Search found 331 matches

by VinciT
Sun Feb 05, 2023 6:19 pm
Forum: General Discussion
Topic: ADMIN BAN NOT WORKING CSGO
Replies: 1
Views: 8306

Re: ADMIN BAN NOT WORKING CSGO

Hi, does this only happen with temporary bans or permanent bans as well?
by VinciT
Tue Sep 27, 2022 5:15 pm
Forum: Plugin Development Support
Topic: trace ray
Replies: 4
Views: 2987

Re: trace ray

L'In20Cible wrote:That said, I don't recall testing for players, but I can see an opportunity to use a SyncedEntityDictionary which is much faster to interact because the entities it contains are already tested and done with.
Ooooh that is awesome! Can't believe I missed that commit. What an amazing feature.
by VinciT
Sat Sep 17, 2022 3:33 pm
Forum: Custom Packages
Topic: Enki
Replies: 3
Views: 26607

Re: Enki

Thank you Ayuto! :embarrassed:
by VinciT
Sat Sep 17, 2022 3:30 pm
Forum: Plugin Development Support
Topic: trace ray
Replies: 4
Views: 2987

Re: trace ray

You can simply modify the TraceFilterSimple to ignore all players: from filters.players import PlayerIter engine_trace.trace_ray( Ray(origin, destination, self.mins, self.maxs), ContentMasks.PLAYER_SOLID_BRUSH_ONLY, TraceFilterSimple(ignore=[player.index for player in PlayerIter(...
by VinciT
Wed Aug 31, 2022 10:36 pm
Forum: Custom Packages
Topic: Enki
Replies: 3
Views: 26607

Enki

https://i.imgur.com/75bzJQ5.png Enki is a small custom package that gives plugin developers quick and easy access to the Player instance whenever the player starts or stops touching water. As of the current version, the following can be found within the package: ⋅ enki.constants ⋅&nb...
by VinciT
Thu Feb 10, 2022 4:14 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Remove Weapons on Spawn
Replies: 8
Views: 3989

Re: [HL2:DM] Remove Weapons on Spawn

Edit: I'll just add these missing weapons below ? 'weapon_shotgun': 'item_box_buckshot', 'weapon_rpg': 'item_rpg_round', 'weapon_slam': '', 'weapon_frag': '', 'weapon_crowbar': '', 'weapon_stunstick': '', There's no need, the weapon_ammo dictionary is only used for weapons that have ammo items.
by VinciT
Thu Feb 10, 2022 3:47 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Remove Weapons on Spawn
Replies: 8
Views: 3989

Re: [HL2:DM] Remove Weapons on Spawn

I've updated the plugin to separate weapons the player spawns with and the ones that can spawn on the map.
by VinciT
Mon Jan 31, 2022 11:56 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Flaregun
Replies: 14
Views: 11236

Re: [HL2:DM] Flaregun

Hahahahahahaha, dang. We've been chasing a non-existent issue. :grin:
If you'd like to modify the shake to be stronger, go to line 198:

Syntax: Select all

view_punch(self, QAngle(uniform(0.7, 1.1), uniform(-1.4, 1.4), 0))
And play around with those values.
by VinciT
Mon Jan 31, 2022 11:45 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Flaregun
Replies: 14
Views: 11236

Re: [HL2:DM] Flaregun

It's as if view punch is disabled on your server. This is what it looks like for me:

I'll add a different type of screen shake later tonight, which will probably work for you.
by VinciT
Mon Jan 31, 2022 10:53 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Flaregun
Replies: 14
Views: 11236

Re: [HL2:DM] Flaregun

Updated the plugin with a possible solution for the view punch (screen shake/wobble).
by VinciT
Mon Jan 31, 2022 4:31 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Flaregun
Replies: 14
Views: 11236

Re: [HL2:DM] Flaregun

Painkiller wrote:shake/wobble still does not work
Huh, strange - works on my machine. I'll look into it and update the plugin when I find the solution.
by VinciT
Mon Jan 31, 2022 4:01 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Remove Weapons on Spawn
Replies: 8
Views: 3989

Re: [HL2:DM] Remove Weapons on Spawn

Sweet, I'm glad it's working properly.
by VinciT
Mon Jan 31, 2022 3:55 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Flaregun
Replies: 14
Views: 11236

Re: [HL2:DM] Flaregun

shake/wobble doesn't seem to work yet either. I believe I fixed it, grab the updated plugin and tell me if it works. Yes different colors would be great. It appears red is hardcoded/prebaked into the env_flare entity. We'd have to create a custom entity - most likely a prop_physics_override with pa...
by VinciT
Mon Jan 31, 2022 3:45 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Remove Weapons on Spawn
Replies: 8
Views: 3989

Re: [HL2:DM] Remove Weapons on Spawn

Try this: # ../remove_weapons/remove_weapons.py # Source.Python from events import Event from filters.entities import EntityIter from filters.weapons import WeaponClassIter from listeners import OnNetworkedEntityCreated from players.entity import Player # Players will spawn with these weapons. playe...
by VinciT
Mon Jan 31, 2022 1:55 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Flaregun
Replies: 14
Views: 11236

Re: [HL2:DM] Flaregun

Should be working now, give it another shot.
Painkiller wrote:( The color would still be intressant ;)
You want the flare to be a different color?
by VinciT
Mon Jan 31, 2022 1:01 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Flaregun
Replies: 14
Views: 11236

Re: [HL2:DM] Flaregun

Hi Painkiller, I've made some adjustments to the plugin that should fix the issues you're having: # ../addons/source-python/plugins/supermod/modules/flaregun.py # Python from random import uniform # Source.Python import core from core import PLATFORM from engines.sound import Attenuation from entiti...
by VinciT
Sat May 22, 2021 9:55 pm
Forum: Plugin Requests
Topic: Team Join Control
Replies: 9
Views: 6354

Re: Team Join Control

That is correct. I made the assumption that you only wanted players to choose their team once.
I've updated the plugin once more to include another setting to enable/disable that behavior.
by VinciT
Sat May 22, 2021 9:45 pm
Forum: Plugin Development Support
Topic: Player connect event missing index?
Replies: 2
Views: 2547

Re: Player connect event missing index?

You could use the OnClientActive listener: # ../client_active/client_active.py # Source.Python from listeners import OnClientActive from players.entity import Player @OnClientActive def on_client_active(index): """Called when a player spawns into the server.""" ...
by VinciT
Wed May 19, 2021 9:39 pm
Forum: Plugin Requests
Topic: Team Join Control
Replies: 9
Views: 6354

Re: Team Join Control

Hi VinciT, It look very cool and big thanks for your time, yes all players must be able to join spector when they connect to the server, map changes or when they are dead.. No problem! I've modified the plugin to include two settings with which you can change the plugin's behavior. As for the loadi...
by VinciT
Tue May 18, 2021 9:37 pm
Forum: Plugin Requests
Topic: Team Join Control
Replies: 9
Views: 6354

Re: Team Join Control

Oh that's awesome. I've updated the plugin to include that snippet. Thanks L'In20Cible!

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