am fully accepting if this be the case. Admins please do as you see fit with this link. :)

That's interesting ) Thanks a lot
by khaimovmr
Mon Jun 19, 2023 8:47 pm
Forum: General Discussion
Topic: CS2: is this a wishful thinking or did they implement some gui?
Replies: 8
Views: 23614

Re: CS2: is this a wishful thinking or did they implement some gui?

Will just leave some sources that I find in here for further analysis mb.
by khaimovmr
Mon Jun 19, 2023 4:43 pm
Forum: General Discussion
Topic: CS2: is this a wishful thinking or did they implement some gui?
Replies: 8
Views: 23614

Re: CS2: is this a wishful thinking or did they implement some gui?

I see some works on the CS2 already in https://gamebanana.com/games/18134.
Is there any chance to get a beta access to the CS2 SDK?
by khaimovmr
Wed Jun 07, 2023 9:20 pm
Forum: General Discussion
Topic: CS2: is this a wishful thinking or did they implement some gui?
Replies: 8
Views: 23614

Re: CS2: is this a wishful thinking or did they implement some gui?

I'll expand on the reason I've created the post. The videos that are on the surface - are not for the developers and they don't have any valuable info for the devs and modders like the ppl of this forum. The intention of this post is: - to find out - is there any knowledge in our community to someth...
by khaimovmr
Wed Jun 07, 2023 5:41 pm
Forum: General Discussion
Topic: CS2: is this a wishful thinking or did they implement some gui?
Replies: 8
Views: 23614

CS2: is this a wishful thinking or did they implement some gui?

Looking into the videos - there is a bunch of places where they've added some new interface elements, like the loadout configuration (in the main menu) and the loadout selector in the game? Is this a wishful thinking or did they, at last, implement the dynamic GUI elements, to create the inventory o...
by khaimovmr
Fri Mar 24, 2023 1:45 pm
Forum: General Discussion
Topic: Source 2, anybody?
Replies: 11
Views: 46264

Source 2, anybody?

Hey!
@Ayuto - do you plan to make source-python compatible with it?
by khaimovmr
Tue Sep 13, 2022 11:34 am
Forum: General Discussion
Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Replies: 6
Views: 8932

Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?

Ayuto wrote:I also really like the zero-cost exceptions :smile:

+
by khaimovmr
Tue Sep 13, 2022 8:00 am
Forum: General Discussion
Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Replies: 6
Views: 8932

Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?

satoon101 wrote:Python 3.11 is supposed to have a significant speed improvement, but I don't know how much that would affect SP.

Yeah. I see there's the performance boost for CPython as well. I wonder if it is at last considering python type-hints to optimize the C-code.
by khaimovmr
Mon Sep 12, 2022 3:07 pm
Forum: General Discussion
Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Replies: 6
Views: 8932

Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?

Ayuto wrote:Hey khaimovmr! Yes, there are and were plans to upgrade. With the release of 3.8 and 3.10 I twice started an upgrade, but discarded it due to the lack of time. But we should definitely do the upgrade. I will try to focus this very soon!

That would be great!
Wish you a bunch of free time )
by khaimovmr
Mon Sep 12, 2022 9:17 am
Forum: General Discussion
Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Replies: 6
Views: 8932

Python 3.6 has reached it's EOL. Any plans to shift to any recent version?

Hi, guys! I have a problems in creating the virtual environment for my sourcepython plugin with Python 3.6.1 on the Ubuntu 22.05. Segmentation fault on trying to install python 3.6.1 with pyenv. So my question - is there any plans to shift to any recent version of Python? The first signs of the prob...
by khaimovmr
Thu Aug 12, 2021 9:52 am
Forum: General Discussion
Topic: A way to trigger +attack player command
Replies: 3
Views: 4085

A way to trigger +attack player command

Hi, guys... struggling with a player grenade throw triggering on the server side.
Do somebody know is there a way to trigger the attack with player's active weapon?
by khaimovmr
Fri Jul 16, 2021 8:41 am
Forum: Plugin Development Support
Topic: Can we make player jump with source python?
Replies: 6
Views: 31862

Re: Can we make player jump with source python?

That's absolutely insane, guys! Thank you. Will try on this weekend.
by khaimovmr
Mon Jul 12, 2021 2:51 pm
Forum: Plugin Development Support
Topic: Can we make player jump with source python?
Replies: 6
Views: 31862

Re: Can we make player jump with source python?

Speed0x wrote:just search the forums for it. i think there a many topics about it.

Did it. No luck so far.
by khaimovmr
Mon Jul 12, 2021 2:46 pm
Forum: Plugin Development Support
Topic: Can we make player jump with source python?
Replies: 6
Views: 31862

Can we make player jump with source python?

So, basically, the subject.
I need to trigger player jump at one moment with some forward velocity.
Did some of you guys do somethingn like this?

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