Search found 319 matches

by decompile
Wed Jun 28, 2017 9:04 pm
Forum: Plugin Releases
Topic: Dissolver v1.3
Replies: 19
Views: 1063

Re: Dissolver v1.2

Could also be fixed easily by retrieving the ragdoll into your player_death event and use Entity.delay on it passing it to the dissolve method instead of passing the player so the delay gets cancelled if the ragdoll entity itself gets removed. This would also fix an exception into Player.from_useri...
by decompile
Wed Jun 21, 2017 1:04 pm
Forum: General Discussion
Topic: Python 3.6 support?
Replies: 13
Views: 488

Re: Python 3.6 support?

satoon101 wrote:You might need to yum or apt-get install libffi on your Linux system.


So this is currently the only fix for that? Guess python 3.7 wont come tht quick?
by decompile
Tue Jun 20, 2017 11:03 pm
Forum: General Discussion
Topic: Python 3.6 support?
Replies: 13
Views: 488

Re: Python 3.6 support?

Sorry [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/__init__.py", line 58, in load setup_sqlite() File "../addons/source-python/packages/source-python/__init__.py", line 343, in setup_sqlite import ctypes File &q...
by decompile
Tue Jun 20, 2017 9:47 pm
Forum: General Discussion
Topic: Python 3.6 support?
Replies: 13
Views: 488

Re: Python 3.6 support?

Is it just me that I cant load the new build on linux css?

ImportError: libffi.so.6: cannot open shared object file: No such file or directory
by decompile
Tue Jun 20, 2017 12:52 pm
Forum: Plugin Releases
Topic: Dissolver v1.3
Replies: 19
Views: 1063

Re: Dissolver v1.2

Output: Invalid inthandle: -1
by decompile
Tue Jun 20, 2017 12:47 pm
Forum: General Discussion
Topic: Python 3.6 support?
Replies: 13
Views: 488

Re: Python 3.6 support?

Thanks for the awesome work!
by decompile
Mon Jun 19, 2017 1:21 am
Forum: Plugin Releases
Topic: Dissolver v1.3
Replies: 19
Views: 1063

Re: Dissolver v1.2

Hey, looks like something doesnt work right here.

File "..\addons\source-python\plugins\dissolver\dissolver.py", line 115, in _dissolve_ragdoll
entity = Entity(index_from_inthandle(inthandle))

OverflowError: can't convert negative value to unsigned int

CS:S Windows
by decompile
Sun Jun 18, 2017 2:18 pm
Forum: Plugin Development Support
Topic: Modifying chat with sayfilter but SayCommand doesnt "register"
Replies: 84
Views: 5026

Re: Modifying chat with sayfilter but SayCommand doesnt "register"

CS:S received an update 2 days ago, and looks like some signatures changed.

Could someone please update that?

UTIL_SayText2Filter = server[SAYTEXT2_FILTER_IDENTIFIER].make_function(

ValueError: Could not find signature: 558bec2a2a2a2a2a2a2a2ae8c05ff1ff
by decompile
Mon Jun 12, 2017 5:40 pm
Forum: Plugin Development Support
Topic: Enums use
Replies: 1
Views: 85

Enums use

Hey Guys, Im thinking about store options in Enum Classes, like sizes to use or other stuff. Is there a way to get more behind the value as a return? Im right now using another function to get its values by hardcoding the values, like: def get_info(ColorSize): if ColorSize == ColorSizes.SMAL...
by decompile
Sat Jun 03, 2017 8:05 pm
Forum: Plugin Development Support
Topic: KeyValues 'Default' changes to 'default' in .as_dict()
Replies: 4
Views: 130

Re: KeyValues 'Default' changes to 'default' in .as_dict()

Ye, forgot that im using CS:GO.

(My bad, I forgot that dicts are random)
by decompile
Sat Jun 03, 2017 3:15 pm
Forum: Plugin Development Support
Topic: KeyValues 'Default' changes to 'default' in .as_dict()
Replies: 4
Views: 130

Re: KeyValues 'Default' changes to 'default' in .as_dict()

Code: Select all

Date          : 2017-06-03 15:13:42.241723
OS            : Windows-10-10.0.15063
Game          : csgo
SP version    : 581


Hmm,

But you did change the txt file, can you try to replicate it as its on the thread?
by decompile
Sat Jun 03, 2017 12:47 pm
Forum: Plugin Development Support
Topic: KeyValues 'Default' changes to 'default' in .as_dict()
Replies: 4
Views: 130

KeyValues 'Default' changes to 'default' in .as_dict()

Hey, Im currently doing some KeyValues stuff, and I noticed when I add 'Default' in the files, it gets printed as 'default' (Small letters). from paths import GAME_PATH from keyvalues import KeyValues PATH = GAME_PATH / 'test.txt' keyvalues = KeyValues.load_from_file(PATH) print(...
by decompile
Mon May 29, 2017 4:59 pm
Forum: General Discussion
Topic: [CSGO] Crash in run_command since update
Replies: 12
Views: 463

Re: [CSGO] Crash in run_command since update

No updates so far, Windows CS:GO doesnt load for me, and Linux just crashes the server.
by decompile
Wed May 24, 2017 11:05 am
Forum: General Discussion
Topic: New CS:GO Operation Update (Operation Hydra)
Replies: 1
Views: 142

New CS:GO Operation Update (Operation Hydra)

Damn, Its finally here, a new Operation called Operation Hydra . Operation Page: http://www.counter-strike.net/operationhydra/ Release Notes: http://blog.counter-strike.net/index.php/2017/05/18711/ They added new game modes such as official scoutknivez, bomb site retake, and even kill confirmed (Dog...
by decompile
Mon May 22, 2017 12:33 pm
Forum: Custom Packages
Topic: [Any] Idle Manager
Replies: 5
Views: 400

Re: [Any] Idle Manager

Thanks to @iPlayer.

Code: Select all

- Added Idle Timestamp's
- Added get_client_idle_time(index, timestamp=False)
- Changed dict() to PlayerDictionary()
- Updated README.md
by decompile
Thu May 18, 2017 11:53 am
Forum: Plugin Development Support
Topic: Delay Args Syntax Error
Replies: 4
Views: 170

Re: Delay Args Syntax Error

Thanks, works.

Just wondering, what kwargs do I need to fill in, that the sound is being played from the players loc as it does, but doesnt move its origin when you move.
by decompile
Thu May 18, 2017 11:02 am
Forum: Plugin Development Support
Topic: Delay Args Syntax Error
Replies: 4
Views: 170

Delay Args Syntax Error

Hey, Im currently doing some Delay stuff, and Im getting a Syntax error in following line: player.delay(delay=SOUND_DELAY, callback=player.emit_sound, args=(sample=SOUND_NAME, update_positions=False) ) It appears that I cant use the '=' in args, but how do I else update 'update_posit...
by decompile
Thu May 18, 2017 10:59 am
Forum: Plugin Development Support
Topic: Creating Decals
Replies: 4
Views: 165

Re: Creating Decals

Thanks for the info, everything solved :)
by decompile
Thu May 18, 2017 3:16 am
Forum: Plugin Development Support
Topic: Creating Decals
Replies: 4
Views: 165

Re: Creating Decals

Thank you for the reply!

Just wondering if this viewtopic.php?p=9002#p9002 still relies on the TempEntity('World Decal') that you cant remove it after its 'created'?
by decompile
Wed May 17, 2017 2:29 pm
Forum: Plugin Development Support
Topic: Creating Decals
Replies: 4
Views: 165

Creating Decals

Hey Guys,

Im currently trying to create decals and use them for painting on walls (like paintball shots on wall) or maybe recreating a spray.

I read that you can use it by creating a infodecal entity, but how alone that is most likely not the only thing I guess.

Greetings

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