Search found 506 matches

by BackRaw
Mon Oct 15, 2018 1:36 pm
Forum: Plugin Requests
Topic: [CS:S] Trikz
Replies: 10
Views: 772

Re: [CS:S] Trikz

You shouldn't need to change anything. I'll look into CS:S later on today.

What is not working exactly? Is there an error message printed in the server console?
by BackRaw
Tue Aug 14, 2018 1:32 pm
Forum: Plugin Releases
Topic: FlashFun v1.0 re-release
Replies: 32
Views: 8610

Re: FlashFun v1.0 re-release

I rewrote the pluginand re-released it as version 1.0. See the first post for details. :)
by BackRaw
Tue Aug 14, 2018 12:34 pm
Forum: Plugin Development Support
Topic: Entity property listener
Replies: 2
Views: 295

Re: Entity property listener

Dang! Anyways, I'll look around the Source SDK and SourceMod sources, maybe I can find some clues.
by BackRaw
Tue Aug 14, 2018 11:18 am
Forum: Plugin Development Support
Topic: Entity property listener
Replies: 2
Views: 295

Entity property listener

Hello everyone, is it possible to create a "listener" of sorts that will notify all its subscribers whenever the value of a property changes without the use of an OnTick listener and hacking my way around it? Something like: class EntityPropertyListener(object): def __init__(se...
by BackRaw
Sun Aug 12, 2018 12:13 am
Forum: Plugin Releases
Topic: [CSGO] Floating Damage Numbers
Replies: 5
Views: 737

Re: [CSGO] Floating Damage Numbers

Nice one!
by BackRaw
Sun Jul 22, 2018 9:39 pm
Forum: General Discussion
Topic: Python 3.7 support?
Replies: 2
Views: 390

Re: Python 3.7 support?

Ayuto wrote:No plans have been made yet. We first need to check if the update would increase the versions of the dependencies like glibc. If that is the case, I'm against an update. But that's my personal opinion.

Good point. I agree.
by BackRaw
Fri Jul 20, 2018 4:37 am
Forum: Plugin Development Support
Topic: Strange Convar.set_int behavior
Replies: 2
Views: 327

Re: Strange Convar.set_int behavior

Maybe try

Syntax: Select all

from cvars import cvar

cvar.find_var(line).set_int(0)
by BackRaw
Fri Jul 20, 2018 1:15 am
Forum: Plugin Releases
Topic: Ultimate Deathmatch v1.9.2
Replies: 26
Views: 3305

Re: Ultimate Deathmatch v1.9.1

UDM v1.9.1 released!
Download link: https://github.com/backraw/udm/releases/tag/v1.9.1

Additions
by BackRaw
Thu Jul 19, 2018 9:00 pm
Forum: Plugin Requests
Topic: [CS:S] Trikz
Replies: 10
Views: 772

Re: [CS:S] Trikz

Got it! I used Satoon's script as a template: # ============================================================================ # >> IMPORTS # ============================================================================ # Source.Python # Colors from colors import ORANGE from colors import WHITE # Comma...
by BackRaw
Thu Jul 19, 2018 4:54 pm
Forum: Plugin Releases
Topic: Ultimate Deathmatch v1.9.2
Replies: 26
Views: 3305

Re: Ultimate Deathmatch v1.9

UDM v1.9 released! Download link: https://github.com/backraw/udm/releases/tag/v1.9 Fixes ⋅ Fix config strings ⋅  Fix and improve weapon silencing ⋅ Fix checking the distance between alive player locations and a potential spawn point ⋅ Fix time penalty string ...
by BackRaw
Wed Jul 18, 2018 9:47 pm
Forum: Plugin Development Support
Topic: Set "lastinv"
Replies: 2
Views: 198

Re: Set "lastinv"

L'In20Cible wrote:Player.last_weapon

I should've looked through the data files... thank you very much!
by BackRaw
Wed Jul 18, 2018 6:27 am
Forum: Plugin Development Support
Topic: Set "lastinv"
Replies: 2
Views: 198

Set "lastinv"

Hi,

is there any way to set the value for lastinv via player.client_command() or something else?
I'm trying to set the property behind it only without causing the player to actually use it like you would with

Syntax: Select all

player.client_command('use weapon_knife', True)
for example.

Thanks!
by BackRaw
Tue Jul 17, 2018 9:57 pm
Forum: General Discussion
Topic: Python 3.7 support?
Replies: 2
Views: 390

Python 3.7 support?

Hi,

any plans on supporting Python 3.7? I'm particularly interested in data classes.

Edit: I could try myself, if you point me to the right direction. :)
by BackRaw
Sat Jul 14, 2018 2:56 pm
Forum: Plugin Requests
Topic: [CS:S] Trikz
Replies: 10
Views: 772

Re: [CS:S] Trikz

I can take a look as well next week.
by BackRaw
Fri Jan 26, 2018 11:26 pm
Forum: Plugin Development Support
Topic: How to best set spawn points
Replies: 8
Views: 1095

Re: PreHook cancel/modify damage

Thanks guys!
by BackRaw
Fri Jan 26, 2018 2:52 pm
Forum: Plugin Development Support
Topic: How to best set spawn points
Replies: 8
Views: 1095

Re: PreHook cancel/modify damage

What method do you use to set the location? I'm not quite sure, just the best I guess lol. The best way I have seen to do spawn points isn't to manually set the player's origin on/after spawn, but to remove the old spawn points and create new ones. Is there any reason you can't do that? But this is...
by BackRaw
Mon Jan 22, 2018 10:02 pm
Forum: Plugin Development Support
Topic: How to best set spawn points
Replies: 8
Views: 1095

Re: PreHook cancel/modify damage

I want to set the player's spawn point as soon as possible in my UDM plugin. Sometimes a player would spawn on a default location and then 'flies' through the map to the new location (but really, really fast). But luckily you don't see it very often. Nonetheless I feel that the event player_spawn is...
by BackRaw
Mon Jan 22, 2018 9:51 pm
Forum: Plugin Development Support
Topic: How to best set spawn points
Replies: 8
Views: 1095

How to best set spawn points

# Function name, arguments, return type add_account ('POINTER', 'INT', 'BOOL', 'BOOL', 'STRING') VOID add_context ('POINTER', 'POINTER') VOID add_output ('POINTER', 'POINTER') VOID autobuy ('POINTER',) VOID become_ragdoll ('POINTER', 'POINTER') VOID blind ('POINTER', 'FLOAT', 'FLOAT', 'FLOAT') VOID...
by BackRaw
Sat Jan 13, 2018 9:10 pm
Forum: Plugin Development Support
Topic: CS:S send Buy Menu anytime/anywhere
Replies: 4
Views: 657

Re: CS:S send Buy Menu anytime/anywhere

Haha okay. Maybe I'll leave it for now. :D

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