Search found 5 matches

by RoOF
Sun May 10, 2015 4:54 pm
Forum: Plugin Development Support
Topic: Get Attackerweapon from TakeDamageInfo
Replies: 21
Views: 13031

Get Attackerweapon from TakeDamageInfo

Yo Guys, One Question: How can i get the attackweapon from TakeDamageInfo ? tried it this way: @PreHook(OnTakeDamage) def pre_on_take_damage(args): attack = make_object(TakeDamageInfo, args[1]) # args[0] = victim | args[1] = attacker print (attack.weapon) It prints me...
by RoOF
Sat May 09, 2015 1:35 am
Forum: Plugin Development Support
Topic: Forcing Round_end correctly
Replies: 6
Views: 4490

Thanks Guy's for the fast reaction :) :cool:
by RoOF
Thu May 07, 2015 4:51 pm
Forum: Plugin Development Support
Topic: Forcing Round_end correctly
Replies: 6
Views: 4490

The Link you posted is for CS:GO. I tested the script in CSS :/ But as I see you describe the same problem in this topic that i have: And faced ton of weird issues (player not respawning or spawning with no weapon in hand but still attacking, etc.) so indvestigated why and PlayerEntity.switch_team i...
by RoOF
Wed May 06, 2015 9:55 pm
Forum: Plugin Development Support
Topic: Forcing Round_end correctly
Replies: 6
Views: 4490

Thanks satoon for your reply. The Round_end gets forced correctly... but 2 of 3 Player get not teleportet back to spawn. Or when one Player is death this Player don't get spawned again... I noticed then sometimes the Players are " walkable ". You can walk into and through the Players and you can't h...
by RoOF
Sun May 03, 2015 8:44 pm
Forum: Plugin Development Support
Topic: Forcing Round_end correctly
Replies: 6
Views: 4490

Forcing Round_end correctly

Yo Guys, I have a Problem with Forcing Round_End Event correctly. I currently make a Zombiemod for Source Python. The ground structure is already done :) . But i have now Problems with the Ending of the Rounds. What is a Zombiemod: 1 Player gets selceted at round_start as Zombie. -> He gets forced t...

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