Search found 295 matches
- Mon Mar 01, 2021 8:37 am
- Forum: Plugin Releases
- Topic: [CSGO] Floating Damage Numbers
- Replies: 18
- Views: 25223
Re: [CSGO] Floating Damage Numbers
https://i.imgur.com/iRG2v8v.png Dying to know if you hit the CT crossing mid? Well, you don't have to anymore. You can enable damage numbers for wall-bangs with the 1.2 update! Simply set fdn_wall_bangs to 1 through the server console or the config file (..csgo/cfg/source-python/fdn/) and you're go...
- Sat Feb 20, 2021 10:17 pm
- Forum: Plugin Releases
- Topic: [CSGO] Floating Damage Numbers
- Replies: 18
- Views: 25223
Re: [CSGO] Floating Damage Numbers
I'm glad you're enjoying the plugin! What kind of interaction(s) with the D&D 5e plugin are you looking for?cs_mcfly wrote:Awesome plugin! Would love to see it hook in to D&D 5e if that would be possible :)
- Sat Feb 20, 2021 10:13 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Little Silent Hill
- Replies: 75
- Views: 7652
Re: [HL2:DM] Little Silent Hill
Ya, ur right, i was not thinking at the time, sorry, and thank you for the help on the scanners No problem! I also was wondering about the update for the scanner, do you think it will be done soon or leave it the way it is Oh yeah, I'm still working on the special scanner plugin, and I hope to rele...
- Mon Feb 15, 2021 8:16 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Little Silent Hill
- Replies: 75
- Views: 7652
Re: [HL2:DM] Little Silent Hill
Was wondering VinciT, How could i set the scanner to be able to be killed? If we're talking about the scanner from this plugin , just remove/comment out this function (lines 85 - 91): @EntityPreHook(is_cscanner, 'on_take_damage_alive') def on_take_damage_alive_pre(stack_data)...
- Sat Feb 13, 2021 3:49 pm
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 16
- Views: 1609
Re: [REQUEST]Hide Radar
Awesome! I'm glad it's working as expected. 

- Wed Feb 03, 2021 9:03 am
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 16
- Views: 1609
Re: [REQUEST]Hide Radar
Alright, I've reworked the plugin to use the UserMessage hooks: # ../adaptive_radar/adaptive_radar.py # Python from time import time # Source.Python from commands.client import ClientCommand from core import GAME_NAME from cvars import ConVar from entities.hooks import EntityCondition, EntityPreHook...
- Tue Feb 02, 2021 10:25 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] Warmup HudDestination
- Replies: 1
- Views: 689
Re: [CS:GO] Warmup HudDestination
Not sure about the warmup message specifically, but you can get something that resembles that: # ../win_message/win_message.py # Source.Python from events.manager import game_event_manager from players.entity import Player def send_win_message(message='', recipients=None): "&quo...
- Mon Feb 01, 2021 7:40 am
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 16
- Views: 1609
Re: [REQUEST]Hide Radar
Awesome, it works! I'll redo the plugin tomorrow when I wake up to use the hook instead of the repeater. I'll attempt to implement the ShowMenuImpl class as well. Thank you so much L'In20Cible.
- Mon Feb 01, 2021 7:22 am
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 16
- Views: 1609
Re: [REQUEST]Hide Radar
A hook on the ShowMenu usermessage would definitely be the best option. Not only it seems like an overall better approach to me than a constant lookup through repeats, it also has the merit of also detecting menus sent by SM, etc. That was my initial idea, but I was greeted by this: # ../showmenu_h...
- Mon Feb 01, 2021 5:38 am
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 16
- Views: 1609
Re: [REQUEST]Hide Radar
SimpleMenu.get_user_queue(player.index).active_menu Thank you Kami, this is exactly what I was looking for. :grin: No problem Joe, I'm glad it's working as expected. I've updated the plugin with a method to hide the player's money/buyzone icon, but I haven't figured out how to hide the host...
- Sun Jan 31, 2021 9:49 pm
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 16
- Views: 1609
Re: [REQUEST]Hide Radar
Hi Joe, give this a try (should work in both CSS and CSGO): # ../adaptive_radar/adaptive_radar.py # Python from time import time # Source.Python from core import GAME_NAME from cvars import ConVar from events import Event from menus import SimpleMenu from players.constants import HideHudFlags from p...
- Fri Jan 29, 2021 5:14 pm
- Forum: Plugin Development Support
- Topic: [CS:S] Return type not working for shouldcollide
- Replies: 4
- Views: 632
Re: [CS:S] Return type not working for shouldcollide
2. Is there a way to check for the colliding entity? If you want to see which entities are colliding, you'll have to switch to PassServerEntityFilter() : # ../player_collision/player_collision.py # Source.Python from core import PLATFORM from memory import Convention, DataType, find_binary from mem...
- Tue Jan 26, 2021 1:57 pm
- Forum: Plugin Releases
- Topic: [ANY] Weapon Zoom
- Replies: 26
- Views: 2183
Re: [ANY] Weapon Zoom
Hahahahahaha that's brilliant!
- Tue Jan 26, 2021 1:29 am
- Forum: Plugin Requests
- Topic: [CS:GO] Color flashlight with adjustable radius
- Replies: 9
- Views: 530
Re: [CS:GO] Color flashlight with adjustable radius
This should fix players not being able to see others' flashlights: # ../flashlight/flashlight.py # Python from colorsys import hsv_to_rgb # Source.Python from colors import Color from commands import CommandReturn from commands.client import ClientCommand from entities.entity import Entity from enti...
- Tue Jan 26, 2021 1:06 am
- Forum: Plugin Development Support
- Topic: [HL2DM] set_model plays animation
- Replies: 3
- Views: 209
Re: [HL2DM] set_model plays animation
Hi Kami, I believe this should give you the desired result: # ../set_model/set_model.py # Source.Python from core import PLATFORM from core.cache import cached_property from engines.server import engine_server from events import Event from memory import Convention, DataType from memory.helpers impor...
- Mon Jan 25, 2021 6:40 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Little Silent Hill
- Replies: 75
- Views: 7652
Re: [HL2:DM] Little Silent Hill
Hi daren, here's a quick and dirty way to disable the fog, find these lines (347 - 350): # Change to a thick fog similar to the one from Silent Hill. # (credit: killer89 - https://gamebanana.com/prefabs/1308 ) self._delays['final_flash'] = Delay( SIREN_TIME, self.change_fog, (...
- Sun Jan 24, 2021 5:13 am
- Forum: Plugin Requests
- Topic: [CS:GO] Color flashlight with adjustable radius
- Replies: 9
- Views: 530
Re: [CS:GO] Color flashlight with adjustable radius
Hi daren, the code above uses the +lookatweapon command for toggling the flashlight, which is only bound by default in CSGO. You can bind that command to a key to get it to work, but we also have to fix how the color based on the player's steamid is handled, as HL2DM uses a different format - steami...
- Sat Jan 23, 2021 11:29 pm
- Forum: Plugin Requests
- Topic: [CS:GO] Color flashlight with adjustable radius
- Replies: 9
- Views: 530
Re: [CS:GO] Color flashlight with adjustable radius
Hi jocik, give this a try: # ../flashlight/flashlight.py # Python from colorsys import hsv_to_rgb # Source.Python from colors import Color from commands import CommandReturn from commands.client import ClientCommand from entities.entity import Entity from listeners import OnNetworkedEntityDeleted fr...
- Fri Jan 22, 2021 7:28 pm
- Forum: Plugin Releases
- Topic: [ANY] Weapon Zoom
- Replies: 26
- Views: 2183
Re: [ANY] Weapon Zoom
No you are right you can use zoom for any weapon you want, that's why I linked to the buttons. I need to look into this on the weekend. Not sure if you can set buttons via name directly (like real life name of the button) or if you have to use the PlayerButtons. No, that's not possible. The client ...
- Sat Jan 02, 2021 12:20 am
- Forum: Plugin Development Support
- Topic: [HL2DM] Menus not showing plain text
- Replies: 4
- Views: 507
Re: [HL2DM] Menus not showing plain text
You can achieve that with DialogMenu() : # ../menu_example/menu_example.py # Source.Python from colors import Color from commands import CommandReturn from commands.client import ClientCommand from messages import DialogMenu from players.entity import Player DialogMenu( title='Menu Title'...