Search found 863 matches

by L'In20Cible
Wed Feb 13, 2019 2:43 am
Forum: General Discussion
Topic: DL Link Source.Python
Replies: 4
Views: 166

Re: DL Link Source.Python

He was unknown to me. So is it advisable to run via "sp update" to update Source.Python? Have now entered the command in the autoexec.cfg. So after every server restart to a new version is checked. Yes, if you add that command to your autoexec.cfg file your Source.Python installation will...
by L'In20Cible
Wed Feb 13, 2019 12:30 am
Forum: General Discussion
Topic: DL Link Source.Python
Replies: 4
Views: 166

Re: DL Link Source.Python

What's wrong with the builtin updater?
by L'In20Cible
Mon Feb 11, 2019 3:27 pm
Forum: Plugin Requests
Topic: Command: Weapon Speed modifier
Replies: 7
Views: 730

Re: Command: Weapon Speed modifier

VinciT wrote:Got it. I've replaced the hook with the listener in the post above. Thanks for your input guys!

Noticed a typo there:

Syntax: Select all

if player.get_datamap_property_bool('pl_deadflag'):
by L'In20Cible
Mon Feb 11, 2019 12:48 am
Forum: Plugin Requests
Topic: Command: Weapon Speed modifier
Replies: 7
Views: 730

Re: Command: Weapon Speed modifier

Or would it be better to use a set() containing player indexes / userids to check if the player has their recoil disabled or not? I would personally leave it to what you posted over using a different container. Mainly because you will end having to lookup two of them in your weapon_fire_pre (one fo...
by L'In20Cible
Sat Feb 09, 2019 12:47 am
Forum: Plugin Development Support
Topic: [BM:S] Jet
Replies: 5
Views: 209

Re: [BM:S] Jet

You need to relog, restart your server, or change the map for the values to be assigned to your userid. Either that, or you could simply add the following to your code: from players import PlayerGenerator from players.helpers import userid_from_edict def load(): for edict in PlayerGenerator&...
by L'In20Cible
Wed Feb 06, 2019 2:12 pm
Forum: Plugin Development Support
Topic: [BM:S] Jet
Replies: 5
Views: 209

Re: [BM:S] Jet

I believe he is using the code given in this thread: viewtopic.php?f=37&t=1358
And since that code relies on the player_activate event, my guess here is that he loaded the code without changing the map/restart his server.
by L'In20Cible
Fri Feb 01, 2019 11:40 pm
Forum: Whatever
Topic: Free games!!
Replies: 40
Views: 16347

Re: Free games!!

by L'In20Cible
Mon Jan 28, 2019 1:36 am
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 254

Re: [CS:GO] solid_flags not working

What map is this? Got a download link and a test code?
by L'In20Cible
Thu Jan 24, 2019 5:31 pm
Forum: General Discussion
Topic: [CS:S] WCS language & bot's race problem
Replies: 2
Views: 118

Re: [CS:S] WCS language & bot's race problem

The way the string system works is that: - If the language your steam is using is set to Deutsch you'll see the messages in Deutsch. - If the language your steam is using is set to English you'll see the messages in English. - If the language your steam is using is set to Russian you'll see the mes...
by L'In20Cible
Thu Jan 24, 2019 5:23 pm
Forum: General Discussion
Topic: [CSGO] WCS Server crashes
Replies: 5
Views: 132

Re: [CSGO] WCS Server crashes

Osker Lee wrote:Maybe add plugin_load addons/source-python to autoexec.cfg.

That's correct, thanks; I've edited my post above.
by L'In20Cible
Thu Jan 24, 2019 5:21 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 254

Re: [CS:GO] solid_flags not working

Perhaps you want to play with these two keyvalues instead: https://github.com/alliedmodders/hl2sdk ... pp#L28-L29
by L'In20Cible
Thu Jan 24, 2019 9:00 am
Forum: General Discussion
Topic: [CSGO] WCS Server crashes
Replies: 5
Views: 132

Re: [CSGO] WCS Server crashes

Remove your ../addons/source-python.vdf file and add plugin_load addons/source-python to your autoexec.cfg . This will force Source.Python to load after SourceMod which is required if both are hooking the same signatures because while Source.Python is capable of looking for hooked signatures, Source...
by L'In20Cible
Wed Jan 23, 2019 6:58 pm
Forum: General Discussion
Topic: Cannot install package zmq
Replies: 6
Views: 174

Re: Cannot install package zmq

First result on SO propose to upgrade it:
I encountered a similar problem. pip install --upgrade pyzmq did the trick for me

Tried that?
by L'In20Cible
Wed Jan 23, 2019 3:51 am
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 254

Re: [CS:GO] solid_flags not working

Syntax: Select all

entity.solid_flags = SolidFlags(entity.solid_flags & ~SolidFlags.NOT_SOLID)
by L'In20Cible
Thu Jan 17, 2019 1:43 am
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1906

Re: SetTransmit on entities

I guess you are right, thanks for the optimization it helped a lot. I've been running some tests locally with 19 bots by running the code you posted on GitHub and while the net_graph was bouncing red sometimes, I didn't notice any "lags" whatsoever while playing. I've also joined some of ...
by L'In20Cible
Wed Jan 16, 2019 8:32 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1906

Re: SetTransmit on entities

Definitely an improvement, but it still lags with too many people (after 6 real players, bots apparently take it more nicely) and especially if you are making a plugin that tries to hide everyone because then you have to do same (make_object again) with edict = CheckTransmitInfo._obj(args[1]).clien...
by L'In20Cible
Wed Jan 16, 2019 1:55 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1906

Re: SetTransmit on entities

Alright, I didn't know. (I did not edit it before confirmation from you guys), but I still have a lag issue :/ I've made some tests and while acceptable, make_object is indeed a bit slow. For 1 million iterations: 1.4670946598052979 I suspect this is caused by MakeObject and then ExtractPointer bot...
by L'In20Cible
Wed Jan 16, 2019 4:49 am
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1906

Re: SetTransmit on entities

Edit (nothing related): In CBaseEntity.ini (csgo) there is missing an argument and return_type: # _ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob [[set_transmit]] offset_linux = 24 offset_windows = 23 arguments = POINTER, POINTER, BOOL return_type = BOOL No, the data is correct. The TypeManage...
by L'In20Cible
Tue Jan 08, 2019 7:46 pm
Forum: General Discussion
Topic: Cannot find libffi.so.6
Replies: 2
Views: 598

Re: Cannot find libffi.so.6


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