Hello Community,
I now have a current custom sdk.
This works normally without pre-release.
But there seem to be problems with eventscripts during startup and mapchange.
The server needs some time to start up as well as when changing maps.
Has anyone been able to contact Matti?
Search found 733 matches
- Tue Jan 28, 2025 7:48 am
- Forum: Whatever
- Topic: Eventscripts Broke
- Replies: 9
- Views: 30644
- Fri Jan 10, 2025 10:54 am
- Forum: Whatever
- Topic: [HL2MP] - Fixed Server Binaries
- Replies: 1
- Views: 8811
Re: [HL2MP] - Fixed Server Binaries
Hello, this is a great solution for people who don't use addons. It seems that Sourcemod has problems with it.
Furthermore it is not for people who run a coop server.
Furthermore it is not for people who run a coop server.
- Tue Jan 07, 2025 12:28 pm
- Forum: Whatever
- Topic: Eventscripts Broke
- Replies: 9
- Views: 30644
Re: Eventscripts Broke
This thread could then be renamed. Since everything is working again for me. I compiled my mod with the latest SDK and Eventscript is working again. Of course there are always difficulties here and there with Eventscript because it is old and no longer maintained. So I would be in favor of this bein...
- Tue Nov 26, 2024 4:37 pm
- Forum: Whatever
- Topic: Eventscripts Broke
- Replies: 9
- Views: 30644
Re: Eventscripts Broke
Hey thanks again, but that's what I did. But I need my SDK, which is no use to me because no NPC errors were fixed there, only the pure DM - TDM was improved. As I can't get my fix for my SDK compiled for Linux, I use my old one and therefore have to use the steam.inf. Also for the client under prer...
- Tue Nov 26, 2024 3:24 pm
- Forum: Whatever
- Topic: Eventscripts Broke
- Replies: 9
- Views: 30644
Re: Eventscripts Broke
From Mattie in an email exchange with a friend: Hi [REDACTED]-- I'm so happy that my old project was useful for over a decade! I'm definitely curious how you used ES Python-- what makes it a challenge to port to other plugin platforms? Does no other platform work for what you need? Did you rely on ...
- Sun Nov 24, 2024 9:18 am
- Forum: Whatever
- Topic: Eventscripts Broke
- Replies: 9
- Views: 30644
Re: Eventscripts Broke
Hello Satoon, thanks for the quick reply. SP is also broken. But since I can only use event scripts because I use a custom SDK, it will be very difficult for me. My request a long time ago to support older SDKs from SP was unfortunately denied. Edit: My last hope is to compile the SDK again and hope...
- Sat Nov 23, 2024 4:38 pm
- Forum: Whatever
- Topic: Eventscripts Broke
- Replies: 9
- Views: 30644
Eventscripts Broke
Hello SP team and community,
Eventscripts has stopped working since the latest HL2DM update.
Is anyone working with it and could help me get it working again?
Thanks in advance
Regards Painkiller
Eventscripts has stopped working since the latest HL2DM update.
Is anyone working with it and could help me get it working again?
Thanks in advance
Regards Painkiller
- Wed Apr 03, 2024 12:49 pm
- Forum: General Discussion
- Topic: [SourcePython] CS2 Support
- Replies: 1
- Views: 27047
[SourcePython] CS2 Support
Hi SP-Team , is there already a first release / forum etc, for testing?
- Thu Feb 22, 2024 9:48 pm
- Forum: Plugin Releases
- Topic: [CSS/CSGO] Warcraft: Source
- Replies: 106
- Views: 563641
Re: [CSS/CSGO] Warcraft: Source
Hello, I remember that there was a version for HL2:DM in the very early days. [Eventscripts]
It would be wonderful if a version would be available here.
It would be wonderful if a version would be available here.
- Wed Feb 21, 2024 3:34 pm
- Forum: Plugin Development Support
- Topic: Particle list
- Replies: 0
- Views: 45381
Particle list
Probably in the wrong section. Feel free to move it please. [HL2:DM] error ExplosionCore ExplosionEmbers ExplosionFlash Explosion_2 Explosion_2_Fire Explosion_2_FireSmoke Explosion_2_Chunks Explosion_2_flash Explosion_2_Embers blood_impact_red_01_droplets blood_impact_green_01 blood_impact_synth_01 ...
- Thu Feb 15, 2024 9:27 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Team Class
- Replies: 0
- Views: 45720
[HL2:DM] Team Class
Hi guys, would anyone like to port this to Eventscripts or Sourcemod?
I can't use SP on my server because I have a customized server.srv.so.
Greetings Pain
I can't use SP on my server because I have a customized server.srv.so.
Greetings Pain
- Mon May 16, 2022 8:23 am
- Forum: Plugin Development Support
- Topic: [HL2:DM] Jetpack use in [BMS]
- Replies: 5
- Views: 13609
Re: [HL2:DM] Jetpack use in [BMS]
Hello, just read this.
@cssbestrpg is right, I tried to use it in BMS.
@cssbestrpg is right, I tried to use it in BMS.
- Sat May 07, 2022 3:39 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Jetpack use in [BMS]
- Replies: 5
- Views: 13609
[HL2:DM] Jetpack use in [BMS]
I am getting this error, could someone help me fix it ? 2022-05-07 17:37:26 - sp.hooks.exceptions - EXCEPTION [Source.Python] [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/listeners/tick.py", line 79, in _tick self.pop(0)....
- Thu Mar 31, 2022 2:43 pm
- Forum: Whatever
- Topic: [Eventscripts] Plugin Error Help
- Replies: 0
- Views: 26219
[Eventscripts] Plugin Error Help
Hello, I get this error when I reload the plugin. Can anyone tell me how to fix this? 16:38:56 *** EventScripts caught an exception: Traceback (most recent call last): File "/home/gameserver/server/irrenanstallt/hl2mp/addons/eventscripts/es.py", line 431, in loadModuleAddon addons.load(new...
- Tue Mar 22, 2022 4:44 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 108114
Re: Half-Life 2 Deathmatch - God mode
I think you need to play around with this.
Syntax: Select all
beamRing(attacker.userid, 0, 350, 10, 45, 3, 2, r, g, b)
Re: SourceTV
If I understand you correctly, I should tv_enable 1 tv_maxclients 10 tv_name "SourceTV by http://www.rocks-clan.de" sv_master_legacy_mode 1 setmaster remove "hl2master.steampowered.com:27011" setmaster remove "hl2master.steampowered.com:27015" setmaster add "hl2mas...
SourceTV
It is a pity that there is no small area for eventscripts questions. I tested SourceTV with these commands in autoexec.cfg tv_enable 1 tv_name "SourceTV by www.rocks-clan.de" tv_maxclients 10 sv_master_legacy_mode 1 setmaster remove "hl2master.steampowered.com:27011" setmaster r...
- Fri Mar 11, 2022 11:00 pm
- Forum: General Discussion
- Topic: ValueError: Could not find symbol: gEntList
- Replies: 3
- Views: 11298
Re: ValueError: Could not find symbol: gEntList
Would you or someone else from the community be willing to make this adjustment for me anyway? Maybe a separate version? Because this version offers more than the valve version for all HL2DM players. I don't know what to do to make it runnable, because I am not a coder. It would be a real shame if y...
- Fri Mar 11, 2022 7:41 pm
- Forum: General Discussion
- Topic: ValueError: Could not find symbol: gEntList
- Replies: 3
- Views: 11298
Re: ValueError: Could not find symbol: gEntList
Is it possible that the support is not yet ready?
https://github.com/Source-Python-Dev-Te ... issues/170
Because it would be nice to know if something is still happening there?
https://github.com/Source-Python-Dev-Te ... issues/170
Because it would be nice to know if something is still happening there?
- Mon Mar 07, 2022 12:55 pm
- Forum: General Discussion
- Topic: ValueError: Could not find symbol: gEntList
- Replies: 3
- Views: 11298
ValueError: Could not find symbol: gEntList
Can anybody help with this? [Source.Python] Loading... [SP] Encountered a Warning: File '../addons/source-python/packages/source-python/__init__.py', line 183: UserWarning Did not find address for BaseEntityOutput.fire_output. OnEntityOutput listener will not fire. [Source.Python] Failed to load the...