Search found 1693 matches

by satoon101
Tue Mar 03, 2020 12:24 pm
Forum: General Discussion
Topic: SourcePython conflicts with Sourcemod plugins
Replies: 18
Views: 724

Re: SourcePython conflicts with Sourcemod plugins

My guess is that you still have it in your server.cfg. Make sure to remove it from there so it only loads via the autoexec.cfg.
by satoon101
Tue Jan 21, 2020 4:17 am
Forum: Plugin Development Support
Topic: m_vecAbsVelocity
Replies: 2
Views: 566

Re: m_vecAbsVelocity

I think that's a datamap property, so use set_datamap_property_vector.
by satoon101
Tue Dec 31, 2019 3:57 pm
Forum: Code examples / Cookbook
Topic: Perfect PlayerDictionary and Player
Replies: 4
Views: 768

Re: Perfect PlayerDictionary and Player

I'm honestly not sure why you think this is better than the current implementation. Removing all the functionality of Entity seems like a horrible idea to me... Adding get_spectators to the dictionary and having to pass a specific Player to the method doesn't make sense. If you want to deal with 1 s...
by satoon101
Fri Dec 27, 2019 6:02 pm
Forum: API Design
Topic: My thoughts, questions and wishes
Replies: 25
Views: 3274

Re: My thoughts, questions and wishes

Yeah, i thought about it too, but there must be reasons for Ayuto in preference of Python instead Lua. Source.Python started as EventScripts 3, but since we were abandoning backwards compatibility, we changed the name to Source.Python. At the time, the lead C++ developer was your-name-here, who als...
by satoon101
Fri Dec 27, 2019 1:34 pm
Forum: API Design
Topic: My thoughts, questions and wishes
Replies: 25
Views: 3274

Re: My thoughts, questions and wishes

For many of these items, you are more than welcome to create a Pull Request for each individually. Even though I haven't been very involved in SP for a while now, I'll try to respond to a few of these. 1. You can already do that fairly easily by creating your own iteration class: from entities.helpe...
by satoon101
Wed Oct 02, 2019 12:00 am
Forum: Plugin Development Support
Topic: [C-Strike:Source] Change Weapon Model
Replies: 11
Views: 1629

Re: [C-Strike:Source] Change Weapon Model

I don't think your get_predicted_viewmodel will work the way you're intending. It will currently return the last predicted_viewmodel entity every time. You should either break or return once you have found the correct one: def get_predicted_viewmodel(player): # Go through all 'predicted_...
by satoon101
Thu Jun 20, 2019 8:24 pm
Forum: Plugin Development Support
Topic: [solved] Loading plugin fails (built-in module name)
Replies: 7
Views: 1700

Re: Loading plugin fails (built-in module name)

That message will be printed if the following conditional is met: https://github.com/Source-Python-Dev-Team/Source.Python/blob/master/addons/source-python/packages/source-python/plugins/manager.py#L181 Add some debug messages in there before the 'raise' statement to see what the values of 'spec', 's...
by satoon101
Wed May 29, 2019 7:45 pm
Forum: Plugin Requests
Topic: killstreaks for hl2dm
Replies: 8
Views: 1662

Re: killstreaks for hl2dm

That still doesn't fully take suicides into account. I can't remember which cases happen when, but the attacker can be either 0 or the same as the victim when the death is a suicide. Not taking that into account can lead to setting a victim to 0 kills in the kill_dict, but then incrementing it by 1....
by satoon101
Tue May 28, 2019 11:22 pm
Forum: Plugin Requests
Topic: [HL2:DM] Headshot Help
Replies: 64
Views: 15445

Re: [HL2:DM] Headshot Help

That Traceback does match the script in the linked post. I'm not sure in what situation the attacker equals the inflictor and it is not a player. It's either a weird HL2:DM issue or I believe you mentioned you have custom weapons on your server, which could be causing this. If you would, try this ou...
by satoon101
Tue May 28, 2019 7:10 pm
Forum: Plugin Requests
Topic: [HL2:DM] Headshot Help
Replies: 64
Views: 15445

Re: [HL2:DM] Headshot Help

Also, there are 3 different plugins represented in your Tracebacks: blood, headshot, explosive

It would help if you only post the ones relevant to this thread.
by satoon101
Tue May 21, 2019 8:22 pm
Forum: Plugin Requests
Topic: RPG Explosion Smoke Ring
Replies: 7
Views: 1495

Re: RPG Explosion Smoke Ring

For Python code tags, use [python]your code here[/python]
by satoon101
Tue May 21, 2019 7:59 pm
Forum: Plugin Development Support
Topic: source-python
Replies: 4
Views: 1049

Re: source-python

I'm thinking that may have just been a copy/paste issue, because that error wouldn't occur due to that. The issue is that the script that creates a Delay object is not using args/kwargs correctly. Though, at first glance, I don't see any issues with the code that was linked to in your other thread. ...
by satoon101
Tue May 21, 2019 7:45 pm
Forum: Plugin Development Support
Topic: source-python
Replies: 4
Views: 1049

Re: source-python

Did you edit the server's ../addons/source-python/packages/source-python/listeners/tick.py file? That line from your Traceback looks incorrect. It should be: https://github.com/Source-Python-Dev-Team/Source.Python/blob/master/addons/source-python/packages/source-python/listeners/tick.py#L161 Not sur...
by satoon101
Wed May 08, 2019 3:22 pm
Forum: Plugin Releases
Topic: Map Decal Painter
Replies: 19
Views: 5447

Re: Map Decal Painter

The error is coming from your coords file. Did you update it in the same way that Doldol mentioned in his last post?
by satoon101
Sun May 05, 2019 11:53 pm
Forum: General Discussion
Topic: Code completion doesn't work with Source.Python
Replies: 8
Views: 2521

Re: Code completion doesn't work with Source.Python

That's an awesome start! We also have access to their docstrings, which not only describes the function/method/etc, but lists the arguments and return type, as well.
by satoon101
Fri May 03, 2019 6:18 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 1986

Re: [CS:GO] SourcePython + SourceMod

This is a known issue with memory hooking functionality. I thought we had it documented somewhere, but searching via mobile is not finding it. When you say "putting plugin_load ... in server.cfg", do you mean just loading SP that way or did you do that with all of the server plugins? You s...
by satoon101
Tue Apr 30, 2019 12:50 am
Forum: Plugin Releases
Topic: Map Decal Painter
Replies: 19
Views: 5447

Re: Map Decal Painter

This plugin was written a long time ago and uses functionality that has been moved/removed/renamed. Doldol was last on the site a couple weeks ago, so let's give him some more time to see this and determine if he wants to fix it. If not, I might look at it this weekend.
by satoon101
Tue Apr 30, 2019 12:47 am
Forum: General Discussion
Topic: sourcepython installation broken
Replies: 5
Views: 1483

Re: sourcepython installation broken

To be fair, we do also include the path.py 3rd party package which can do pretty much everything in pathlib and then some. When we started this Source.Python, Python3.4 (the first version to include pathlib) was still a ways off so we didn't have the option of using a built-in pathlib. https://pypi....
by satoon101
Wed Apr 24, 2019 3:10 am
Forum: General Discussion
Topic: sourcepython installation broken
Replies: 5
Views: 1483

Re: sourcepython installation broken

Those are settings that you can change for any server. The original values that populate those settings are defaults, not constants. It would not be a good idea to reset them every time SP starts, because some servers might legitimately change those paths for their specific situation/needs. Perhaps ...
by satoon101
Sun Apr 14, 2019 1:54 pm
Forum: General Discussion
Topic: ES/Python Traceback
Replies: 10
Views: 1573

Re: ES/Python Traceback

The first one does not contain the full traceback, so hard to tell. The second looks like a command is being sent without all the necessary arguments.

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