Search found 10 matches
- Sun May 20, 2018 9:47 am
- Forum: Plugin Development Support
- Topic: Spawn location of particle effect
- Replies: 7
- Views: 6195
Re: Spawn location of particle effect
Thank you very much for another awesome guide. It's really working, not at all, but working. Thanks again!
- Thu May 17, 2018 2:35 pm
- Forum: Plugin Development Support
- Topic: How to block money award?
- Replies: 6
- Views: 5591
Re: How to block money award?
Hello. If you want do this for all players, you can use "cash_player_killed_enemy_default 0" cvar. Just add this to your game mod config.
- Thu May 17, 2018 1:33 pm
- Forum: Plugin Development Support
- Topic: Spawn location of particle effect
- Replies: 7
- Views: 6195
Re: Spawn location of particle effect
I'm very appreciated for so big and detail guide! You should be a master about particle effects. Could you answer one more question? Is there way to change Dota 2 particles for working in CS GO? I know that old Dota 2 was using source engine too, like in CS GO. But Dota 2 was ported to Source 2 in 2...
- Tue May 15, 2018 8:39 am
- Forum: Plugin Development Support
- Topic: Spawn location of particle effect
- Replies: 7
- Views: 6195
Re: Spawn location of particle effect
Thanks a lot! It works properly and looks perfect. But how can I get to known more about controlpoints and how to get to know with particle effect needs controlpoint or anything else?
- Mon May 14, 2018 8:21 pm
- Forum: Plugin Development Support
- Topic: Spawn location of particle effect
- Replies: 7
- Views: 6195
Spawn location of particle effect
Hello! I'm trying to spawn particle "weapon_tracers_taser". It works good except one thing: It spawn from location I set (player.view_coordinates) to zero point of a map ( Vector(0, 0, 0)). I tried to set a lot of particle params like particle.start_point and end_point but nothing happened...
- Wed Feb 07, 2018 11:10 pm
- Forum: Plugin Development Support
- Topic: [CS GO] Make a prop copy an animation
- Replies: 7
- Views: 5642
Re: [CS GO] Make a prop copy an animation
Thanks a lot. I take your advise. Could you help me with the second part of my question (about give an weapon skin to entity)? I'm developing Warcrfat mode, so I need both of animation and non-animation entity. I tried use skin_weapon.set_parent_attachment('weapon_hand_R') , but point of join primar...
- Wed Feb 07, 2018 10:41 pm
- Forum: Plugin Development Support
- Topic: [CS GO] Disable shadow of certain player
- Replies: 0
- Views: 3883
[CS GO] Disable shadow of certain player
Hello. I want to disable shadow of certain player and return it back in the end of round. What I've try (does not work): from players.entity import Player from entities.constants import EntityEffects from commands.client import ClientCommand @ClientCommand('shadows') def disable_shad...
- Wed Feb 07, 2018 10:15 pm
- Forum: Plugin Development Support
- Topic: [CS GO] Make a prop copy an animation
- Replies: 7
- Views: 5642
Re: [CS GO] Make a prop copy an animation
I'm renting a gameserver but not whole server machine and I bougth a rate without an oppotunity of bot creation (becouse it's cheapest one. I'll change it later, when I'll finish with the most part of work and let players play).
- Mon Feb 05, 2018 8:59 pm
- Forum: Plugin Development Support
- Topic: [CS GO] Make a prop copy an animation
- Replies: 7
- Views: 5642
Re: [CS GO] Make a prop copy an animation
Are you perhaps looking for something like this? https://forums.sourcepython.com/viewtopic.php?f=20&t=1658&p=11167#p11167 This snippet is for recording/playing player movement/actions, but this could be adapted to create a bot that mimics the player's movement immediately. Wow. Sounds amazi...
- Mon Feb 05, 2018 9:52 am
- Forum: Plugin Development Support
- Topic: [CS GO] Make a prop copy an animation
- Replies: 7
- Views: 5642
[CS GO] Make a prop copy an animation
Hello there! I'm trying to spawn an entity with player's model and make it copy player's animation. I tried to do this by using entity.set_parent but in this case the entity follows the player. 1) Is there way to copy parent animation without follow the parent? 2) How to give this entity a weapon (o...