Search found 331 matches
- Sun Feb 05, 2023 6:19 pm
- Forum: General Discussion
- Topic: ADMIN BAN NOT WORKING CSGO
- Replies: 1
- Views: 8331
Re: ADMIN BAN NOT WORKING CSGO
Hi, does this only happen with temporary bans or permanent bans as well?
- Tue Sep 27, 2022 5:15 pm
- Forum: Plugin Development Support
- Topic: trace ray
- Replies: 4
- Views: 3012
Re: trace ray
Ooooh that is awesome! Can't believe I missed that commit. What an amazing feature.L'In20Cible wrote:That said, I don't recall testing for players, but I can see an opportunity to use a SyncedEntityDictionary which is much faster to interact because the entities it contains are already tested and done with.
- Sat Sep 17, 2022 3:33 pm
- Forum: Custom Packages
- Topic: Enki
- Replies: 3
- Views: 26671
Re: Enki
Thank you Ayuto! ![Embarrassment :embarrassed:](./images/smilies/redface.png)
![Embarrassment :embarrassed:](./images/smilies/redface.png)
- Sat Sep 17, 2022 3:30 pm
- Forum: Plugin Development Support
- Topic: trace ray
- Replies: 4
- Views: 3012
Re: trace ray
You can simply modify the TraceFilterSimple to ignore all players: from filters.players import PlayerIter engine_trace.trace_ray( Ray(origin, destination, self.mins, self.maxs), ContentMasks.PLAYER_SOLID_BRUSH_ONLY, TraceFilterSimple(ignore=[player.index for player in PlayerIter(...
- Wed Aug 31, 2022 10:36 pm
- Forum: Custom Packages
- Topic: Enki
- Replies: 3
- Views: 26671
Enki
https://i.imgur.com/75bzJQ5.png Enki is a small custom package that gives plugin developers quick and easy access to the Player instance whenever the player starts or stops touching water. As of the current version, the following can be found within the package: ⋅ enki.constants ⋅&nb...
- Thu Feb 10, 2022 4:14 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Remove Weapons on Spawn
- Replies: 8
- Views: 3994
Re: [HL2:DM] Remove Weapons on Spawn
Edit: I'll just add these missing weapons below ? 'weapon_shotgun': 'item_box_buckshot', 'weapon_rpg': 'item_rpg_round', 'weapon_slam': '', 'weapon_frag': '', 'weapon_crowbar': '', 'weapon_stunstick': '', There's no need, the weapon_ammo dictionary is only used for weapons that have ammo items.
- Thu Feb 10, 2022 3:47 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Remove Weapons on Spawn
- Replies: 8
- Views: 3994
Re: [HL2:DM] Remove Weapons on Spawn
I've updated the plugin to separate weapons the player spawns with and the ones that can spawn on the map.
- Mon Jan 31, 2022 11:56 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Flaregun
- Replies: 14
- Views: 11244
Re: [HL2:DM] Flaregun
Hahahahahahaha, dang. We've been chasing a non-existent issue.
If you'd like to modify the shake to be stronger, go to line 198:And play around with those values.
![Big Grin :grin:](./images/smilies/biggrin.png)
If you'd like to modify the shake to be stronger, go to line 198:
Syntax: Select all
view_punch(self, QAngle(uniform(0.7, 1.1), uniform(-1.4, 1.4), 0))
- Mon Jan 31, 2022 11:45 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Flaregun
- Replies: 14
- Views: 11244
Re: [HL2:DM] Flaregun
It's as if view punch is disabled on your server. This is what it looks like for me:
I'll add a different type of screen shake later tonight, which will probably work for you.
I'll add a different type of screen shake later tonight, which will probably work for you.
- Mon Jan 31, 2022 10:53 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Flaregun
- Replies: 14
- Views: 11244
Re: [HL2:DM] Flaregun
Updated the plugin with a possible solution for the view punch (screen shake/wobble).
- Mon Jan 31, 2022 4:31 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Flaregun
- Replies: 14
- Views: 11244
Re: [HL2:DM] Flaregun
Huh, strange - works on my machine. I'll look into it and update the plugin when I find the solution.Painkiller wrote:shake/wobble still does not work
- Mon Jan 31, 2022 4:01 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Remove Weapons on Spawn
- Replies: 8
- Views: 3994
Re: [HL2:DM] Remove Weapons on Spawn
Sweet, I'm glad it's working properly.
- Mon Jan 31, 2022 3:55 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Flaregun
- Replies: 14
- Views: 11244
Re: [HL2:DM] Flaregun
shake/wobble doesn't seem to work yet either. I believe I fixed it, grab the updated plugin and tell me if it works. Yes different colors would be great. It appears red is hardcoded/prebaked into the env_flare entity. We'd have to create a custom entity - most likely a prop_physics_override with pa...
- Mon Jan 31, 2022 3:45 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Remove Weapons on Spawn
- Replies: 8
- Views: 3994
Re: [HL2:DM] Remove Weapons on Spawn
Try this: # ../remove_weapons/remove_weapons.py # Source.Python from events import Event from filters.entities import EntityIter from filters.weapons import WeaponClassIter from listeners import OnNetworkedEntityCreated from players.entity import Player # Players will spawn with these weapons. playe...
- Mon Jan 31, 2022 1:55 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Flaregun
- Replies: 14
- Views: 11244
Re: [HL2:DM] Flaregun
Should be working now, give it another shot.
You want the flare to be a different color?Painkiller wrote:( The color would still be intressant ;)
- Mon Jan 31, 2022 1:01 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Flaregun
- Replies: 14
- Views: 11244
Re: [HL2:DM] Flaregun
Hi Painkiller, I've made some adjustments to the plugin that should fix the issues you're having: # ../addons/source-python/plugins/supermod/modules/flaregun.py # Python from random import uniform # Source.Python import core from core import PLATFORM from engines.sound import Attenuation from entiti...
- Sat May 22, 2021 9:55 pm
- Forum: Plugin Requests
- Topic: Team Join Control
- Replies: 9
- Views: 6371
Re: Team Join Control
That is correct. I made the assumption that you only wanted players to choose their team once.
I've updated the plugin once more to include another setting to enable/disable that behavior.
I've updated the plugin once more to include another setting to enable/disable that behavior.
- Sat May 22, 2021 9:45 pm
- Forum: Plugin Development Support
- Topic: Player connect event missing index?
- Replies: 2
- Views: 2549
Re: Player connect event missing index?
You could use the OnClientActive listener: # ../client_active/client_active.py # Source.Python from listeners import OnClientActive from players.entity import Player @OnClientActive def on_client_active(index): """Called when a player spawns into the server.""" ...
- Wed May 19, 2021 9:39 pm
- Forum: Plugin Requests
- Topic: Team Join Control
- Replies: 9
- Views: 6371
Re: Team Join Control
Hi VinciT, It look very cool and big thanks for your time, yes all players must be able to join spector when they connect to the server, map changes or when they are dead.. No problem! I've modified the plugin to include two settings with which you can change the plugin's behavior. As for the loadi...
- Tue May 18, 2021 9:37 pm
- Forum: Plugin Requests
- Topic: Team Join Control
- Replies: 9
- Views: 6371
Re: Team Join Control
Oh that's awesome. I've updated the plugin to include that snippet. Thanks L'In20Cible!