Search found 726 matches
- Wed Apr 03, 2024 12:49 pm
- Forum: General Discussion
- Topic: [SourcePython] CS2 Support
- Replies: 1
- Views: 321
[SourcePython] CS2 Support
Hi SP-Team , is there already a first release / forum etc, for testing?
- Thu Feb 22, 2024 9:48 pm
- Forum: Plugin Releases
- Topic: [CSS/CSGO] Warcraft: Source
- Replies: 106
- Views: 272429
Re: [CSS/CSGO] Warcraft: Source
Hello, I remember that there was a version for HL2:DM in the very early days. [Eventscripts]
It would be wonderful if a version would be available here.
It would be wonderful if a version would be available here.
- Wed Feb 21, 2024 3:34 pm
- Forum: Plugin Development Support
- Topic: Particle list
- Replies: 0
- Views: 657
Particle list
Probably in the wrong section. Feel free to move it please. [HL2:DM] error ExplosionCore ExplosionEmbers ExplosionFlash Explosion_2 Explosion_2_Fire Explosion_2_FireSmoke Explosion_2_Chunks Explosion_2_flash Explosion_2_Embers blood_impact_red_01_droplets blood_impact_green_01 blood_impact_synth_01 ...
- Thu Feb 15, 2024 9:27 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Team Class
- Replies: 0
- Views: 733
[HL2:DM] Team Class
Hi guys, would anyone like to port this to Eventscripts or Sourcemod?
I can't use SP on my server because I have a customized server.srv.so.
Greetings Pain
I can't use SP on my server because I have a customized server.srv.so.
Greetings Pain
- Mon May 16, 2022 8:23 am
- Forum: Plugin Development Support
- Topic: [HL2:DM] Jetpack use in [BMS]
- Replies: 5
- Views: 3299
Re: [HL2:DM] Jetpack use in [BMS]
Hello, just read this.
@cssbestrpg is right, I tried to use it in BMS.
@cssbestrpg is right, I tried to use it in BMS.
- Sat May 07, 2022 3:39 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Jetpack use in [BMS]
- Replies: 5
- Views: 3299
[HL2:DM] Jetpack use in [BMS]
I am getting this error, could someone help me fix it ? 2022-05-07 17:37:26 - sp.hooks.exceptions - EXCEPTION [Source.Python] [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/listeners/tick.py", line 79, in _tick self.pop(0)....
- Thu Mar 31, 2022 2:43 pm
- Forum: Whatever
- Topic: [Eventscripts] Plugin Error Help
- Replies: 0
- Views: 8151
[Eventscripts] Plugin Error Help
Hello, I get this error when I reload the plugin. Can anyone tell me how to fix this? 16:38:56 *** EventScripts caught an exception: Traceback (most recent call last): File "/home/gameserver/server/irrenanstallt/hl2mp/addons/eventscripts/es.py", line 431, in loadModuleAddon addons.load(new...
- Tue Mar 22, 2022 4:44 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 46192
Re: Half-Life 2 Deathmatch - God mode
I think you need to play around with this.
Syntax: Select all
beamRing(attacker.userid, 0, 350, 10, 45, 3, 2, r, g, b)
Re: SourceTV
If I understand you correctly, I should tv_enable 1 tv_maxclients 10 tv_name "SourceTV by http://www.rocks-clan.de" sv_master_legacy_mode 1 setmaster remove "hl2master.steampowered.com:27011" setmaster remove "hl2master.steampowered.com:27015" setmaster add "hl2mas...
SourceTV
It is a pity that there is no small area for eventscripts questions. I tested SourceTV with these commands in autoexec.cfg tv_enable 1 tv_name "SourceTV by www.rocks-clan.de" tv_maxclients 10 sv_master_legacy_mode 1 setmaster remove "hl2master.steampowered.com:27011" setmaster r...
- Fri Mar 11, 2022 11:00 pm
- Forum: General Discussion
- Topic: ValueError: Could not find symbol: gEntList
- Replies: 3
- Views: 2754
Re: ValueError: Could not find symbol: gEntList
Would you or someone else from the community be willing to make this adjustment for me anyway? Maybe a separate version? Because this version offers more than the valve version for all HL2DM players. I don't know what to do to make it runnable, because I am not a coder. It would be a real shame if y...
- Fri Mar 11, 2022 7:41 pm
- Forum: General Discussion
- Topic: ValueError: Could not find symbol: gEntList
- Replies: 3
- Views: 2754
Re: ValueError: Could not find symbol: gEntList
Is it possible that the support is not yet ready?
https://github.com/Source-Python-Dev-Te ... issues/170
Because it would be nice to know if something is still happening there?
https://github.com/Source-Python-Dev-Te ... issues/170
Because it would be nice to know if something is still happening there?
- Mon Mar 07, 2022 12:55 pm
- Forum: General Discussion
- Topic: ValueError: Could not find symbol: gEntList
- Replies: 3
- Views: 2754
ValueError: Could not find symbol: gEntList
Can anybody help with this? [Source.Python] Loading... [SP] Encountered a Warning: File '../addons/source-python/packages/source-python/__init__.py', line 183: UserWarning Did not find address for BaseEntityOutput.fire_output. OnEntityOutput listener will not fire. [Source.Python] Failed to load the...
- Fri Feb 25, 2022 7:20 am
- Forum: Plugin Requests
- Topic: Little fix please
- Replies: 3
- Views: 7968
Re: Little fix please
You could also use that to achieve the desired effect. For explosive weapons, simply change the name of the weapon. MATERIAL = 'materials/particle/smokeball3.vmt' import es import usermsg import gamethread import weaponlib def player_death(ev): weapon = ev["weapon"] attacke...
- Thu Feb 24, 2022 2:02 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] mani_fire_fix
- Replies: 2
- Views: 7840
Re: [HL2:DM] mani_fire_fix
I have now tested it for a while.
And the fire sound keeps coming even though there is no fire.
Greetings Painkiller
And the fire sound keeps coming even though there is no fire.
Greetings Painkiller
- Mon Feb 21, 2022 3:58 pm
- Forum: Plugin Requests
- Topic: CollisionHook
- Replies: 14
- Views: 23510
Re: CollisionHook
Hi guys, would this also work in HL2:DM ? A CollisionHook so that the Combine Balls kill the bots again? Unfortunately there is https://forums.alliedmods.net/showthread.php?t=197815 no download available anymore. Maybe someone could do it again. I've been looking for something like this for a while....
- Fri Feb 18, 2022 10:16 am
- Forum: Plugin Requests
- Topic: HL2:DM headpunsh overlay
- Replies: 1
- Views: 1989
Re: HL2:DM headpunsh overlay
It would be best to anchor the fist in the headshotscript? I think @Daren you need to update your headshot script in your post. If I remember correctly, your headshot script has been adapted for Windows. hl2mp/scripts/weapon_fists.txt WeaponData { // Weapon data is loaded by both the Game and Client...
- Tue Feb 15, 2022 9:08 pm
- Forum: Plugin Requests
- Topic: Command: Weapon Speed modifier
- Replies: 8
- Views: 13345
Re: Command: Weapon Speed modifier
Was a bit busy lately so I couldn't make this sooner, hope you still need this. First things first, the fire rate part of the plugin works great in both CSS and CSGO, but the no spread / no recoil part only works flawlessly in CSS. In CSS, no matter what the player is doing while shooting (jumping,...
- Tue Feb 15, 2022 12:56 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] mani_fire_fix
- Replies: 2
- Views: 7840
[HL2:DM] mani_fire_fix
Can anybode port this to SP? I have been noticing the sound of the fire more often lately, even though I didn't see any fire. Thanks in Advance import es info = es.AddonInfo() info.name = 'Mani Fire Fix' info.version = '1.0.0' info.url = 'http://forums.mattie.info/cs/foru...
- Tue Feb 15, 2022 7:11 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Heartbeat
- Replies: 23
- Views: 27518
Re: [HL2:DM] Heartbeat
After updating SP, I always seem to lose blood. My HP are at 100%. but it is bleeding out of me.
Edit: I found out that the plugin counts double deaths.
In addition, as I said, there is the constant bleeding.
Perhaps this could be revised. Unfortunately, it is no longer usable.
Edit: I found out that the plugin counts double deaths.
In addition, as I said, there is the constant bleeding.
Perhaps this could be revised. Unfortunately, it is no longer usable.