Search found 11 matches

by rautamiekka
Sat Aug 28, 2021 4:02 pm
Forum: Plugin Releases
Topic: Automatic round ender
Replies: 6
Views: 9442

Re: Automatic round ender

Doesn't seem to matter whether it's float+int or int+float. Direct copypaste from ConEmu : Microsoft Windows [Version 10.0.19043.1165] user@RAUTALAPTOP2 C:\ $ python Python 3.9.6 (default, Jul 30 2021, 11:42:22) [MSC v.1916 64 bit (AMD64)] :: Anaconda, Inc. on win32 >>> 10.0+5 15.0 >...
by rautamiekka
Sat Aug 28, 2021 3:47 pm
Forum: Plugin Releases
Topic: Automatic round ender
Replies: 6
Views: 9442

Re: Automatic round ender

Technically the

Code: Select all

.0
parts aren't necessary anymore, but I added them for clarity.
by rautamiekka
Sat Aug 28, 2021 3:29 pm
Forum: Plugin Releases
Topic: Automatic round ender
Replies: 6
Views: 9442

Re: Automatic round ender

Could these lines ftime = cvar.find_var('mp_freezetime').get_int() rtime = cvar.find_var('mp_roundtime').get_int() rtime = float(rtime * 60.0) rtime = float(rtime + ftime) rtime += 5 be replaced by these instead ? ftime = cvar.find_var&...
by rautamiekka
Sun Mar 07, 2021 10:25 pm
Forum: Plugin Releases
Topic: [Cs:s] Zombie Riot
Replies: 16
Views: 19082

Re: [Cs:s] Zombie Riot

Nice, now I don't need to use a C++ plugin I can't understand to edit.
by rautamiekka
Sat Jan 23, 2021 1:04 am
Forum: Plugin Releases
Topic: [ANY] Weapon Zoom
Replies: 27
Views: 27642

Re: [ANY] Weapon Zoom

# ============================================================================= # >> LISTENERS # ============================================================================= if zoom_button != None: @OnPlayerRunCommand def on_player_run_command(ply, user_cmd): player = ZoomPlayer(ply.in...
by rautamiekka
Fri Jan 22, 2021 10:39 pm
Forum: Plugin Releases
Topic: [ANY] Weapon Zoom
Replies: 27
Views: 27642

Re: [ANY] Weapon Zoom

L'In20Cible wrote:If the player isn't holding any weapon, this will evaluates as if None.classname not in zoom_weapons: and produces an AttributeError.

Good point. I didn't even have a clue such behaviour could happen.
by rautamiekka
Fri Jan 22, 2021 10:12 pm
Forum: Plugin Releases
Topic: [ANY] Weapon Zoom
Replies: 27
Views: 27642

Re: [ANY] Weapon Zoom

def toggle_zoom(player): weapon = player.active_weapon if weapon is None or weapon.classname not in zoom_weapons: return player.fov = player.default_fov if player.fov == zoom_level else zoom_level Hmm, couldn't that be shortened/simplified to def toggle_zoom(player): if player.activ...
by rautamiekka
Thu Dec 24, 2020 11:28 am
Forum: General Discussion
Topic: Forum notification emails are taken for a spam by Gmail since around 2020-12-18
Replies: 0
Views: 4715

Forum notification emails are taken for a spam by Gmail since around 2020-12-18

Around since that time every SP Forum notification has gone into spam when using Gmail (no other service tested). Gmail says "Why is this message in spam? Lots of messages from web551.webfaction.com were identified as spam in the past". I'll keep on telling Gmail it's not spam. Other than ...
by rautamiekka
Tue Aug 18, 2020 5:00 pm
Forum: Plugin Releases
Topic: Syphon
Replies: 7
Views: 8698

Re: Syphon

wtfaatp wrote:Cause ya know.. Necro and hoping for an update.

You need to loosen up that tight hat. This is a Plugin Forum, and someone said something false, therefore necro doesn't exist.

Plus the concept of anti-necro is stupid as it is.
by rautamiekka
Wed Jul 22, 2020 9:41 pm
Forum: Plugin Releases
Topic: *DELETED*
Replies: 15
Views: 27957

Re: *DELETED*

The second reason (Why I decided to delete everything): I think it's not fair that you get my work for free and at the same time I have to listen to people who want to deliberately degrade my work (Yes, you did not understand this? It is a pity that you live in their world and did not understand it...
by rautamiekka
Tue Nov 20, 2018 6:36 pm
Forum: Plugin Releases
Topic: [CSS/CSGO] Warcraft: Source
Replies: 106
Views: 268846

Re: [CSS/CSGO] Warcraft: Source

bolarke wrote:well aparently my steam id is not the same for sourcemod and sourcepython. steam_0 for sourcemod, steam_1 for sourcepython...

You sure ? I mean, did you use both mods one-by-one in the same Server and thus the same game ? If you did, that's a surprising diff.

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