Search found 51 matches
- Thu Aug 03, 2023 4:05 pm
- Forum: Plugin Development Support
- Topic: CSGO: Bot waypoints real time manipulation
- Replies: 11
- Views: 8217
Re: CSGO: Bot waypoints real time manipulation
Hey, guys, can someone help me out with this thing? I believe the game identifier have changed (at least for Linux). I used this code from Ayuto's example above. IDENTIFIER = b'\x55\x89\xE5\x8B\x55\x0C\x8B\x45\x08\x8B\x0A\x89\x88\x2A\x2A\x2A\x2A\x8B\x4A\x04\x89\x88\x2A\x2A\x2A\x2A\x8B\x52\x08\x8...
- Sun Jul 09, 2023 7:08 pm
- Forum: General Discussion
- Topic: Source 2, anybody?
- Replies: 5
- Views: 4534
Re: Source 2, anybody?
Thanks for the bread crumbs
- Thu Jul 06, 2023 12:08 pm
- Forum: General Discussion
- Topic: Source 2, anybody?
- Replies: 5
- Views: 4534
Re: Source 2, anybody?
Hi, @Ayuto!
About the 1-th item.
What skillset do I need to have, to be able to help guys with the SDK?
If we could determine such skills - it would be much easier to make the CSGO to CS2 Python Plugin transition much faster.
About the 1-th item.
What skillset do I need to have, to be able to help guys with the SDK?
If we could determine such skills - it would be much easier to make the CSGO to CS2 Python Plugin transition much faster.
- Thu Jun 22, 2023 5:39 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 2608
Re: CS2: is this a wishful thinking or did they implement some gui?
Predz wrote:Take a look here if you are interested: https://github.com/bruhmoment21/cs2-sdk
Please note this may be removed from the board and I am fully accepting if this be the case. Admins please do as you see fit with this link. :)
That's interesting ) Thanks a lot
- Mon Jun 19, 2023 8:47 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 2608
Re: CS2: is this a wishful thinking or did they implement some gui?
Will just leave some sources that I find in here for further analysis mb.
- Mon Jun 19, 2023 4:43 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 2608
Re: CS2: is this a wishful thinking or did they implement some gui?
I see some works on the CS2 already in https://gamebanana.com/games/18134.
Is there any chance to get a beta access to the CS2 SDK?
Is there any chance to get a beta access to the CS2 SDK?
- Wed Jun 07, 2023 9:20 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 2608
Re: CS2: is this a wishful thinking or did they implement some gui?
I'll expand on the reason I've created the post. The videos that are on the surface - are not for the developers and they don't have any valuable info for the devs and modders like the ppl of this forum. The intention of this post is: - to find out - is there any knowledge in our community to someth...
- Wed Jun 07, 2023 9:07 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 2608
Re: CS2: is this a wishful thinking or did they implement some gui?
Articha wrote:Just wait for SDK
Why?
- Wed Jun 07, 2023 5:41 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 2608
CS2: is this a wishful thinking or did they implement some gui?
Looking into the videos - there is a bunch of places where they've added some new interface elements, like the loadout configuration (in the main menu) and the loadout selector in the game? Is this a wishful thinking or did they, at last, implement the dynamic GUI elements, to create the inventory o...
- Fri Mar 24, 2023 1:45 pm
- Forum: General Discussion
- Topic: Source 2, anybody?
- Replies: 5
- Views: 4534
Source 2, anybody?
Hey!
@Ayuto - do you plan to make source-python compatible with it?
@Ayuto - do you plan to make source-python compatible with it?
- Tue Sep 13, 2022 11:34 am
- Forum: General Discussion
- Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
- Replies: 6
- Views: 1913
Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Ayuto wrote:I also really like the zero-cost exceptions
+
- Tue Sep 13, 2022 8:00 am
- Forum: General Discussion
- Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
- Replies: 6
- Views: 1913
Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
satoon101 wrote:Python 3.11 is supposed to have a significant speed improvement, but I don't know how much that would affect SP.
Yeah. I see there's the performance boost for CPython as well. I wonder if it is at last considering python type-hints to optimize the C-code.
- Mon Sep 12, 2022 3:07 pm
- Forum: General Discussion
- Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
- Replies: 6
- Views: 1913
Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Ayuto wrote:Hey khaimovmr! Yes, there are and were plans to upgrade. With the release of 3.8 and 3.10 I twice started an upgrade, but discarded it due to the lack of time. But we should definitely do the upgrade. I will try to focus this very soon!
That would be great!
Wish you a bunch of free time )
- Mon Sep 12, 2022 9:17 am
- Forum: General Discussion
- Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
- Replies: 6
- Views: 1913
Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Hi, guys! I have a problems in creating the virtual environment for my sourcepython plugin with Python 3.6.1 on the Ubuntu 22.05. Segmentation fault on trying to install python 3.6.1 with pyenv. So my question - is there any plans to shift to any recent version of Python? The first signs of the prob...
- Thu Aug 12, 2021 9:52 am
- Forum: General Discussion
- Topic: A way to trigger +attack player command
- Replies: 3
- Views: 2693
A way to trigger +attack player command
Hi, guys... struggling with a player grenade throw triggering on the server side.
Do somebody know is there a way to trigger the attack with player's active weapon?
Do somebody know is there a way to trigger the attack with player's active weapon?
- Fri Jul 16, 2021 8:41 am
- Forum: Plugin Development Support
- Topic: Can we make player jump with source python?
- Replies: 6
- Views: 4577
Re: Can we make player jump with source python?
That's absolutely insane, guys! Thank you. Will try on this weekend.
- Mon Jul 12, 2021 2:51 pm
- Forum: Plugin Development Support
- Topic: Can we make player jump with source python?
- Replies: 6
- Views: 4577
Re: Can we make player jump with source python?
Speed0x wrote:just search the forums for it. i think there a many topics about it.
Did it. No luck so far.
- Mon Jul 12, 2021 2:46 pm
- Forum: Plugin Development Support
- Topic: Can we make player jump with source python?
- Replies: 6
- Views: 4577
Can we make player jump with source python?
So, basically, the subject.
I need to trigger player jump at one moment with some forward velocity.
Did some of you guys do somethingn like this?
I need to trigger player jump at one moment with some forward velocity.
Did some of you guys do somethingn like this?
- Sun May 09, 2021 4:45 pm
- Forum: General Discussion
- Topic: Custom ingame UI elements
- Replies: 5
- Views: 35197
Re: Custom ingame UI elements
Does anybody have any info on such feature in Source 2 (Dota 2, for example)?
I'm hoping it'll be revived in newer versions, considering the myriad of features it'll bring back.
I'm hoping it'll be revived in newer versions, considering the myriad of features it'll bring back.
- Wed Jun 17, 2020 7:38 pm
- Forum: Plugin Development Support
- Topic: [CSGO] Determine if player's crosshair is on the other player's head
- Replies: 2
- Views: 2010
Re: [CSGO] Determine if player's crosshair is on the other player's head
Thanks a lot, VinciT!
player.get_trace_ray() did solve it!
player.get_trace_ray() did solve it!