Search found 512 matches

by BackRaw
Mon Dec 10, 2018 1:51 am
Forum: News & Announcements
Topic: Buildbot changes
Replies: 3
Views: 220

Re: Buildbot changes

Okay, at least that. Any plans on doing completely automatic builds in the future like before? Just curious :D
by BackRaw
Tue Dec 04, 2018 7:53 pm
Forum: News & Announcements
Topic: Buildbot changes
Replies: 3
Views: 220

Re: Buildbot changes

Does this mean that you have to manually upload new releases each time?

I hope not :O
by BackRaw
Fri Nov 16, 2018 3:47 pm
Forum: Plugin Releases
Topic: [CSS/CSGO] Warcraft: Source
Replies: 15
Views: 1790

Re: [CSS/CSGO] Warcraft: Source

Very nice! I'll have to test this one out for sure.
by BackRaw
Mon Oct 29, 2018 12:54 pm
Forum: Plugin Development Support
Topic: WeaponID
Replies: 15
Views: 5927

Re: WeaponID

Ayuto wrote:It's possible to get the weapon. This is how the SM guys did it:
https://github.com/alliedmodders/source ... /659/files

Nice! Time to study then? :D
by BackRaw
Tue Oct 23, 2018 1:10 pm
Forum: Plugin Development Support
Topic: WeaponID
Replies: 15
Views: 5927

Re: WeaponID

I'm not sure where you are seeing "unused", but as noted in the discussion above, it is messed up in CS:GO. Right now, the buy_internal hook yields values similar to the following: (<_memory.Pointer object at 0x1BEC4710>, 15, '', True) Sorry, my memory was faulty. For the ...
by BackRaw
Mon Oct 22, 2018 8:09 pm
Forum: Plugin Development Support
Topic: WeaponID
Replies: 15
Views: 5927

Re: WeaponID

Kinda OT question: Nothing to do with weapon restrictions but the buy command. An entity pre hook on buy_internal as well as the client command buy all return " unused " as the weapon name (SP build #666) - only tested on CSGO. I'm sorry if this has already been pointed out, but I can't fi...
by BackRaw
Mon Oct 15, 2018 1:36 pm
Forum: Plugin Requests
Topic: [CS:S] Trikz
Replies: 11
Views: 8510

Re: [CS:S] Trikz

You shouldn't need to change anything. I'll look into CS:S later on today.

What is not working exactly? Is there an error message printed in the server console?
by BackRaw
Tue Aug 14, 2018 1:32 pm
Forum: Plugin Releases
Topic: FlashFun v1.0 re-release
Replies: 32
Views: 10652

Re: FlashFun v1.0 re-release

I rewrote the pluginand re-released it as version 1.0. See the first post for details. :)
by BackRaw
Tue Aug 14, 2018 12:34 pm
Forum: Plugin Development Support
Topic: Entity property listener
Replies: 2
Views: 716

Re: Entity property listener

Dang! Anyways, I'll look around the Source SDK and SourceMod sources, maybe I can find some clues.
by BackRaw
Tue Aug 14, 2018 11:18 am
Forum: Plugin Development Support
Topic: Entity property listener
Replies: 2
Views: 716

Entity property listener

Hello everyone, is it possible to create a "listener" of sorts that will notify all its subscribers whenever the value of a property changes without the use of an OnTick listener and hacking my way around it? Something like: class EntityPropertyListener(object): def __init__(se...
by BackRaw
Sun Aug 12, 2018 12:13 am
Forum: Plugin Releases
Topic: [CSGO] Floating Damage Numbers
Replies: 5
Views: 1672

Re: [CSGO] Floating Damage Numbers

Nice one!
by BackRaw
Sun Jul 22, 2018 9:39 pm
Forum: General Discussion
Topic: Python 3.7 support?
Replies: 2
Views: 620

Re: Python 3.7 support?

Ayuto wrote:No plans have been made yet. We first need to check if the update would increase the versions of the dependencies like glibc. If that is the case, I'm against an update. But that's my personal opinion.

Good point. I agree.
by BackRaw
Fri Jul 20, 2018 4:37 am
Forum: Plugin Development Support
Topic: Strange Convar.set_int behavior
Replies: 2
Views: 455

Re: Strange Convar.set_int behavior

Maybe try

Syntax: Select all

from cvars import cvar

cvar.find_var(line).set_int(0)
by BackRaw
Fri Jul 20, 2018 1:15 am
Forum: Plugin Releases
Topic: Ultimate Deathmatch v1.9.2
Replies: 26
Views: 11905

Re: Ultimate Deathmatch v1.9.1

UDM v1.9.1 released!
Download link: https://github.com/backraw/udm/releases/tag/v1.9.1

Additions
by BackRaw
Thu Jul 19, 2018 9:00 pm
Forum: Plugin Requests
Topic: [CS:S] Trikz
Replies: 11
Views: 8510

Re: [CS:S] Trikz

Got it! I used Satoon's script as a template: # ============================================================================ # >> IMPORTS # ============================================================================ # Source.Python # Colors from colors import ORANGE from colors import WHITE # Comma...
by BackRaw
Thu Jul 19, 2018 4:54 pm
Forum: Plugin Releases
Topic: Ultimate Deathmatch v1.9.2
Replies: 26
Views: 11905

Re: Ultimate Deathmatch v1.9

UDM v1.9 released! Download link: https://github.com/backraw/udm/releases/tag/v1.9 Fixes ⋅ Fix config strings ⋅  Fix and improve weapon silencing ⋅ Fix checking the distance between alive player locations and a potential spawn point ⋅ Fix time penalty string ...
by BackRaw
Wed Jul 18, 2018 9:47 pm
Forum: Plugin Development Support
Topic: Set "lastinv"
Replies: 2
Views: 306

Re: Set "lastinv"

L'In20Cible wrote:Player.last_weapon

I should've looked through the data files... thank you very much!
by BackRaw
Wed Jul 18, 2018 6:27 am
Forum: Plugin Development Support
Topic: Set "lastinv"
Replies: 2
Views: 306

Set "lastinv"

Hi,

is there any way to set the value for lastinv via player.client_command() or something else?
I'm trying to set the property behind it only without causing the player to actually use it like you would with

Syntax: Select all

player.client_command('use weapon_knife', True)
for example.

Thanks!
by BackRaw
Tue Jul 17, 2018 9:57 pm
Forum: General Discussion
Topic: Python 3.7 support?
Replies: 2
Views: 620

Python 3.7 support?

Hi,

any plans on supporting Python 3.7? I'm particularly interested in data classes.

Edit: I could try myself, if you point me to the right direction. :)

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