Search found 10 matches

by Ehrmann
Sun May 20, 2018 9:47 am
Forum: Plugin Development Support
Topic: Spawn location of particle effect
Replies: 7
Views: 5949

Re: Spawn location of particle effect

Thank you very much for another awesome guide. It's really working, not at all, but working. Thanks again!
by Ehrmann
Thu May 17, 2018 2:35 pm
Forum: Plugin Development Support
Topic: How to block money award?
Replies: 6
Views: 5193

Re: How to block money award?

Hello. If you want do this for all players, you can use "cash_player_killed_enemy_default 0" cvar. Just add this to your game mod config.
by Ehrmann
Thu May 17, 2018 1:33 pm
Forum: Plugin Development Support
Topic: Spawn location of particle effect
Replies: 7
Views: 5949

Re: Spawn location of particle effect

I'm very appreciated for so big and detail guide! You should be a master about particle effects. Could you answer one more question? Is there way to change Dota 2 particles for working in CS GO? I know that old Dota 2 was using source engine too, like in CS GO. But Dota 2 was ported to Source 2 in 2...
by Ehrmann
Tue May 15, 2018 8:39 am
Forum: Plugin Development Support
Topic: Spawn location of particle effect
Replies: 7
Views: 5949

Re: Spawn location of particle effect

Thanks a lot! It works properly and looks perfect. But how can I get to known more about controlpoints and how to get to know with particle effect needs controlpoint or anything else?
by Ehrmann
Mon May 14, 2018 8:21 pm
Forum: Plugin Development Support
Topic: Spawn location of particle effect
Replies: 7
Views: 5949

Spawn location of particle effect

Hello! I'm trying to spawn particle "weapon_tracers_taser". It works good except one thing: It spawn from location I set (player.view_coordinates) to zero point of a map ( Vector(0, 0, 0)). I tried to set a lot of particle params like particle.start_point and end_point but nothing happened...
by Ehrmann
Wed Feb 07, 2018 11:10 pm
Forum: Plugin Development Support
Topic: [CS GO] Make a prop copy an animation
Replies: 7
Views: 5505

Re: [CS GO] Make a prop copy an animation

Thanks a lot. I take your advise. Could you help me with the second part of my question (about give an weapon skin to entity)? I'm developing Warcrfat mode, so I need both of animation and non-animation entity. I tried use skin_weapon.set_parent_attachment('weapon_hand_R') , but point of join primar...
by Ehrmann
Wed Feb 07, 2018 10:41 pm
Forum: Plugin Development Support
Topic: [CS GO] Disable shadow of certain player
Replies: 0
Views: 3719

[CS GO] Disable shadow of certain player

Hello. I want to disable shadow of certain player and return it back in the end of round. What I've try (does not work): from players.entity import Player from entities.constants import EntityEffects from commands.client import ClientCommand @ClientCommand('shadows') def disable_shad...
by Ehrmann
Wed Feb 07, 2018 10:15 pm
Forum: Plugin Development Support
Topic: [CS GO] Make a prop copy an animation
Replies: 7
Views: 5505

Re: [CS GO] Make a prop copy an animation

I'm renting a gameserver but not whole server machine and I bougth a rate without an oppotunity of bot creation (becouse it's cheapest one. I'll change it later, when I'll finish with the most part of work and let players play).
by Ehrmann
Mon Feb 05, 2018 8:59 pm
Forum: Plugin Development Support
Topic: [CS GO] Make a prop copy an animation
Replies: 7
Views: 5505

Re: [CS GO] Make a prop copy an animation

Are you perhaps looking for something like this? https://forums.sourcepython.com/viewtopic.php?f=20&t=1658&p=11167#p11167 This snippet is for recording/playing player movement/actions, but this could be adapted to create a bot that mimics the player's movement immediately. Wow. Sounds amazi...
by Ehrmann
Mon Feb 05, 2018 9:52 am
Forum: Plugin Development Support
Topic: [CS GO] Make a prop copy an animation
Replies: 7
Views: 5505

[CS GO] Make a prop copy an animation

Hello there! I'm trying to spawn an entity with player's model and make it copy player's animation. I tried to do this by using entity.set_parent but in this case the entity follows the player. 1) Is there way to copy parent animation without follow the parent? 2) How to give this entity a weapon (o...

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