Search found 39 matches

by PhantomDancer
Mon Sep 11, 2017 6:56 pm
Forum: General Discussion
Topic: Performance problems with SP at HL2DM
Replies: 20
Views: 15805

Re: Performance problems with SP at HL2DM

hmm did you try to remove the "source-python.dll" in addons? then, test the server again and see if you still get the fps problem.
by PhantomDancer
Fri Aug 25, 2017 7:43 pm
Forum: Plugin Development Support
Topic: sp / python question
Replies: 2
Views: 2704

Re: sp / python question

i think it works like thread!
by PhantomDancer
Fri Aug 25, 2017 7:40 pm
Forum: Plugin Development Support
Topic: sp / python question
Replies: 2
Views: 2704

sp / python question

what is source pythons' Delay?
by PhantomDancer
Mon Aug 21, 2017 5:09 pm
Forum: Plugin Development Support
Topic: Loading Source Python Objects
Replies: 5
Views: 4274

Re: Loading Source Python Objects

no problem. i just wanted to see if someone knows an answer. thanks anyway!
by PhantomDancer
Mon Aug 21, 2017 3:33 pm
Forum: Plugin Development Support
Topic: Loading Source Python Objects
Replies: 5
Views: 4274

Re: Loading Source Python Objects

Loading Source Python Objects "faster into memory"
by PhantomDancer
Mon Aug 21, 2017 3:30 pm
Forum: Plugin Development Support
Topic: Loading Source Python Objects
Replies: 5
Views: 4274

Re: Loading Source Python Objects

no, in general. as i said "faster into memory"
by PhantomDancer
Mon Aug 21, 2017 2:52 pm
Forum: Plugin Development Support
Topic: Loading Source Python Objects
Replies: 5
Views: 4274

Loading Source Python Objects

hey, is there a good way to increase loadspeed of preset functions? i've heard there is sthn like pickle for python based functions. but what about storing entities from source python like "prop_dynamic" entities that dont change? is there any way to load them faster into memory at scriptl...
by PhantomDancer
Mon Jul 03, 2017 5:15 pm
Forum: Plugin Development Support
Topic: create during-prehook
Replies: 7
Views: 6835

Re: create during-prehook

you may misunderstand me a bit here. i was just wondering if it was possible to pause/resume a prehook "as simple as possible". to increase performance. i didnt know the performance drainage when i opened the thread. but i cant even close it too now. :P ( btw i was trying to write a sp per...
by PhantomDancer
Sun Jul 02, 2017 12:38 pm
Forum: Plugin Development Support
Topic: create during-prehook
Replies: 7
Views: 6835

Re: create during-prehook

ill use the last one, that will just work fine for my case. i forgot that sp can run multiple prehooks
by PhantomDancer
Sun Jul 02, 2017 12:34 pm
Forum: Plugin Development Support
Topic: create during-prehook
Replies: 7
Views: 6835

Re: create during-prehook

is this the best for an interval? :

Syntax: Select all

time_0 = 0
time_1 = 999999999999

@PreHook(user_message)
def pre_send_user_message(args):
if time_0 < time.time() < time_1:
print(args)
# do stuff
#just set time_0, time_1
by PhantomDancer
Sun Jul 02, 2017 12:28 pm
Forum: Plugin Development Support
Topic: create during-prehook
Replies: 7
Views: 6835

Re: create during-prehook

this is the first way that comes to my mind, this doesnt handle a during mode, but the best performance probably? prehook_on = 0 @PreHook(user_message) def pre_send_user_message(args): if prehook_on: print(args) #dostuff @SayCommand("1") def say_test(com...
by PhantomDancer
Sun Jul 02, 2017 12:21 pm
Forum: Plugin Development Support
Topic: create during-prehook
Replies: 7
Views: 6835

Re: create during-prehook

my guess ofc is creating a thread for this, but im wondering about the utilization in conjunction with the prehook decorator
by PhantomDancer
Sun Jul 02, 2017 12:19 pm
Forum: Plugin Development Support
Topic: create during-prehook
Replies: 7
Views: 6835

create during-prehook

whats a/the best "python" way to run a prehook for time x1 - x2 ?
i want to execute the prehook only for a specific amount of time.. thanks
by PhantomDancer
Sat Jul 01, 2017 10:46 am
Forum: Plugin Development Support
Topic: menus in CSGO
Replies: 11
Views: 8247

Re: menus in CSGO

which binaries do i have to look into for usermsgs? your second link only leads to the general wiki :/
by PhantomDancer
Fri Jun 30, 2017 9:31 pm
Forum: Plugin Development Support
Topic: menus in CSGO
Replies: 11
Views: 8247

Re: menus in CSGO

i somehow cant edit or delete any of my posts. so i cant really correct anything without messing up the whole thread. right now i kinda wanna create a wiki for the whole csgo usermessages. this should be the sp file: https://github.com/Source-Python-Dev-Team/Source.Python/blob/ef2f7d02d44bfe31ee5fbb...
by PhantomDancer
Fri Jun 30, 2017 4:43 pm
Forum: Plugin Development Support
Topic: menus in CSGO
Replies: 11
Views: 8247

Re: menus in CSGO

it works this way : from messages.base import UserMessageCreator class VoteStart(UserMessageCreator): """Create a VoteStart.""" message_name = 'VoteStart' translatable_fields = ['disp_str', 'details_str', 'other_team_str'] def __i...
by PhantomDancer
Fri Jun 30, 2017 4:41 pm
Forum: Plugin Development Support
Topic: menus in CSGO
Replies: 11
Views: 8247

Re: menus in CSGO

ah too bad i cant edit/correct my own post
by PhantomDancer
Fri Jun 30, 2017 4:32 pm
Forum: Plugin Development Support
Topic: menus in CSGO
Replies: 11
Views: 8247

Re: menus in CSGO

from messages.base import UserMessageCreator class VoteStart(UserMessageCreator): """Create a VoteStart.""" message_name = 'VoteStart' translatable_fields = ['disp_str', 'details_str', 'other_team_str'] def __init__( self, te...
by PhantomDancer
Fri Jun 30, 2017 4:06 pm
Forum: Plugin Development Support
Topic: menus in CSGO
Replies: 11
Views: 8247

Re: menus in CSGO

shouldnt something be possible to create a string customized vote menu as usermsg and receive a YES/NO reply back from the client? ill just create a virtual function to test this right now and see if it'll work or not. i think there are some more interesting functions in the csgo branch for sp https...
by PhantomDancer
Fri Jun 30, 2017 3:50 pm
Forum: Plugin Development Support
Topic: menus in CSGO
Replies: 11
Views: 8247

Re: menus in CSGO

motd would be my last resort, although i too was wondering about a usermsg utilization. i know there is a votemenu in csgo but id have to refresh my knowledge on it.. btw did this thread go anywhere yet? https://github.com/Source-Python-Dev-Te ... issues/180

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