Search found 25 matches

by hugo5511
Mon Aug 10, 2020 2:57 am
Forum: Whatever
Topic: Little es help (one liner)[SOLVED]
Replies: 1
Views: 845

Re: Little es help (one liner)

Kinda bummed most Admin's here have cut their teeth on scripting with Eventscripts,I didn't think asking for a basic code snip would be a big deal. I would more than gladly switch my server over to Source Python but i have had problems getting even the basic scripts converted over.But i did get help...
by hugo5511
Sat Aug 08, 2020 7:22 pm
Forum: Whatever
Topic: Little es help (one liner)[SOLVED]
Replies: 1
Views: 845

Little es help (one liner)[SOLVED]

On my server cfg folder i have another folder named "events" inside i have two "events" player_spawn , and player_connect these two give weapons and info to players on connect and spawn, what i would like to do is add a another one player_death This would play the sound (the csgo...
by hugo5511
Thu Jul 16, 2020 8:15 pm
Forum: Plugin Development Support
Topic: How to check how many players in team and get their values
Replies: 8
Views: 1312

delete

delete
by hugo5511
Tue Feb 19, 2019 6:09 pm
Forum: Plugin Requests
Topic: A little es help
Replies: 7
Views: 8274

Re: A little es help

I did some testing and it seems that not the removing itself is the problem. I can change maps as often as I want without crashing when I'm not on it, but once I actually join the server after the map has been "cleaned" it crashes, even on boot_camp. I guess that there is some essential e...
by hugo5511
Tue Oct 23, 2018 11:48 pm
Forum: Plugin Requests
Topic: A little es help
Replies: 7
Views: 8274

Re: A little es help

@Kami,
If this helps i found the Git hub page of the SM plugin that did work
https://github.com/alliedmodders/stripper-source

Dunno if it was set to ID all entitys, strip, then replace.

Thanks
by hugo5511
Sat Oct 13, 2018 10:54 pm
Forum: Plugin Requests
Topic: A little es help
Replies: 7
Views: 8274

Re: A little es help

@ L'In20Cible I replaced the bit of code at the end and tested, no change, thanks for the input. Kami I tried this es script a while ago, it did not work at all but had a cfg file to put in what you need to remove this may spark a idea. https://web.archive.org/web/20161024102930/http://addons.events...
by hugo5511
Sat Oct 13, 2018 2:05 pm
Forum: Plugin Requests
Topic: A little es help
Replies: 7
Views: 8274

Re: A little es help

Kami, I tried again today with the server auto-restart bat off and here is the console log for dms_spookface1 with the server auto-restart on it will just keep restarting over and over here is a link for the map(s) i use and also a smaller map that has push carts, boxes, prop_physics easy to test on...
by hugo5511
Thu Oct 11, 2018 1:48 pm
Forum: Plugin Requests
Topic: A little es help
Replies: 7
Views: 8274

A little es help

Kami wrote this script in es and for the most part is works (crashes the server on maps with many entitys) could someone look at at and remove the collision vector and maybe tweak anything else they may think will help , I don't mind the func_breakable (windows) having two layers it is the func_door...
by hugo5511
Fri Sep 28, 2018 12:59 am
Forum: Plugin Requests
Topic: [Hldms] Entity remover, to remove "doubles"
Replies: 7
Views: 4415

Re: [Hldms] Entity remover, to remove "doubles"

@kami
Thanks for the crack at this problem, if it makes it easy-er , The func_breakable_surf part is not that critical, players just have to try a little harder.
could that part be removed from the script and the collision vector, The idea seems like its the cats pajamas.

Thanks
by hugo5511
Tue Sep 25, 2018 3:34 am
Forum: Plugin Requests
Topic: [Hldms] Entity remover, to remove "doubles"
Replies: 7
Views: 4415

Re: [Hldms] Entity remover, to remove "doubles"

I think Half Life Deathmatch - Source is not supported by SourcePython currently. Edit: I tried to write an Eventscripts plugin to do what you want: import es import corelib import gamethread ent_dict = {} remove_list = {} def es_map_start(ev): gamethread.delayed(1.0,do_it) def do_i...
by hugo5511
Tue Sep 25, 2018 2:56 am
Forum: General Discussion
Topic: SP for Half-life deathmatch source or generic
Replies: 2
Views: 2468

Re: SP for Half-life deathmatch source or generic

Wow, I downloaded a fresh hl1mp dedicated server and got the hl2mp SP, added stripper_lite and changed the config to prop_physics and on a test map i have that has push carts, it removed all instances of them,would there be a way to delete just the duplicate ones?or maybe a delay as for like func_do...
by hugo5511
Mon Sep 24, 2018 12:34 am
Forum: General Discussion
Topic: SP for Half-life deathmatch source or generic
Replies: 2
Views: 2468

SP for Half-life deathmatch source or generic

Have a major problem since the Steampipe update in 2013 (yes 2013) the bug is all entities are doubled two func_door two prop_physics ect this breaks most levels . stripper source a Metamod plug in has been reported to solve this problem, tried it tonight and it needs Sourcemod to work properly. Sin...
by hugo5511
Fri Jun 15, 2018 2:19 am
Forum: Plugin Requests
Topic: [Hldms] Entity remover, to remove "doubles"
Replies: 7
Views: 4415

Re: [Hldms] Entity remover, to remove "doubles"

Here is a link to the sourcemod plugin that work's for this problem would be great if someone here could take a peek and convert to ES or SP now that is know they "play well together"

https://forums.alliedmods.net/showthread.php?t=39439

Thanks
by hugo5511
Thu Jun 14, 2018 2:41 am
Forum: Plugin Requests
Topic: [Hldms] Entity remover, to remove "doubles"
Replies: 7
Views: 4415

[Hldms] Entity remover, to remove "doubles"

I was hoping for Valve to get around to fix some things they broke during the Steampipe update (fall 2013) five years later still broke. The main big problem is with entity's, they are all doubled door's,glass,healthkits,ect,ect This break's level's with thing's like fans,lifts,rotating door's. Any ...
by hugo5511
Sun Jul 12, 2015 1:11 am
Forum: Plugin Requests
Topic: weapon giver on activate? [bms]
Replies: 20
Views: 10305

while testing tonight with more than one player i noticed this error in the console, with one player, it was not there,the script still does work and give the items as it should [SP] Caught an Exception: Traceback (most recent call last): File '..\addons\source-python\packages\source-pyt...
by hugo5511
Fri Jul 10, 2015 1:18 am
Forum: Plugin Requests
Topic: weapon giver on activate? [bms]
Replies: 20
Views: 10305

Whoo-hoo Work's perfect with no error's. Thank you very much stonedegg and satoon101.
by hugo5511
Thu Jul 09, 2015 10:56 pm
Forum: Plugin Requests
Topic: weapon giver on activate? [bms]
Replies: 20
Views: 10305

stonedegg i tested your script tonight without the item_ prefix and it has thrown this error [SP] Caught an Exception: Traceback (most recent call last): File '..\addons\source-python\packages\source-python\events\listener.py', line 93, in fire_game_event callback(game_event)...
by hugo5511
Mon Jul 06, 2015 12:30 am
Forum: Plugin Requests
Topic: weapon giver on activate? [bms]
Replies: 20
Views: 10305

Thanks for the info, i have copied the code snip from here http://forums.sourcepython.com/showthread.php?146-Stripping-weapons down the page a little. I have noticed that bms will use weapon_mp5 or item_weapon_mp5 the sdk uses item_weapon_mp5. I tried your script Stonedegg but i think i may of jumpe...
by hugo5511
Sun Jul 05, 2015 2:44 am
Forum: Plugin Requests
Topic: weapon giver on activate? [bms]
Replies: 20
Views: 10305

weapon giver on activate? [bms]

I have tried this but no luck: from events import Event from players.entity import PlayerEntity from players.helpers import index_from_userid @Event def player_say(GameEvent): # Get the player's userid userid = GameEvent.GetInt('userid') # Get the player's index index = index_from_userid(userid) # G...
by hugo5511
Fri Jul 03, 2015 2:39 am
Forum: Plugin Requests
Topic: ESS shell to Source python [bms]
Replies: 11
Views: 5484

Thanks for the reply on the MOTD i made a copy of yours and added at bms/cfg/. I'am not sure if bms yet supports MOTD as there is no typical motd_default.txt files or the like (css,hl2mp,l4d2 has these) what i have done before on hldms with eventscripts and mani-admin plugin was add a folder named e...

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