Search found 1143 matches

by Ayuto
Sun Dec 09, 2018 4:48 pm
Forum: General Discussion
Topic: All SP Offsets outdated after CS:GO update
Replies: 6
Views: 116

Re: All SP Offsets outdated after CS:GO update

Is there any ETA on when the other offsets will be updated? I know that clan tag offset changes literally all the time, because of small updates from Valve, but some of the others rarely change and it would be great if those could be updated too. I can see that the approach right now is update-when...
by Ayuto
Sat Dec 08, 2018 9:06 pm
Forum: Development Status Updates
Topic: Development status update (November 2018)
Replies: 0
Views: 13

Development status update (November 2018)

It's time for another development status update! :smile: ⋅ Fixes: ⋅ Additions: ⋅  Added insert_server_command() and insert_command_string(). ⋅ Removals: ⋅ Changes: ⋅  Buildbot and "sp update" changes. ⋅  Use FIFO method ...
by Ayuto
Sat Dec 08, 2018 9:01 pm
Forum: General Discussion
Topic: All SP Offsets outdated after CS:GO update
Replies: 6
Views: 116

Re: All SP Offsets outdated after CS:GO update

I just updated most of the data. Though, there are still some updates missing (marked as TODO):
https://github.com/Source-Python-Dev-Te ... 83834972b5

As for give_named_item, it wasn't just a data update. So, I recommend to run sp update.
by Ayuto
Tue Dec 04, 2018 8:25 pm
Forum: News & Announcements
Topic: Buildbot changes
Replies: 3
Views: 164

Re: Buildbot changes

This is partially true. I just need to do one click and a new build is created and published.
by Ayuto
Tue Dec 04, 2018 7:11 pm
Forum: General Discussion
Topic: SPE no Download longer ???
Replies: 5
Views: 63

Re: SPE no Download longer ???

No problem! But I'm just the maintainer of SPE. your-name-here is the creator.

Regarding the offsets:
Please take a look at your Linux server. I gave you the updated offsets a few weeks ago.
by Ayuto
Tue Dec 04, 2018 6:37 pm
Forum: Plugin Development Support
Topic: CEventAction hook
Replies: 12
Views: 341

Re: CEventAction hook

I guess there are missing 32 bit libraries on your system. GCC 7 might also cause problems. Try 4.8 -- that's also what our buildbot uses:
http://wiki.sourcepython.com/contributi ... html#linux

However, I will be back home tomorrow. Then I will create a new release.
by Ayuto
Mon Nov 19, 2018 3:27 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 9
Views: 208

Re: SetTransmit on entities

I don't quite understand what you mean. Making entities visible/invisible has nothing to do with colliding.
by Ayuto
Mon Nov 19, 2018 6:31 am
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 9
Views: 208

Re: SetTransmit on entities

I guess it's the same reason why triggers aren't shown. This code allows to make triggers visible:


If you adapt it, you should also be able to make other entities visible.
by Ayuto
Sun Nov 18, 2018 3:11 pm
Forum: Plugin Requests
Topic: CollisionHook
Replies: 13
Views: 2957

Re: CollisionHook

Have you tried returning True instead of False?
by Ayuto
Sun Nov 18, 2018 12:20 pm
Forum: News & Announcements
Topic: Buildbot changes
Replies: 3
Views: 164

Buildbot changes

Our buildbot will be shut down by the end of this month. Thus, we had to make some changes to our Builds page and sp update server command. The Builds page has been replaced by a new Downloads page. On this page you can now always download the latest Source.Python version. Important: As you can see ...
by Ayuto
Sat Nov 17, 2018 9:05 pm
Forum: Plugin Requests
Topic: CollisionHook
Replies: 13
Views: 2957

Re: CollisionHook

It only shows how to setup the PassServerEntityFilter hook. Of course, there is more to do, but I haven't looked through the whole SM code. Just wanted to give you a hint/place to start.
by Ayuto
Sat Nov 17, 2018 7:39 pm
Forum: Plugin Requests
Topic: CollisionHook
Replies: 13
Views: 2957

Re: CollisionHook

Sorry, I totaly forgot about it. Here is the basic structure: import memory from memory import Convention from memory import DataType from memory.hooks import PreHook from entities.helpers import baseentity_from_pointer server = memory.find_binary('server') PassServerEntityFilter = s...
by Ayuto
Fri Nov 16, 2018 3:19 pm
Forum: Plugin Development Support
Topic: [CS:GO] player.friction
Replies: 7
Views: 1600

Re: [CS:GO] player.friction

Then it's probably a read-only property.
by Ayuto
Tue Nov 13, 2018 4:29 pm
Forum: Plugin Development Support
Topic: [CS:GO] Parent Menu
Replies: 4
Views: 1688

Re: [CS:GO] Parent Menu

by Ayuto
Tue Nov 13, 2018 4:28 pm
Forum: Plugin Development Support
Topic: [CS:GO] player.friction
Replies: 7
Views: 1600

Re: [CS:GO] player.friction

set_property_X is just a wrapper for set_network_property_X and set_datamap_property_X. If it's a network property it will use the first method, else the latter.
by Ayuto
Sun Nov 11, 2018 4:16 pm
Forum: Development Status Updates
Topic: Development status update (October 2018)
Replies: 0
Views: 3014

Development status update (October 2018)

It's time for another development status update! :smile: ⋅ Fixes: ⋅  Fixed issue #261. ⋅  Fixed issue #253. ⋅  Fixed issue #157. ⋅  Fixed issue #233. ⋅ Additions: ⋅  Added SmokeMaterial keyvalue to the CSmokeStack data. ⋅&nbs...
by Ayuto
Sun Nov 11, 2018 3:53 pm
Forum: Plugin Development Support
Topic: [CS:GO] player.friction
Replies: 7
Views: 1600

Re: [CS:GO] player.friction

Could you please try this?:

Syntax: Select all

player.set_network_property_float('m_flFriction', 8)
by Ayuto
Sun Nov 11, 2018 3:51 pm
Forum: Plugin Development Support
Topic: ConVar Value Type Restriction
Replies: 1
Views: 1200

Re: ConVar Value Type Restriction

decompile wrote:Is there currently a way to restrict the value of a ConVar to a specific value type?

No, not yet.
by Ayuto
Sun Nov 11, 2018 3:44 pm
Forum: Plugin Development Support
Topic: [CS:GO] Parent Menu
Replies: 4
Views: 1688

Re: [CS:GO] Parent Menu

I would simply use the build_callback instead of creating individual menus for every player. Then you have one menu instance for all players, but they will be rebuilt for every player before they are sent/refreshed.

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