Search found 1574 matches

by satoon101
Tue Feb 13, 2018 8:46 pm
Forum: Plugin Development Support
Topic: Changing View Model
Replies: 6
Views: 175

Re: Changing View Model

You'll likely need to do something like what Ayuto did in here:
viewtopic.php?f=10&t=1158&p=7542#p7542
by satoon101
Mon Feb 05, 2018 1:04 am
Forum: Plugin Releases
Topic: GunGame v1.2.2
Replies: 30
Views: 1319

Re: GunGame v1.2.2

GunGame Update!
Version: 1.2.2
Version Notes:
  • Fixed error in score menu.
  • Fixed blocking say/client registered commands.
  • Fixed 'gg reload' functionality.
  • Fixed bug in unregistering commands.
by satoon101
Mon Feb 05, 2018 12:56 am
Forum: Plugin Releases
Topic: GG-BuyLevel v1.2.0
Replies: 2
Views: 162

Re: GG-BuyLevel v1.2.0

GunGame BuyLevel Update!
Version: 1.2.0
Version Notes:
  • Fixed buy cost with level increase.
  • Fixed player_cash dictionary value not being updated when players purchase levels.
  • Fixed player_cash dictionary not being cleared on map change.
by satoon101
Sun Feb 04, 2018 5:19 am
Forum: Plugin Releases
Topic: GunGame v1.2.2
Replies: 30
Views: 1319

Re: GunGame v1.2.1

GunGame Update!
Version: 1.2.1
Version Notes:
  • Properly fixed QAngle issues.
by satoon101
Sun Feb 04, 2018 2:45 am
Forum: Plugin Releases
Topic: GG-LastMan v1.0.0
Replies: 0
Views: 44

GG-LastMan v1.0.0

GG-LastMan is a sub-plugin for GunGame that ends the round only when there is 1 living player remaining. This primarily helps to make sure FFA and FFA-Elimination allow players to keep fighting teammates until only 1 player remains. Installation Download the attached zip file and extract it into you...
by satoon101
Sun Feb 04, 2018 2:39 am
Forum: Plugin Releases
Topic: GunGame v1.2.2
Replies: 30
Views: 1319

Re: GunGame v1.2.0

GunGame Update! Version: 1.2.0 Version Notes: ⋅ Implemented AFK punishment. ⋅ Added clearing the flashed players dictionary on level end in FFA for CS:S. ⋅ Added cancel_on_level_end to repeats/Delays that should be stopped when the level ends. ⋅ Fixed includi...
by satoon101
Sun Feb 04, 2018 2:34 am
Forum: Plugin Releases
Topic: GG-ProjectileKills v1.1.0
Replies: 5
Views: 286

Re: GG-ProjectileKills v1.1.0

GunGame ProjectileKills Update!
Version: 1.1.0
Version Notes:
  • Changed retrieving projectile classnames to just get from the weapon_manager using grenade_weapons (grenades that are neither explosive nor incendiary).
by satoon101
Sun Feb 04, 2018 2:32 am
Forum: Plugin Releases
Topic: GG-BuyLevel v1.2.0
Replies: 2
Views: 162

Re: GG-BuyLevel v1.1.0

GunGame BuyLevel Update!
Version: 1.1.0
Version Notes:
  • Fixed OverflowError when setting cash value too high.
  • Fixed conditional for sending 'earned' message.
by satoon101
Sun Feb 04, 2018 2:30 am
Forum: Plugin Releases
Topic: GG-Assists v1.0.1
Replies: 1
Views: 101

Re: GG-Assists v1.0.1

GunGame Assists Update!
Version: 1.0.1
Version Notes:
  • Changed Player.team->team_index.
by satoon101
Sun Feb 04, 2018 2:28 am
Forum: Plugin Releases
Topic: GG-FFA-Bots v1.0.1
Replies: 1
Views: 69

Re: GG-FFA-Bots v1.0.1

GunGame FFA-Bots Update!
Version: 1.0.1
Version Notes:
  • Fixed json by adding 'cstrike' base key.
by satoon101
Sat Feb 03, 2018 12:40 am
Forum: Plugin Releases
Topic: GG-FFA-Bots v1.0.1
Replies: 1
Views: 69

GG-FFA-Bots v1.0.1

GG-FFA-Bots is a sub-plugin for GunGame that causes bots to attack teammates, making it a true FreeForAll. Installation Download the attached zip file and extract it into your server's base directory (the same directory where you extracted Source.Python and GunGame). Once you have it installed, add ...
by satoon101
Fri Feb 02, 2018 11:36 pm
Forum: Plugin Development Support
Topic: Change the Kill-Weapon-Symbol with take_damage
Replies: 2
Views: 108

Re: Change the Kill-Weapon-Symbol with take_damage

https://github.com/Source-Python-Dev-Team/Source.Python/blob/master/addons/source-python/packages/source-python/entities/_base.py#L865 You seem to be passing the player's index as the damage_type. If you pass the player's index as the attacker_index and do not pass a weapon_index, it will use the pl...
by satoon101
Fri Feb 02, 2018 7:59 pm
Forum: Plugin Development Support
Topic: gg_ffa_bots
Replies: 3
Views: 115

Re: gg_ffa_bots

I'm currently on the phone, but the symbol looks like stack_data[1] is an IGameEvent. Correct. If an argument was [1] using SPE, it will be [2] using SP because SPE added the this pointer at the end while SP insert it at the beginning. As for the signatures, you can check BotAttackControl on SM; I ...
by satoon101
Fri Feb 02, 2018 12:16 am
Forum: Plugin Development Support
Topic: gg_ffa_bots
Replies: 3
Views: 115

gg_ffa_bots

I'm trying to recreate L'In20Cible's gg_ffa_bots plugin from this thread , but I am having some issues. The signatures have changed, so even the above will no longer work on Windows when using ES/GunGame51. Outside of that, my issue is that I am getting an error when running the following on Linux: ...
by satoon101
Wed Jan 31, 2018 4:45 pm
Forum: Plugin Development Support
Topic: Adding site-packages installed via pip automatically to SP
Replies: 7
Views: 174

Re: Adding site-packages installed via pip automatically to SP

I second this idea in your situation. JSON is very easy to work with and is extremely human readable.
by satoon101
Mon Jan 29, 2018 11:15 pm
Forum: Plugin Development Support
Topic: Adding site-packages installed via pip automatically to SP
Replies: 7
Views: 174

Re: Adding site-packages installed via pip automatically to SP

Instead of setting the installation-directory in pip, could I also tell SP to look for site-packages in a specific location ? I personally don't think that is a good idea. At some point, we should include pip in our releases. If I remember correctly, when I tried to do that a couple years ago, it w...
by satoon101
Fri Jan 26, 2018 5:08 pm
Forum: Plugin Development Support
Topic: How to best set spawn points
Replies: 8
Views: 118

Re: PreHook cancel/modify damage

This is where I handle them in GunGame's Random Spawn sub-plugin: https://github.com/GunGame-Dev-Team/GunGame-SP/blob/master/addons/source-python/plugins/gungame/plugins/included/gg_random_spawn/locations.py Edit: although, due to the recent BaseEntity update, I should probably change those to use t...
by satoon101
Wed Jan 24, 2018 11:06 pm
Forum: Plugin Development Support
Topic: Creating Sprite does not work consistently
Replies: 4
Views: 158

Re: Creating Sprite does not work consistently

Pudge90 wrote:*Edit: No sprites do not work at all in CS:GO, atleast not with the code provided in this post

Just a note, but sprites/laser.vmt does not exist on CS:GO, so that won't work. However, you should be able to use sprites/laserbeam.vmt.
by satoon101
Wed Jan 24, 2018 12:48 pm
Forum: General Discussion
Topic: [Question] Securing your servers originality?
Replies: 3
Views: 112

Re: [Question] Securing your servers originality?

Pudge90 is correct. Currently you can only do that via the server or rcon. Although, we should add in the client commands at some point. When we do, we will make sure each sub-command carries its own permission.
by satoon101
Tue Jan 23, 2018 12:19 am
Forum: Plugin Development Support
Topic: How to best set spawn points
Replies: 8
Views: 118

Re: PreHook cancel/modify damage

The best way I have seen to do spawn points isn't to manually set the player's origin on/after spawn, but to remove the old spawn points and create new ones. Is there any reason you can't do that? But this is getting off topic, so maybe deserves to be moved to its own thread. (I can do that once I a...

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