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by BackRaw
Mon Jul 15, 2019 12:08 am
Forum: Plugin Releases
Topic: [CSS/CSGO] Warcraft: Source
Replies: 73
Views: 9823

Re: [CSS/CSGO] Warcraft: Source

TPDerp wrote:
BackRaw wrote:How do I get/install the ES races?

You can find old-style races here and here as well as various other places. To install these races, you can follow this guide. Let me know if you have any other questions.

Alright, thanks. I'll look into it.
by BackRaw
Sat Jul 06, 2019 8:48 pm
Forum: Plugin Releases
Topic: [CSS/CSGO] Warcraft: Source
Replies: 73
Views: 9823

Re: [CSS/CSGO] Warcraft: Source

How do I get/install the ES races?
by BackRaw
Fri Jul 05, 2019 3:09 pm
Forum: Plugin Development Support
Topic: [CS:GO] Prevent team switch event
Replies: 8
Views: 1362

Re: [CS:GO] Prevent team switch event

I think you meant team_choice = int(command[1]) instead of team_choice = int(client_command[1]) . However, I would simply compare it to strings instead of converting it to an integer, because otherwise a player could provoke an error using the client console. It wouldn't do any harm, but could be p...
by BackRaw
Sat Jun 29, 2019 8:54 pm
Forum: General Discussion
Topic: Can't run Source Python
Replies: 3
Views: 300

Re: Can't run Source Python

https://centos.pkgs.org/6/centos-x86_64/

Try that maybe, don't know if it's the right one.
by BackRaw
Sat Jun 29, 2019 8:49 pm
Forum: Whatever
Topic: Donate to Source-Python - how?
Replies: 5
Views: 1174

Re: Donate to Source-Python - how?

Yeah, that's an awesome idea!
by BackRaw
Sat Jun 29, 2019 4:50 pm
Forum: Plugin Development Support
Topic: [CS:GO] Prevent team switch event
Replies: 8
Views: 1362

Re: [CS:GO] Prevent team switch event

from commands.client import ClientCommandFilter from players.entity import Player @ClientCommandFilter def client_command_filter(command, index): # Get the player entity player = Player(index) # Block 'jointeam' if commmand[0] == 'jointeam': # Get the team the player...
by BackRaw
Tue Jun 25, 2019 5:35 pm
Forum: Plugin Development Support
Topic: [solved] Loading plugin fails (built-in module name)
Replies: 7
Views: 550

Re: Loading plugin fails (built-in module name)

I've added print(f'\n\nspec: {spec}\n\nplugin.file_path: {plugin.file_path}\n\n') to line 182 in plugins/manager.py and the output is: [SP] Unloading plugin 'udm'... [SP] Unable to unload plugin 'udm' as it is not currently loaded. [SP] Loading plugin 'udm'... spec: ModuleSpec(name='...
by BackRaw
Thu Jun 20, 2019 7:23 pm
Forum: Plugin Development Support
Topic: [solved] Loading plugin fails (built-in module name)
Replies: 7
Views: 550

Re: Loading plugin fails (built-in module name)

Okay so I have created a plugin test with the following content: # ../addons/source-python/plugins/test/test.py import udm print(udm.__file__) The output: sp plugin reload test [SP] Unloading plugin 'test'... [SP] Successfully unloaded plugin 'test'. [SP] Loading plugin 'test'... Z:\srcds\Wi...
by BackRaw
Sun Jun 16, 2019 5:40 pm
Forum: Plugin Development Support
Topic: [solved] Loading plugin fails (built-in module name)
Replies: 7
Views: 550

Re: Loading plugin fails (built-in module name)

Is there a quick way to find that out?
by BackRaw
Sat Jun 15, 2019 10:13 pm
Forum: Plugin Development Support
Topic: [solved] Loading plugin fails (built-in module name)
Replies: 7
Views: 550

[solved] Loading plugin fails (built-in module name)

Hi, I just setup my test server and I'm trying to load my udm plugin via sp plugin reload udm from the server's console. It works for CS:S, but for CS:GO it says [SP] Cannot load plugin 'udm'. Plugin name cannot be name of a built-in module Am I doing something wrong or is there actually a module na...
by BackRaw
Mon May 27, 2019 6:07 pm
Forum: Plugin Releases
Topic: [CSS/CSGO] Warcraft: Source
Replies: 73
Views: 9823

Re: [CSS/CSGO] Warcraft: Source

Would it make sense to convert all ESS/ESP races to the new SP races to get rid of the ES Emulator layer? That'd be the best way of doing it, for sure. However, I have my doubts the ones who're interested in it have the time and interest in learning Python (and learn the basics of ESS to be able to...
by BackRaw
Mon May 06, 2019 2:38 pm
Forum: General Discussion
Topic: Code completion doesn't work with Source.Python
Replies: 8
Views: 1396

Re: Code completion doesn't work with Source.Python

Woah you're fast, Ayuto. Nice job!
by BackRaw
Sun May 05, 2019 12:29 pm
Forum: Plugin Releases
Topic: [CSS/CSGO] Warcraft: Source
Replies: 73
Views: 9823

Re: [CSS/CSGO] Warcraft: Source

Would it make sense to convert all ESS/ESP races to the new SP races to get rid of the ES Emulator layer?
by BackRaw
Sun May 05, 2019 12:14 pm
Forum: General Discussion
Topic: Code completion doesn't work with Source.Python
Replies: 8
Views: 1396

Re: Code completion doesn't work with Source.Python

Isn't there a reason to create a dummy libraries for such core.dll/so functions, objects, e.t.c? Just to have a reference for the objects that we can use. You could do that, yes, but each time the core API changes you'd have to change the dummy libraries as well. Well, maybe we could automate that ...
by BackRaw
Tue Mar 05, 2019 12:33 am
Forum: Whatever
Topic: C++: How can I do *this*?
Replies: 2
Views: 411

Re: C++: How can I do *this*?

Yep, that worked. Thank you!
by BackRaw
Mon Mar 04, 2019 2:24 pm
Forum: Whatever
Topic: C++: How can I do *this*?
Replies: 2
Views: 411

C++: How can I do *this*?

Hi, I'm trying to do the following C++ template thing: template <class T> T *do_stuff(const char *key, T::type default_value, bool required = false) { Base *o = new T(key, default_value, required); ... } Base constructor does not have the default_value parameter, but T must have it, ...
by BackRaw
Wed Jan 23, 2019 5:19 pm
Forum: General Discussion
Topic: Generating the API docs locally (Wiki)
Replies: 2
Views: 488

Re: Generating the API docs locally (Wiki)

Thank you!
by BackRaw
Thu Dec 20, 2018 6:53 pm
Forum: News & Announcements
Topic: Buildbot changes
Replies: 5
Views: 3618

Re: Buildbot changes

Sounds good.
by BackRaw
Sat Dec 15, 2018 6:06 pm
Forum: General Discussion
Topic: Generating the API docs locally (Wiki)
Replies: 2
Views: 488

Generating the API docs locally (Wiki)

Hi,
how would I go about generating the API docs locally? I want to contribute to the Wiki.

Thank you!

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