Search found 75 matches

by Speed0x
Sat Oct 31, 2020 4:07 am
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

okay, great. is the v_index you used for css or csgo ? sorry : i didn't mention that i am testing this in csgo.. :(
by Speed0x
Sat Oct 31, 2020 4:00 am
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

so the VFunction "GetBoneTransform" takes care of calculating the correct inworld-position by taking into account animations etc ? ( i am asking for comprehension as it would be done behind the scenes )
by Speed0x
Sat Oct 31, 2020 3:56 am
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

i just read the thread. it looks like we approached in the same way that i did here. which let to: just reading the base bone positions from a mdl file. but you are right, every animation moves the active bone positions. so reading the header file is no use unless we want to create the entire math f...
by Speed0x
Sat Oct 31, 2020 3:34 am
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

I think the default bone positions are not their idling stance, but their T pose they get when they hold no weapons with "idle" i meant "default" in the sequence tab of SDK. i think the problem is that in my code i am just reading default mdl file bone positions... not "in ...
by Speed0x
Sat Oct 31, 2020 3:09 am
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

Why do you expect them to be different? that's what i was wondering... when i calculated them ingame they were only aligning for some models... when i check in studiomdl the idle animation of both models ( modelviewer csgo:sdk ) bones LOOK different. but perhaps that derives from the animation. bon...
by Speed0x
Sat Oct 31, 2020 12:30 am
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

looking at this : https://github.com/VSES/SourceEngine2007/blob/master/src_main/datacache/mdlcache.cpp#L2001 it seems that the header i get from sourcepython should be a correct cached studiohdr object. but why are then all the bone values the same for each header? maybe i am receiving only the &quo...
by Speed0x
Fri Oct 30, 2020 11:54 pm
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

maybe this has to do with unexposed methods for modelcache? perhaps each model_header needs to be "loaded" into the shared header separately ? does anyone know what "mode_cachel.add_reference" does ? or what "mode_cachel.release" does ? it seems a bit like each modelhea...
by Speed0x
Fri Oct 30, 2020 11:25 pm
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

print(model_cache.get_model_header(model_cache.find_model("models/player/custom_player/legacy/ctm_idf_variantE.mdl")).id) print(model_cache.get_model_header(model_cache.find_model("models/player/custom_player/legacy/tm_leet_variantC.mdl")).id) print(model_cache.get_model_header(...
by Speed0x
Fri Oct 30, 2020 11:04 pm
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

Re: model_header values ?

print(model_cache.find_model("player/custom_player/legacy/ctm_idf_variante.mdl")) print(model_cache.find_model("models/player/custom_player/legacy/tm_leet_variantC.mdl")) print(model_cache.find_model("player/custom_player/legacy/tm_leet_variantC.mdl")) 681 1125 680 pri...
by Speed0x
Fri Oct 30, 2020 9:49 pm
Forum: Whatever
Topic: model_header values ?
Replies: 14
Views: 640

model_header values ?

hey i've checked the bone structure for playermodels, but when i receive the bones it gives me the same values on position and euler values for all models ? ( as if this function only reads the data for one specific type of model ? ) this is how i received the data: header = player.model_header bone...
by Speed0x
Sun Sep 06, 2020 5:05 pm
Forum: Plugin Development Support
Topic: Can't set user_cmd.view_angles in a OnPlayerRunCommand listener
Replies: 19
Views: 8335

Re: Can't set user_cmd.view_angles in a OnPlayerRunCommand listener

i want to update on this post. btw i am testing this in csgo. when i set spawnflags by "bot.flags = 8192" (or 256 etc) right before spawning the mentioned crash doesn't happen. why is that ? but then the controller doesn't work. aka any changes via the controller in botcmd doesn't change a...
by Speed0x
Wed Jul 22, 2020 8:13 pm
Forum: Plugin Releases
Topic: *DELETED*
Replies: 15
Views: 18793

Re: *DELETED*

i agree with you, although you have a sneaky way of writing. but i don't want to keep this thread going, so i don't reply in adressing it specifially but generally: i believe the main issue in the forums still is the impaired method of communicating. there should be a community. and that original po...
by Speed0x
Mon Jul 20, 2020 8:41 pm
Forum: Plugin Releases
Topic: *DELETED*
Replies: 15
Views: 18793

Re: [(TF2)/ANY] Advanced BunnyHop

No need for hostility. He simply provided free advice in an effort to be constructive. Take it or not, but there is absolutely no reason for toxicity. Swallow your pride, nobody knows everything and you can always learn something from someone else offering alternatives. :wink: lincible, YOU are pri...
by Speed0x
Sat Jul 18, 2020 11:36 am
Forum: Plugin Development Support
Topic: How to check how many players in team and get their values
Replies: 8
Views: 1515

Re: How to check how many players in team and get their values

Sam wrote:from engines.server import server

yeah thank you. edited
by Speed0x
Sat Jul 18, 2020 10:40 am
Forum: Plugin Development Support
Topic: How to check how many players in team and get their values
Replies: 8
Views: 1515

Re: How to check how many players in team and get their values

also

Syntax: Select all

engines.server import server
print(server.num_players,"total players")

could be useful
by Speed0x
Wed Jul 01, 2020 8:48 pm
Forum: Plugin Development Support
Topic: entity condition hook for multiple names ?
Replies: 1
Views: 444

entity condition hook for multiple names ?

can i use EntityPreHook with EntityCondition wihin a single decorater but with multiple classnames ? like listofnames = ["name1","name2"] @EntityPreHook(EntityCondition.equals_entity_classname(listofnames), 'detonate') but when i use: @EntityPreHook(EntityCondition.equals_entity_...
by Speed0x
Thu Jun 11, 2020 3:36 pm
Forum: General Discussion
Topic: *DELETED*
Replies: 9
Views: 2740

Re: [Q] More... MORE!

i don't want google bots to read this
by Speed0x
Mon Jun 01, 2020 11:56 am
Forum: Plugin Requests
Topic: [HL2:DM] admin joinsound
Replies: 24
Views: 14921

Re: [HL2:DM] admin joinsound

somehow the text has changed.
by Speed0x
Mon Jun 01, 2020 12:47 am
Forum: Plugin Requests
Topic: [HL2:DM] admin joinsound
Replies: 24
Views: 14921

Re: [HL2:DM] admin joinsound

somehow the text has changed.
by Speed0x
Sun May 31, 2020 11:53 pm
Forum: Plugin Requests
Topic: [HL2:DM] admin joinsound
Replies: 24
Views: 14921

Re: [HL2:DM] admin joinsound

somehow the text has changed.

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