Search found 82 matches

by Kill
Sat Jul 01, 2017 6:12 pm
Forum: Plugin Development Support
Topic: How to refresh auth's in game
Replies: 4
Views: 92

Re: How to refresh auth's in game

Actually, there is no need to switch the backend. Assuming your active backend is flatfile and you want to reload it, you just need to set it again. sp auth backend set flatfile We might want to add more messages to that process. :grin: Heh, nice. Or, add a command, like SM does :) perhaps sp auth ...
by Kill
Sat Jul 01, 2017 10:52 am
Forum: Plugin Development Support
Topic: How to refresh auth's in game
Replies: 4
Views: 92

Re: How to refresh auth's in game

If You use flatfile:

Syntax: Select all

sp auth backend set sql


then

Syntax: Select all

sp auth backend set flatfile


Or the way around if You use db.
by Kill
Wed Jun 07, 2017 1:42 pm
Forum: Plugin Requests
Topic: [HL2:DM] Mapchooser Extended
Replies: 12
Views: 295

Re: [HL2:DM] Mapchooser Extended

Try out Map-cycle by iPlayer: viewtopic.php?f=7&t=1044
by Kill
Sat May 27, 2017 10:44 pm
Forum: Plugin Releases
Topic: [ANY] Advertisement plugins
Replies: 9
Views: 321

Re: [ANY] Advertisement plugins

It works now, thanks!
by Kill
Sat May 27, 2017 10:20 pm
Forum: Plugin Releases
Topic: [ANY] Advertisement plugins
Replies: 9
Views: 321

Re: [ANY] Advertisement plugins

iPlayer wrote:Kill, try replacing all \x with \\x



Tried that, doesn't work, they show as plain-text
by Kill
Sat May 27, 2017 10:01 pm
Forum: Plugin Releases
Topic: [ANY] Advertisement plugins
Replies: 9
Views: 321

Re: [ANY] Advertisement plugins

Can You make the interval compatible with seconds? Thanks! Edit: I tried to color the message, but it fails to load #Error: ValueError: Json file incorrect. # Msgs: { "Adverts": [ { "type": "say", "message": "Welcome on our server !" }, { "type&...
by Kill
Wed May 24, 2017 2:11 pm
Forum: General Discussion
Topic: New CS:GO Operation Update (Operation Hydra)
Replies: 1
Views: 142

Re: New CS:GO Operation Update (Operation Hydra)

Wow, nice operation!

Love the Kill Confirmed and Scouts n knives!
by Kill
Thu May 18, 2017 1:23 pm
Forum: Plugin Releases
Topic: [ANY] Country tag
Replies: 14
Views: 462

Re: [ANY] Country tag

There are 2 reasons I can think of. First, this should only be sending to other players, and not the joining player himself (which makes the most sense anyway). So, you'll have to test with other people joining the server. Second, the player's address is not found in geoip2's database. I am testing...
by Kill
Mon Apr 10, 2017 6:28 pm
Forum: General Discussion
Topic: MOTDPlayer v2 Coming Soon!
Replies: 2
Views: 235

Re: MOTDPlayer v2 Coming Soon!

Sweet!!

Edit: is it possible to use this with say, JS server-side or PHP instead of Flask?
by Kill
Tue Apr 04, 2017 4:30 pm
Forum: Plugin Development Support
Topic: [Help] Way to see cause of crash ?
Replies: 21
Views: 485

Re: [Help] Way to see cause of crash ?

Code: Select all

Start Line: ./srcds_linux -game csgo -console -usercon +map aim_ag_texture2 +ip 163.172.222.213 -port 27015 -maxplayers_override 16 -pidfile ogp_game_startup.p$


It's not showing, maybe see if there's some option in your OGP control that overwrites it?
by Kill
Tue Apr 04, 2017 3:03 pm
Forum: Plugin Development Support
Topic: A2S_INFO
Replies: 2
Views: 179

Re: A2S_INFO

Hi, Since pretty much everything is possible with enough effort, I would like to ask what you want to do with that. There might be easier approaches to achieve what you want to do. I'd say he wants to query Source servers. There's already Python packages that can do that, like: https://github.com/f...
by Kill
Tue Apr 04, 2017 3:02 pm
Forum: Plugin Development Support
Topic: [Help] Way to see cause of crash ?
Replies: 21
Views: 485

Re: [Help] Way to see cause of crash ?

add -debug to Your server's start options.
by Kill
Sun Mar 12, 2017 1:51 pm
Forum: Plugin Development Support
Topic: [CSGO] Problem with clan tag
Replies: 8
Views: 301

Re: [CSGO] Problem with clan tag

existenz wrote:Thanks for your answer.
I will look at the settings package.

So we can't give an helmet in Csgo ?

Sorry I thought it was better one post to avoid spam.


I believe

Syntax: Select all

has_helmet
only tells if a player has one or not, not give it.
by Kill
Thu Feb 23, 2017 11:30 pm
Forum: Plugin Requests
Topic: Can Anybody port SM Plugin to Source Python?
Replies: 9
Views: 577

Re: Can Anybody port SM Plugin to Source Python?

decompile wrote:first of all we cant do anything without .sp

Off topic:
I understand having the source code would help, but why can't You do anything without it?
by Kill
Wed Feb 22, 2017 1:23 pm
Forum: General Discussion
Topic: Disable choose team
Replies: 5
Views: 643

Re: Disable choose team

satoon101 wrote:-

Thought [ code=Python ] would do the trick, done, thanks.
by Kill
Tue Feb 21, 2017 1:25 pm
Forum: General Discussion
Topic: Disable choose team
Replies: 5
Views: 643

Re: Disable choose team

I would like to have some info too about this. Does anyone know? Try this: from commands.client import ClientCommandFilter from commands import CommandReturn @ClientCommandFilter def on_client_command(command, index): if command[0] == "jointeam": return CommandReturn.BLOCK
by Kill
Sun Feb 19, 2017 7:58 pm
Forum: Plugin Development Support
Topic: Chat colors
Replies: 6
Views: 280

Re: Chat colors

velocity wrote:Not really a solution, by not writing anything in console at all


But does it write in chat in colors?
by Kill
Sun Feb 19, 2017 6:45 pm
Forum: Plugin Development Support
Topic: Chat colors
Replies: 6
Views: 280

Re: Chat colors

velocity wrote:

Syntax: Select all

import colors
from messages import SayText

SayText('{}Hello'.format(colors.WHITE)).send()


Simple code and it works, but how do I avoid FFF000F in console?



Try using sayText2.

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