Search found 124 matches

by your-name-here
Thu Apr 28, 2016 12:31 am
Forum: Custom Packages
Topic: *discontinued* MOTDPlayer
Replies: 6
Views: 23988

Re: MOTDPlayer

Absolutely lost my mind at this. What an incredible piece of software you've created!
by your-name-here
Wed Mar 11, 2015 8:47 pm
Forum: Plugin Releases
Topic: Cut Wire v1.3
Replies: 11
Views: 11921

Really cool stuff!
by your-name-here
Sun Mar 08, 2015 10:15 pm
Forum: Plugin Releases
Topic: Source.Python Dissolver!
Replies: 18
Views: 16041

Unfortunately, you have to recreate the dissolver every round because CSS strips everything. It does not look at the KEEP_ON_RECREATE_ENTITIES flag :P
by your-name-here
Sun Mar 08, 2015 9:45 pm
Forum: Plugin Releases
Topic: Source.Python Dissolver!
Replies: 18
Views: 16041

Source.Python Dissolver!

Hi guys, just wanted to release a really simple plugin showcasing the entities and config APIs. Current version: 1.0 Supported games: Counter-Strike: Source (may also work on CS:GO). Description: This plugin causes player's ragdolls to dissolve on player death. Configuration: The plugin creates a co...
by your-name-here
Sun Nov 02, 2014 7:59 pm
Forum: Code examples / Cookbook
Topic: Module tutorial: stringtables
Replies: 0
Views: 5026

Module tutorial: stringtables

I've recently found some free time and I've been helping the Source.Python team document their code. This post will be focused on the stringtables module. I'm hoping that posting this content here will make it more visible than just posting it on the wiki. Introduction: Understanding what string tab...
by your-name-here
Sun Oct 26, 2014 1:57 am
Forum: Plugin Development Support
Topic: Custom event conflicts with events prehook
Replies: 5
Views: 5467

Okay, for me it only crashed on Windows. However, this seems to "fix" the issue.Python: ⋅  @ Event ⋅  def player_activate ( event ) : ⋅  tick_delays. delay ( 0 , Test_Event ( userid = 2 ) . fire ) I'm still not sure what causes the crash, but wh...
by your-name-here
Tue Apr 09, 2013 1:54 am
Forum: Whatever
Topic: Battlefield question
Replies: 4
Views: 6489

Battlefield 3 does not have dedicated servers; they only allow approved providers to have the server files, not the community at large. The script you saw most likely listened for log file events that say "X teamkilled Y" and then sent an rcon command to the server to kill the offender.
by your-name-here
Sat Mar 30, 2013 8:33 pm
Forum: News & Announcements
Topic: New Build!
Replies: 15
Views: 17325

It'd make more sense to follow PEP 8's guidelines on package/module naming: http://www.python.org/dev/peps/pep-0008/#package-and-module-names So if we're gonna be nitpicky, then it should be more like: from source import _entity But seriously, awesome work guys :D Saul! I didn't expect to see you a...
by your-name-here
Sat Mar 30, 2013 6:19 pm
Forum: News & Announcements
Topic: New Build!
Replies: 15
Views: 17325

OK, let me know when you're ready to redo all our documentation :)
by your-name-here
Sat Mar 30, 2013 4:39 pm
Forum: News & Announcements
Topic: New Build!
Replies: 15
Views: 17325

Since you added the "_c" we already know where they come from. Also, why do we need to import the C++ API from a package, but can import the Python API directly? I think consistency is more clear at this point. Because Source is the overall namespace of all engine related functions. Each submodule ...
by your-name-here
Fri Mar 29, 2013 11:46 pm
Forum: News & Announcements
Topic: New Build!
Replies: 15
Views: 17325

Ayuto wrote:Well done! But I wonder if you plan to change the name of the package Source to e.g. sp_C?


Not really sure on this just yet. I prefer to think of 'Source' as a category of packages rather than a singular module for functionality. I'll talk this over with satoon101.
by your-name-here
Fri Mar 29, 2013 9:22 pm
Forum: News & Announcements
Topic: New Build!
Replies: 15
Views: 17325

New Build!

Hello everyone. We apologize for the slowness. I've uploaded the latest build of Source Python for both Windows and Linux. You can grab that here . Please note that this build is for CSGO only at the moment. What this build contains : This is the first build of Source Python on the source-python-2 b...
by your-name-here
Fri Mar 29, 2013 2:22 pm
Forum: General Discussion
Topic: Building Source Python
Replies: 4
Views: 5755

You're erroring out in the makefile generation stage. That is some of the strangest stuff I have ever seen. CMake tries to compile a test program to see if you have a valid and working compiler. It looks like your compiler has not passed this test. What version of Visual Studio are you using? Is it ...
by your-name-here
Thu Mar 28, 2013 11:17 am
Forum: Plugin Development Support
Topic: CSGO Sendprop list
Replies: 2
Views: 4770

Predz wrote:Could you please forward me a link when you have time to build the current SP please as I need to get testing stuff on new structure? :)


Sure. Sorry about the delay. I've been pulling 12 hour shifts at work for the past three days. I promise today will be the day :)
by your-name-here
Tue Mar 26, 2013 12:22 am
Forum: Plugin Development Support
Topic: CSGO Sendprop list
Replies: 2
Views: 4770

CSGO Sendprop list

Since I'm working on send properties, I figured that I'd post a list of them for CSGO:
Link to paste

SP functionality to get and set these will be in by the end of this week (probably tomorrow). I will post a linux and windows build for SP as well.
by your-name-here
Tue Mar 19, 2013 10:52 pm
Forum: Whatever
Topic: Site Changes
Replies: 19
Views: 18285

I also like the changes! Great work. :)
by your-name-here
Tue Mar 05, 2013 5:00 pm
Forum: News & Announcements
Topic: Yet another update
Replies: 3
Views: 6994

Another update for everyone. Since we are really liking the changes to the core design, all recent updates for the plugin have been on the source-python-2 branch. So, if you have been keeping track of the repository online, and haven't noticed any changes, you should be aware that we have still bee...
by your-name-here
Thu Feb 21, 2013 10:59 am
Forum: News & Announcements
Topic: Yet another update
Replies: 3
Views: 6994

Yet another update

Hello everyone, Work on Source Python has been moving forward at a great pace. freddukes came up with a very clean architecture to get around some of the major issues we were facing, and it has proven to be one of the best decisions we have ever made. In essence, we're building helper classes around...
by your-name-here
Thu Feb 21, 2013 3:10 am
Forum: Whatever
Topic: happy birthday
Replies: 5
Views: 7442

Happy birthday!
by your-name-here
Tue Feb 05, 2013 3:53 pm
Forum: News & Announcements
Topic: An update
Replies: 6
Views: 9095

Nice to see you back on the project. Do you think you will include DynDetours by using a shared or static library? I you are going to use a shared library we could keep at least compatibility with SPE. If you have a shared library for DynDetours built for SPE, I would be more than happy to use it (...

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