Search found 1719 matches

by satoon101
Sat Sep 05, 2020 6:12 pm
Forum: Plugin Development Support
Topic: Information for hooks
Replies: 6
Views: 202

Re: Information for hooks

Ok. If I have time tonight, I will run some tests to figure out what you want to use.
by satoon101
Sat Sep 05, 2020 5:53 pm
Forum: Plugin Development Support
Topic: Information for hooks
Replies: 6
Views: 202

Re: Information for hooks

I just reread your original post, and I noticed you said you can get an Entity instance using infected_hurt. If you print out the classname of that entity, you can then use that classname in your EntityPreHook. @EntityPreHook(EntityCondition.equals_entity_classname('<classname>')...
by satoon101
Sat Sep 05, 2020 5:36 pm
Forum: Plugin Development Support
Topic: Information for hooks
Replies: 6
Views: 202

Re: Information for hooks

Here is a list of all events for L4D2: http://wiki.sourcepython.com/developing/events/l4d2.html The infected_death might work better in this instance: http://wiki.sourcepython.com/developing/events/l4d2.html#infected-death Also, you might try to find what entity type infected are by using the dumpen...
by satoon101
Mon Aug 31, 2020 4:15 pm
Forum: General Discussion
Topic: [SP] Version: 700 for [BMS]
Replies: 12
Views: 460

Re: [SP] Version: 700 for [BMS]

No, I wouldn't update it manually. We will need to do that in the SP code base and make sure updating doesn't cause us any issues. It's not a problem for a user to replace on his machine one dependency of source python and this won't affect your master. If it does not work -> users problem The warn...
by satoon101
Mon Aug 31, 2020 4:05 pm
Forum: General Discussion
Topic: [SP] Version: 700 for [BMS]
Replies: 12
Views: 460

Re: [SP] Version: 700 for [BMS]

It seems like the server is crashing when SP is loaded and a player joins. If I remove SP, I am able to join the server just fine. My test that crashed was just SP loaded, no SP scripts themselves were loaded. We'll have to figure out what is causing the crash and get it fixed.
by satoon101
Sun Aug 30, 2020 6:17 pm
Forum: General Discussion
Topic: [SP] Version: 700 for [BMS]
Replies: 12
Views: 460

Re: [SP] Version: 700 for [BMS]

No, I wouldn't update it manually. We will need to do that in the SP code base and make sure updating doesn't cause us any issues.
by satoon101
Sun Aug 30, 2020 5:29 pm
Forum: General Discussion
Topic: [SP] Version: 700 for [BMS]
Replies: 12
Views: 460

Re: [SP] Version: 700 for [BMS]

That's just a warning, not an error, about something being deprecated in a 3rd-party package included with SP. Does something not work for you outside of this?
by satoon101
Tue Aug 25, 2020 6:21 pm
Forum: Plugin Releases
Topic: GunGame v1.3.1
Replies: 44
Views: 14824

Re: GunGame v1.3.1

Map voting itself was left out of GunGameSP. I did plan on having it call a server command at a specific point that could be picked up by another map voting plugin, but that is currently not implemented. I know there was a map voting plugin written for SP, so I will try to figure out if that still w...
by satoon101
Sun Aug 23, 2020 3:50 pm
Forum: Plugin Releases
Topic: GunGame v1.3.1
Replies: 44
Views: 14824

Re: GunGame v1.3.0

Another bug seems to be in sounds manager? File '../addons/source-python/plugins/gungame/core/sounds/manager.py', line 134: UserWarning Invalid sound "sound/mFc/winsongs/clickboom.mp3", sound does not exist This is happening only for win songs. I have tried with and without sound/ The bas...
by satoon101
Sun Aug 23, 2020 3:42 pm
Forum: Plugin Releases
Topic: GunGame v1.3.1
Replies: 44
Views: 14824

Re: GunGame v1.3.1

GunGame Update! Version: 1.3.1 Version Notes: ⋅ Fixed a bug that allowed players to have the wrong weapon in TeamPlay when switching teams. ⋅ Added permissions for gg client commands. ⋅ Fixed ValueError when last human player would exit the server and cause all bots to...
by satoon101
Sun Aug 23, 2020 3:21 pm
Forum: Plugin Releases
Topic: GunGame v1.3.1
Replies: 44
Views: 14824

Re: GunGame v1.3.0

Ok, that makes sense. If a player is respawned prior to the dissolve, it will cause this error. I will put a fix into place for the next release.
by satoon101
Sun Aug 23, 2020 3:05 pm
Forum: Plugin Releases
Topic: GunGame v1.3.1
Replies: 44
Views: 14824

Re: GunGame v1.3.0

I found the issue for gravity. A fix will be in the next release. I'm still testing for your other issues.

For the dissolver, what is your setting for gg_dissolver_delay? Also, are you using deathmatch and, if so, what is your setting for gg_deathmatch_delay?
by satoon101
Sun Aug 23, 2020 11:34 am
Forum: Plugin Releases
Topic: GunGame v1.3.1
Replies: 44
Views: 14824

Re: GunGame v1.3.0

Which game are you using this for?
by satoon101
Fri Aug 21, 2020 1:17 am
Forum: Plugin Requests
Topic: Crowbar throw
Replies: 4
Views: 822

Re: Crowbar throw

I tried to achieve this for my ThrowMelee plugin, but never could get any of the hl2dm melee weapons to work, iirc. Not saying it can't be done, though, but I did try a number of things to get it to work.
by satoon101
Thu Aug 06, 2020 1:53 pm
Forum: Plugin Requests
Topic: [HL2:DM] Killsound
Replies: 9
Views: 13023

Re: [HL2:DM] Killsound

Unless I am reading it wrong, the 1/0 in the original script were to enable/disable the fire and had nothing to do with the sound.
by satoon101
Thu Aug 06, 2020 10:57 am
Forum: Plugin Requests
Topic: [HL2:DM] Killsound
Replies: 9
Views: 13023

Re: [HL2:DM] Killsound

Did you edit WEAPONS in the script to match what was in the original? If you did, you should undo that. I don't see any way the script he posted would cause that error without you having made that change.
by satoon101
Thu Jul 23, 2020 8:17 pm
Forum: Plugin Development Support
Topic: How to check how many players in team and get their values
Replies: 8
Views: 933

Re: How to check how many players in team and get their values

If you want to get the team names dynamically, you can always use the team_managers: from collections import defaultdict from filters.entities import EntityIter from filters.players import PlayerIter from players.teams import team_managers team_names = {} for class_name in team_managers: for entity ...
by satoon101
Wed Jul 22, 2020 10:02 pm
Forum: Plugin Releases
Topic: *DELETED*
Replies: 15
Views: 17876

Re: *DELETED*

Warning: If there is any further discussion in this thread unrelated to the actual topic (Advanced BunnyHop), it will be removed. Thank you..
by satoon101
Wed Jul 22, 2020 10:01 pm
Forum: Whatever
Topic: Del
Replies: 3
Views: 625

Re: Del

I restored all your posts because we have rules against that sort of thing for a reason..You're certainly not the first to do it, and we have taken steps against the previous users. I hate to see someone leave, but if this is going to be your attitude, then just take your ball and go home.. If you d...
by satoon101
Tue May 05, 2020 11:23 pm
Forum: Plugin Releases
Topic: ProjectileTrails v1.0.0
Replies: 14
Views: 15527

Re: ProjectileTrails v1.0.0

I will take a look at that when I have time. Unfortunately, right now I don't have a lot of extra time, so it might be a couple weeks.

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